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added new Captain's Chair to the capital ship bridge
Captains can assign an enemy capital ship section to focus, this info gets transmitted to both AI and player turret operators, and smaller fighters
Captains can also fire advanced weapons like torpedoes from the Captain's Chair
Captains can also see information about their ship, and the enemy ship (if available) and have a small map they can give orders on
increased captains chair map size
increased "focus section" part of the captains chair UI
added frigate to "focus section" part of the captains chair UI
added ship orientation (relative to the enemy capital ship) command to the captains chair
improved AI general ship driving skills (better navigation/path finding, now rotates the ship forward instead of awkwardly drifting to the target)
added new "navigation system" tab to the Captain's Chair, opens a map of the space surrounding the capital ship and allows the captain to place a waypoint
added new capital ship navigation waypoints, shown on the Captain's Chair navigation system and to players flying the capital ship, AI also follows them
fixed captains chair UI persisting into the next round if it was opened at the end of a round
added enemy shield info to the Captain's Chair UI (if available)
Captain's Chair target frigate option now only shows when the enemy team has a frigate
added keybinding info to the nav system
can now zoom/move the nav system camera
fixed orders showing on the nav system screen
drastically increased turret accuracy when manual shooting
Captain's Chair order now has a seperate cooldown (15s) to the class ability (since classes other than Officer can be Captain)
new chair order cooldown is now displayed at the Captain's Chair UI
potential fix for homing missile lock-on not being removed correctly
increased homing missile damage from 10 to 20
increased homing missile damage multiplier against AI interceptors from 1x to 3x (2 homing missiles now should destroy an AI interceptor)
fixed nav system waypoints not appearing for clients
Update 46:
-ADDED: hitmarker for bombs dropped by the bomber fighter
-ADDED: impact sound inside the capital ship when B2 attack pod hit the ship
-ADDED: B2 attack and Fireo robot spawn locations are now randomized
-ADDED: "Allow Self-Destruct" host option
-ADDED: self-destruct terminal to the bridge, after a 60 second timer it blows up the whole capital ship, AI will try to stop the timer
-ADDED: "allow uneven team" host option (allows for 1vs3 games for example)
-ADDED: AI will now utilize Barsk Security Guards on the two highest difficulty settings
-ADDED: loading screen tips
-ADDED: second bridge sentry (remember you can deactivate the sentries by destroying the generator)
-ADDED: dealt damage amount to hitmarker
-ADDED: damage amount toggle option
-ADDED: new self-destruction warning UI
-ADDED: "allow mid-round class changes" server host option
-NERFED: reduced bomber speed by 30%
-BUFFED: increased bombers bomb damage by 20%
-CHANGED: AI respawn timer increased from 8 to 16 seconds
-IMPROVED: self-destruct terminal is now completely hidden if self-destruct option is disabled
-IMPROVED: slight changes to selection phase UI to improve chat visibilty
-IMPROVED: self-destruction countdown sound
-FIXED: potential fix for smaller fighters sometimes spawning inside the science bay
-FIXED: every player getting a hit marker if a drone hit something
-FIXED: sweepo robots can now use the medbay doors
-FIXED: potential fix for intruder alert not disabling itself after a while
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