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Improvements
Done several performance improvements to the "Town" theme.
Minor overall GPU usage improvements.
Bugfixes
Fixed wrong enemy spawn location in the "Town" theme.
Fixed fire damage buffs not being applied to enemies set on fire by Sirius' Blaze.
Update 7:
Improvements:
Weapon DPS values shown in character sheet, shop window, chests, etc. Will now show the final value, with stat buffs already applied. This means values will change depending on your current state, for example if you open the character sheet while jumping with the Bunnyhopper perk.
Improved "Very High" Antialias setting quality.
"Ziggurat Trial" mode now has a random theme on every floor.
Bugfixes:
Fixed some minor mesh merge issues.
Fixed beam weapons not stopping when the player dies.
Fixed Onos' ragdoll collision potentially causing player weapon model to disappear.
Fixed leaderboard scores not sending "Money found" values.
Fixed leaderboards having Experience Level / Floor values switched.
Update 6:
New features:
Added Chinese localization
Added Leaderboards for all classic modes (one leaderboard per combination of mode, character and difficulty)
Improvements:
Changed Classic Modes' select character screen button behavior a bit, so a game can be started with the A button instead of the X one.
PS5 controllers will now show PS button images, instead of Xbox ones.
Instead of being completely invulnerable, players can now lose health on the tutorial, but will stop at 20% health.
Added a number of aggressive optimization steps during level load. This reduces CPU and GPU usage, and should help improve framerate by up to 10% in big rooms and themes. However, this could lead to some visual problems in specific spots, so please report them if you find any.
Bugfixes:
Fixed some attacks targeting broken obelisks.
Fixed non-leveleable perks showing a level in some UIs.
Fixed minions auto-killed when defeating a boss counting towards achievements.
Fixed "Spectacle" perk not working.
Update 5:
New features:
Added German language
Gameplay changes:
Slightly reduced difficulty of some fight modifiers.
Bugfixes:
Fixed Sirius beam damage multiplier updating only at skill activation.
Fixed Money Spent/Found values being inverted.
Update 4:
Improvements:
Added Crosshair skill indicator (disabled by default)
Minor performance improvements regarding lights and HDR usage on lower game qualities.
Gameplay changes:
Decreased health of Goblin Gunslingers a bit.
Limited number of "L" rooms in Endless modes (daily challenge and infinite dungeon) to a maximum of 1.
Decreased damage boost of bosses in Gauntlet.
Bugfixes:
Fixed weapon disappearance bug when colliding when Examiner Draco's ragdoll.
Fixed Game telemetry always being enabled on game startup.
Update 3:
Improvements:
Added UI Scale / Display Area settings. Still a bit experimental. Some UI elements may overlap when maxing the setting. Please report any issue you find when using this feature!
Gameplay changes:
Changed Gauntlet mode scaling: Reduced wave duration (amount of enemies) in higher levels, increased simultaneous enemies spawned, enemy stats, especially damage, increase a bit faster.
Bugfixes:
Fixed countdown timer not showing up sometimes on the Daily Challenge screen
Fixed light/particle effects not being disabled properly in low quality settings.
Fixed loading incorrect damage stats from file.
Update 2:
Improvements:
Added a configurable bloom intensity setting
Bugfixes:
Fixed ceiling too low in a specific combat room.
Clamped gameplay stats so they don't get negative values.
Fixed visual UI glitch with the weapon list in the Armory.
Fixed flash when selecting Brulak in the Bestiary
Update 1:
Improvements:
Revised visibility of HUD icons in Sequence rooms.
Bugfixes:
Fixed hole in the wall of a specific Chained Chest room.
Fixed Final boss being able to show up in the middle of a Ziggurat Trial.
Fixed remaining unlocks not showing up as possible mission rewards after Ascension.
Fixed DLC ownership affecting starter Wand in the Daily Challenge.
Gameplay changes:
Final boss will not show up in endless modes.
Increased a bit time Shielded champions remain vulnerable.
Minor adjustments to enemy balance (sorry but we don't have a proper list, they are really small changes anyway).
Toned down damage of Goblin Gunslingers, as they were too powerful (this new enemy didn't have a proper balance pass before release).
Minor adjustments to weapon power. Again we don't have a proper list, but most of the changes involved a mana usage reduction of the primary attack.
Beam wands' damage was reduced.
Adjustments to unpopular perks to make them more interesting:
Black Market will only show up if you have more than 1 main weapon.
Increased Curse potion multiplier.
Increased Appraiser mana recovery.
Bunnyhopper now also increases damage.
Brute increases drop rate a bit more.
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