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Hotfix Notes
Scooted some props to prevent players from getting stuck behind them
Fix for certain music layers not triggering properly in frightening situations
Fix for a missing geometry visuals in a few hard-to-find locations
Fix for a rare situation causing a persistent slowdown
Steam and Epic-Only Changes
Fix for some cases where the game would not save for new players
Update v1.1.12:
Gameplay
Significant changes to Endless Canyon level design
Changes to Starlit Cove level design
Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design)
Made it more obvious that party crashers have nowhere to hide
Significant revisions to several mid-game clues
Revised several elements of a certain tower puzzle
Certain locks in Echoes of the Eye now visibly open when released elsewhere
Updated/fixed several ship logs and their associated pictures
Made it more difficult to skip dark sequences by surviving certain falls
Tech
Fix for softlocks when meditating in various situations
If the input save fails to load, the game will reset to default settings
Removed a duplicate cosmic event from the map
Potential fix for stray Brittle Hollow chunks
Optimized rendering of Echoes of the Eye characters
CPU optimizations for Echoes of the Eye scripts
Fix for the player ending up in an unexpected place when falling into the water during a transition
Fix for a water body not being visible in the Scout's view under certain circumstances
Fix for a particular moon locator being oriented backwards
Fixes to various visual and physics bugs caused by leaving your Little Scout in certain locations
Fixing a bug where you could obtain You'll Never Take Me Alive achievement without the Echoes of the Eye expansion
Added evidence of a day/night cycle to a certain location
Fix to a bug where rafts were floating in outer space
Certain elevators and islands do not disappear anymore when a certain cosmic event happens
Additional visual effects added for Echoes of the Eye characters
Fix for a softlock caused by the player being able to drop an item in an end game situation
Fade effects added for entering certain tunnels in an alternative view mode
Visual improvements to a few specific windows on the Stranger
Fix for undesirable behavior when entering vision torches at an unusual angle
Standing under a particular elevator now kills the player more reliably
Minor fixes to base game end sequence
Stars in a certain location now respond to a specific event
Fix for a certain group of trees in the Stranger not always having collision
Art
Fixed incorrectly inverted spacetime during a certain late-game story beat
Added visuals to lend sense of finality to Echoes of the Eye end sequence
Updates to several slide reels to improve clues
Updated several murals on the Stranger
Small visual fixes around the Stranger, Brittle Hollow and Quantum Moon
Localization
Numerous small fixes
PC Only Changes
Lowered mouse sensitivity minimum setting
Input rebinding save resiliency improved
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