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Added:
Icons for tools on extraction mission when these are not inside the vehicle
Fixed:
Maus interior is now back
Incorrect drive panels are not correctly selected for each tank
Incorrect values for German drive panels (RPM) (Maus)
Incorrect animation for HandCrank (All vehicles)
Periscopes have now correct renovation state (Maus)
Depth issues for reticle ocular. Ocular should be above reticle (All vehicles)
Some labels in Options Panel has been shortened
Test Drive or ProvingGrounds have issues with track belt LOD1 (Maus)
Oil spots are incorrect in Tank Warehouse
Gates have poor texture quality in Warehouse1
Computer in Office have poor texture quality in Warehouse1
Papers on a ground have poor textures quality in Warehouse1
Screw in hull interior have odd color for rust/dirt stages (Maus)
Props Panel is missing proper icon (Radial menu)
Props Panel need a better name and description (Radial menu)
Driver's periscope should not have any reticle at all (Maus)
Modified:
Game returned from Christmas event
Update v1.2.9.2:
Modified:
Maus Interior has been disabled temporarily
Removed profile count limit
Fixed:
Post Process Video Settings are now correctly applied (the bug was caused by a special post process profile set for Christmas, when it was applied it did not have the settings applied)
Maus Front tracks localization
Error with profiles being able to replace one another (they had the same ID in some cases, now each is visible in new profile menu in main menu)
Update v1.2.9.1:
Added:
Christmas extraction map
Special decorations on some scenes
Sleigh for christmas extraction map instead of jeep
Few new collectibles connected to christmas theme, grab them on special extraction scene!
Fixed:
Maus Periscope bug
Panzer III J divided Loader and Gunner hatches into separate parts (confusing naming in store/storage etc.)
Panzer III J divided Oil and Fuel hoses in engine/fuel system (again naming confusing)
Panther divided electrostarter in store to electro and inertia starters (confusing naming again)
Update v1.2.9:
Added:
Contract Creator modding tool
Added toggle in Settings manager that allows selecting what algorithm of tank randomization to use (default is new)
Fixed:
Engine will be correctly turned off when moving tank between slots in workshop
Engine will be correctly turned off when getting to or from test drive/proving grounds
Tiger I dust particles now have correct position
PS4 / Xbox One controllers support for MacOS
Restored proper working of collectables subscribed from Steam Workshop
Problem with display mode settings (windowed etc.)
Problem with some extraction objects (excavators, trucks etc.) floating above ground
Tank front lights will be disabled when exiting the tank
Dependencies for Panzer II Oil Cooler parts that correctly now shows them in store/crafting menu
Panther torsion bars are now splitted into two types (A/
Maus Evacuation Hatch & Generator B materials fix
Modified:
Better random generator for tanks at extraction mission
Update v1.2.8:
Fixed:
Littlie Willie is in WW2 category. Reworked a bit list in Overview.
Vickers E don't have rubber wheels
Wrong icons for tools on Extraction
PzKpfw III J engine part animation bug
Maus incorrect exhaust position
M4A3E8 Sherman incorrect localization for ammo box
Moon error on few extraction missions (it was very small and reachable by player in some cases)
PzKpfw II C fix for incorrect names of few parts in fuel system
Extraction error that caused incorrect placement of tanks and in consequence inability to extract the tank
Position of props spawning on extractions should now be better and not spawn outside mission area
Update v1.2.7:
Added:
Special Extraction contract for Halloween event
Visual changes for Menu
Visual changes for Overview
Visual changes for Workshop
Visual changes for ProvingGrounds
Halloween Achievement
Update v1.2.6.2:
Added:
A check before allowing to leave to main menu or back to workshop in Pause Menu
Fixed:
Maus will not appear on scrapyard
Maus Radiator Cap Cover is now visible in store
Panzer II Radio position
Resupply menu now correctly displays more than 2 weapons
Pershing now correctly handles its radiator state
Pressing Interior mode key when being inside tank will not disable rendering the outside world now
Tanks should now correctly check additional parts that are outside Drive modules (Engine/FuelSystem/Gearbox) when checking if the game can start that tank engine
Update v1.2.6.1:
Added:
An option to toggle blinking lights on extraction markers
New keys to be controlled by controller (Prone, Tank Secondary Gun)
Modified:
Hull Exterior UV2 fixed on some elements to have same resolution as UV1 (camouflage scale issue)
Better drone behaviour and movement
Fixed:
Issue with permanent Motion Blur
Maus Fan B prior elements (it had incorrect dependency config)
Maus now disables alot more parts when filling fluids
Entering Interior filter mode (I key by default) and sitting inside the tank correctly turns on the world around the tank (Maus right now has feature to disable the outside world when player is inside for performance)
Armament menu bug when mounting a MG
Issue with disappearing decals and camouflages subscribed from Steam Workshop
Maus materials and animations issues
MG34 and tank crew version was not visible in Maus
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