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Changes:
Changes: Armored suits now have higher basic speed (Light: 1, Medium: 0.9, Heavy: 0.7)
Changed: Reduced speed penalties on Armor and EVA boost; Slightly reduces speed gain of Mobility Boost
Changed: Increased volume of Transportation Boost (100>250); added slight food and stamina drain increase
Respawn at medic station: the search for a medic station is limited now to the local solar system as on big servers the DB query takes to long to search.
Fixes:
Downgraded console IdMapping error log to normal logs
Update v1.7.2:
Changes:
Dynamic code support change (for dialogues features + Mod.XXX): Updated compiler that works with all current Dialogue features & especially Mod.XXX
Added: New icons for Credibility Seals, Fire Sticks, Explorer Token, Ramps (Airtight)
Updated: Start of all story missions is now chapter-activated by specific conditionals! Starting conditions are always found in the chapter descriptions! (1)
Changed: To avoid confusion missions are now only visible when they also can be started either manually or by a chapter activation condition (1)
Changed: Temporarily deactivated Patrol Vessels on Snow Starter and Swamp Starter (until OPV/PV group strength are better aligned) (2)
Changed: Removed Space Base Defense from all space-based story POI (note: other POI in the same sector MIGHT call for reinforcements still; also roaming hostile patrol ships might attack you!) (2)
Changed: Sanctuary (Story) updated to ensure player speak to Carver ahead of going to Kezzel.(2)
Changed: Story Chapter 11 'Murky Christmas' now needs to be unlocked by playing chapter 10 (note: if you want to activate the chapter directly, open console and type in: pda rwdchap 13)(1)
Changed: Chainsaw now picks up automatically to player inventory.
Changed: Updated TOP mission Destillery POI to avoid breaking mission progress. (2)
Changed: changed drop container model for device/blocks drop from a destroyed container
Changed: Replaced christmas drop container with new small drop container standard model
Changed: Replaced old large drop container for devices/blocks with new model
Changed: Hand of Farr removed spawn-in-trap. (2)
Changed: Dr Mandors Space Anomalies report cannot be sold unintentionally anymore.
Changed: Removed christmas deco from POIs (2)
Changed: Removed old Alpha-5 Titan wreckage POI from spawn group (2)
Instances: added yaml property 'EnterWithEmptyInventory' that will block any player that has items in his inventory/toolbelt
Updated Localization on main, PDA and dialogues (incremental as of 20 01 2022)
Fixes:
[MP] AI will stop firing at the player when crouching
Weapons with block penetration cause exceptions
CV Minigun (Retractable) had wrong HP count (now set to 4500)
Items placed back in toolbar from the backpack disappear when the toolbar slot is changed
Signals changed by dialogue and used by logic circuits don't work in MP
Jetpack doesn't turn ON after leaving the elevator in space.
Multiple exceptions from logs sent in
Exception spam when AlienBug01V2 is used in a POI
Symmetry plane position not saved when using multiple symmetry planes
RampDDestroyed and RoundCornerLongThinDestroyed missing from destroyed blocks shapes (steel S+L, concrete). Note: RampCHalfDestroyed was unintentionally added twice > RampDDestroyed took the place of its 2nd edition. Please watch out for unintentional shape replacements.
Destroying fuel tanks and generators of Zirax POI with quest "Pinholes Do Hurt II" did not count towards mission (1)
Color/Texture issues on Lava, LavaNascent & MoonDesert playfields
GIN console did not show text on some non-EN translations. (Please check in your language and report again if the issue persists!)
Sectioner32 door closed on mission debrief when going to a waystation in a different moon sector compared to mission start. (2)
Known issue for Story Missions/Missions: when manually deactivating a chapter-activated mission (SP or MP) in the PDA, the mission does not reactivate itself again. Workaround: Exit all missions > Open console > type in 'pda rd' Please file a bug report at empyriononline.com or write to mission@empyriongame.com in case of any mission-related issues (POI, Progression etc)!
(1) = requires manual PDA.yaml update to work: Exit all missions > Open console > type in 'pda rd' to reload PDA.yaml definitions.
(2) = change only works for new savegames AND on playfields that have not been visited before the update in ongoing savegames.
Update v1.7.1.1:
Changes:
Ship 3rd person view rotation camera reverted to a smooth rotation
Update: Added new model for player backpack
Fixes:
Fixed: ToTP Mission: Inscription plates were not mentioned in the SKIP dialogue with the Talon Chief.
Fixed: ToTP Cryo Prisoner dialogue did not trigger self destruction when not entering room (Prisoner now deeper in the room)
Fixed: No ore trader in Firebase (Tutorial; Now has one MA Corp in the Hangar in front of the crates)
Fixed: Ancient Revelation markers in Ilmarinen were broken
Fixed: Uncertain Outcome: made sure all large containers and alien containers are lootable without risking reputation drop (asteroid is actually polaris 'mining' property due to the rich elements of pentaxid and erestrum = not all things are lootable is intentional!)
Fixed: S4N-TA Station settings
Update v1.7.1:
Changes:
Added a VSync option to the game's video options menu
3PV camera now responds the same as 1PV (no sliding) when moving
Windows now let light pass through & cast shadows again
Updated some loca lines for status effects needing "Medical Station type 3"
Fixes:
Crouching gets disabled when "gm off" is used in the console
When NPC's spawn in POI's they can get stuck & become very slow to respond to the player
When treating Necrosis if Mutilation triggers it insta killed the player
Player's position can "jump" or rotate when talking to NPC's
Detox Kit not cleansing Bad Trip
NPC footsteps could be heard at large distances (also removed steps sounds for player when godmode is enabled)
Single symmetry line not showing on SV & HV
Fixed an exploit
Fix for exception when using "Mod.XXX" for items that contained one of these characters: . , # :
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