- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Fixed an error that caused mint production to be sometimes suspended in advanced stages of the game
Update v1.100.5:
Changed how mousewheel input is handled to prevent problems with laptop "precise touchpad" input. Scrolling and zooming on the touchpad now works as intended.
Update v1.100.4:
Fixed issues related to wrong production quantity on low production building efficiency
Fixed El Patron achievement. Now you can get it with Patron's Mansion and Patron's Villa.
Update v1.100.1:
Fixed an issue with older saves not unlocking cotton if Crop Field II was already researched
Update v1.100.0:
Added dye production, associated production buildings and workers
Added textile production, associated production buildings and workers
Added option to plant cotton on farm fields
Added combo bonus research that affects textile and book production
Added snowman, Christmas trees, and warm hats when people work during Winter
Added wooden fence, stone fence and brick fence, with and without flower decorations
Added several new types of statues, all can be shuffled with the “B” shortcut
Upgraded production of fine garments that now requires textile too(!)
Upgraded building of Cathedral, University, Patron’s Mansion and Guild Houses, they all require a certain amount of textile(!)
Automatic grid enabling during building placement
Various hedge placement improvements
Pest problem in farms can now be fixed via payment
Numerous improvements regarding pathfinding
Several optimizations to further improve performance
Corrected a bug where the minimap wouldn’t display farms, orchards and ranches
Update v1.050.1:
You can now properly add a hedge to an existing corner hedge piece
Fixed a problem that happened when the game was saved while a tree was falling
Tweaked how long trees grow
Fixed a potential problem with citizens first going to some weird imaginary navigation point before proceeding with their proper route
#