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Fixes & Adjustments
Fixed issue where defending immediately after a counter makes player invincible.
Fixed issue where the "Hell" difficulty level achievements unlock instead of the "Revenge" difficulty achievements.
※If player has already beaten the game in "Revenge" difficulty, achievements will be automatically unlocked the next time the game is started.
Fixed issue where upgrading tracker shells for the assault rifle to level 3 will lead to reduced damage.
Fixed issue where the tank appears again when player moves to restart point inside the small house in "Surrounded".
Reduced VRAM usage by reducing the shrapnel produced when the Mountain Beast is beaten.
Reduced VRAM usage by optimizing the effects when the Wild Boar is beaten.
Fixed issue where the anchor-wielding enemy soldier can get stuck in the rocks in "The Primordial Flood".
Fixed issue where the enemy soldiers in "The Primordial Flood" can lose sight of Shelia atop the pillar.
Fixed issue where BGM stops playing during cutscene at the beginning of "Surrounded".
Fixed issue where enemy soldiers attacked by Aerial Slash can still attack player in mid-air.
Reduced VRAM usage by approximately 500MB for "Changes", "Surrounded", and "The Primordial Flood".
*In order to fix issue of lowering framerate when using DX12
Increased damage for Blade Slash Whirlwind Level 1 and Level 2.
Fixed issue where turning the steering wheel can cause assault vehicle to skid and crash into the wall when gtravelling down the slope.
Changed the maximum steering wheel turning angle from 55 to 45 degrees.
Optimized the timing at which enemy vehicles appear in the car chase sequence to prevent the enemy vehicles left behind from attacking player from behind.
Fixed issue where changing to the assault rifle after restarting will cause the assault rifle ammo to be incorrectly displayed.
Fixes & Adjustments
Adjusted cartridge capacity for all firearm weapons - Assault rifle now holds 120 rounds and other firearm weapons have 50-100 additional rounds.
Player can now enter "Aim Mode" after defending, changing weapons or changing ammo type by holding down the corresponding key for "Aim Mode".
Fixed issue where changing from a full-auto weapon to a semi-auto weapon while firing will cause the semi-auto weapon to become full-auto.
Increased Blitz Slash damage radius from 4m to 7m.
Player now has a short period of invincibility after activating Blitz Slash.
Player now has a short period of invincibility after activating Aerial Slash.
Player now has a short period of invincibility after activating Quake Punch.
Fixed issue where club-wielding enemy soldier can stop moving after being hit by Light Blade.
Optimized character model when player defends while climbing.
Optimized character model when defending right after landing after using grapple.
Fixed issue where character model remains in during the cutscene at the starting area if player activates Aerial Slash.
Fixed issue where player cannot change weapons after firing with assault rifle.
Fixed issue where pressing the "Aim Mode" key right after defending or changing weapons will cause "Aim Mode" to close automatically.
Fixed issue where game does not progress at the beginning of "Changes" even after defeating all enemies.
Reduced the number of ancient soldiers per summon by the Giant King (second battle).
Reduced damage of Giant King's (second battle) slam attack.
Reduced the continuous damage dealt by Giant King's (second battle) magma attack.
Fixed issue where the object remains floating in mid-air after the destruction of the Giant King's battle area.
Adjusted VSYNCH behavior.
Player can now bind keys to the keyboard arrow keys.
Update v1.05:
1.Fixed "Surrounded" infiltration missions, when the player's frame rate drops below 20, there is a probability that the kitchen knife will disappear.
Fixed "Surrounded" infiltration missions that had the chance to cause guns to appear.
Fixed "Rocket Punch" ground fire burning ancient soldiers causing them to be unable to continue.
Fixed an issue where the arm was still in the air when the player died.
Fixed in "Surrounded" slide to the player into the wall.
Fixed an issue where "Blade Slash Whirlwind" would not track enemies while "Crosshair off".
Optimized the collision of obstacles around the "driving level".
Reduced the number of ancient soldiers summoned by the Giant King.
Optimized the issue where the left and right sides of the last supply point before "FengYu Bridge" can be jumped out.
Fixed an issue where you could still fire your weapon while "climbing".
Fixed "Shock Punch/Rocket Punch" where arm animation did not disappear.
Fixed incorrect camera position when using "Quake Punch" and "Blitz Slash".
Fix the problem that the house near the armored vehicle can fall into the interior in the second half of the process of "Surrounded".
Fix the problem that the player can go beyond the mission area in the half of the process of being surrounded.
Fix the problem that the bullets fired by "enemy armored vehicles" can penetrate the wall.
Fix the problem that the surrounding water area of "Surrounded" player can walk outside the blocking volume.
Fix the problem that the "elite soldier" can still cause damage to the player after death.
Fix the problem that "The Primordial Flood" QTE "F key" is not input.
Fix the problem that there is no text in "Loading TIP".
Add cutscene of Changes/The Primordial Flood to skip.
Modify the "Giant King" AI(Increases attack speed by 20% / movement speed by 20% / Deleted some ancient soldiers)
Fixed where "Aerial Slash" would get stuck in eaves when cast.
Fixed "Surrounded" levels, unable to use the attack problem.
Fixed the "Surrounded" level when reborn after death, continuous press the attack key, knife disappear problem.
Fixed "Surrounded" enemies that disappeared.
Fixed an issue where "Surrounded" enemies talk when they are dead.
Fixed the issue where "Surrounded" pavilions and chairs could get stuck by "Slide / jumps".
Fixed issues where "Surrounded" Warning Level was 100% invisible to enemies.
Fixed "Tractor Beam" tutorial where enemies would actively jump into a river, making it impossible to continue.
Optimize climbing points of "The Primordial Flood" and often judge The failure problems.
Optimize the "the primordial flood" boss area to avoid snow collision.
Fixed when "SR special amo" attacks "giant king", problem of bullets hitting the air.
Fixed "Car Engine Sound" will not be affected by the modified volume.
Fixed that the "Hell difficulty" skin was unlocked, but the steam achievement did not have unlock
Update v1.03:
Fixes & Adjustments
Fixed bug causing black screen to remain when starting.
Special bullets no longer disappear when dying or starting again.
Fixed bug causing crashes after defeating the "Giant King".(Optimization will be an ongoing process)
Fixed bug causing progress to be lost when crashing after defeating the "Giant King".
Fixed bug causing player death during the event sequence after defeating the "Giant King".
Fixed bug causing player death during the event sequence after defeating the "Six-armed Emperor".
Fixed bug causing weapons to be swapped during the "Surrounded" infiltration mission.
Adjusted angle at which knife is held during the "Surrounded" infiltration mission.
Fixed bug causing player-character to suddenly activate defense during the "Surrounded" infiltration mission.
Fixed bug causing a mechanical sound to occur when maintaining aim during the "Surrounded" infiltration mission.
Fixed bug causing some structures to disappear when navigating the area while crouching during the "Surrounded" infiltration mission.
Fixed bug causing framerate drop after defeating the Mountain Beast when ray tracing is "On".
Fixed bug causing the player-character to get stuck in a hole when touching the wall during "Changes".
Fixed bug causing the player's POV to freeze on the Tractor Beam guide during "Changes".
Fixed bug allowing the player to use the Grapple in the previous area after defeating the "Tian Yu Emperor".
Fixed bug preventing the "Restoration" achievement from unlocking after clearing the game on "Revenge" and "Hell" modes.
Fixed bg causing player-character's defenses to activate while climbing.
Reduced GPU usage rate when ray tracing is "On" during "Close Call" and "The Primordial Flood".
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