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fixed possibility to bug buying areas after completing quests
Update v1.0.2:
Fixes:
fixed problems with creating profile with corrupted HKEYS
fixed Chinese font in main menu
fixed issues with the tutorial
fixed employee stuck in "Slaughterhouse"
fixed building hedges
fixed problems with standing employee after being fired
Features:
added destroying multiple objects (hold "Shift" in removing mode)
added looping task "Take care of"
added "Employees management" window
added shrinking gardens, crofts and fields
added "Return to farm and unload products" interaction
added possibility to upgrade "Wholesaler"
added new texts in tutorial book
added new weather effects (clouds and fog)
interactions opens in click place, not in the middle of the object
Update v1.0.1:
Fixes:
wholesaler's price visibility after buying it
possibility to run a wrong video in tutorial book
problems with "Sell and return" interaction
ghost on "Cow cheese factory"
cat and dog size
possibility to assign "Driving task" when an employee is tired
possibility to drive a car as a passenger
possibility to have cat and dog disabled after tutorial
harvester aborting task when the closest "Granary with driveway" is taken
possibility to block animal during "Feeding task"
vehicle freezing near "Dairy Shop"
issues with saving and loading game
issues with the tutorial
Features:
added highlighting selected mode in the circle menu
added a notification when the vehicle reaches the trade market on the "Park to trade" task
added pop-up when a quest is about to end(quest from friends and mayor competitions)
added hints about "Wholesaler" and "Granary with driveway" in the night panel summary
added road connections between roads, buildings and fields
added machine-vehicle hints
added more products at the start of the farm (raw meat, carrots and milk)
added tractor waiting for a machine(when the needed machine is in use)
balance changes
lowered the required level to build "Granary with parking" and "Wholesaler"
increased the level required to build a small harvester
farmers in the daily ranking are a little bit stronger
lowered stats drop of animals(hunger, tidiness and health)
increased ratio of animal's breeding and lowered requirements for animals to be able to reproduce
lowered rain probability and duration
shorter removal time
removing buildings doesn't cost money
"Active pause" is more visible
removed multiple interactions with animals and replaced them with one task
harvesters wait for crops
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