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General
* Added ISU 122
* Added PPSH41
* Added M50 Reising
* Added Lewis Gun
* Added Type99 at-rifle grenade dispenser
* Added Type99 at-rifle grenade
* Added Satchel Charge
* Added HDM OSS pistol
* Added new ISU-152 3d model
* Added new grenade F1 3d model
* Added new grenade M24 3d model
* Added new grenade M24x4 3d model
* Added new grenade M39 3d model
* Added new grenade M61 3d model
* Added new grenade MK I 3d model
* Added new grenade N73AT 3d model
* Added new grenade PWM 1 3d model
* Added new grenade RGD33X3 3d model
* Added new grenade RPG40 3d model
* Added new grenade RPG43 3d model
* Added new grenade Type 4AT 3d model
* Added new grenade Type 3AT 3d model
* Added new grenade Type97 3d model
* Added new grenade Type99 3d model
* Added new grenade Type99 Magnetic AT 3d model
* Added new grenade Smoke 3d model
* Added new grenade Molotov 3d model
* Added new Dynamite 3d model
* Added new Medkit 3d model
* Added new Bandage 3d model
* Added new Sandbags inventory 3d model
* Added new Allied flamethrower 3d model
* Added new Axis flamethrower 3d model
* Added new at-mines 3d model
* Added new ap-mines 3d model
* Added new body armor 3d model
* Added orientation points on the minimap
* Added highlight of selected units on the minimap
* Added tracer display on minimap to follow engagements easier
* Added updated unit icons to fit new inventory items
* Added accuracy boost on bazookas when shooting at same location multiple times
* Added new camera move functions (use direct control movement keys when direct control is disabled to move camera)
* Added the option to set camera rotate button
* Added additional Mouse button support
* Added new mgun sounds
* Added new smg sounds
* Added shell fx to all small arms
* Added unit is repairing marker
* Added unit collected ammo marker
* Added user keys setting obsolete protection
* Changed fortifications of HMGs
* Added new portrait icons
* Changed US Sappers to carry M3A1 instead of Thompson
* Changed US At-miners to carry M3A1 instead of Thompson
* Changed US AP-miners to carry M3A1 instead of Thompson
* Changed Soviet Sappers to carry PPSH41 instead of PPSH
* Changed Soviet At-miners to carry PPSH41 instead of PPSH
* Changed Soviet AP-miners to carry PPSH41 instead of PPSH
* Changed dynamite to explode when hit by an explosion
* Changed support infantry to have SMG unit icons not bazooka/at-rifle/flamer etc.
* Changed some infantry icon hierarchy settings
* Changed single units to have a health icon display on the left interface
* Changed color of health icons
* Changed penetration values of at-rifles to be more streamlined
* Changed enter-able sewers to be open on start
* Changed US airborne to carry satchel charge instead of dynamite
* Changed Soviet tank commander to carry ppsh41 instead of pps43
* Changed flamethrower effect to be less hardware demanding
* Changed unit icon hierarchy for better interface layout
* Changed riflemen to carry additional 50 mgun ammo
* Changed elite infantry grenades to be more balanced
* Changed unit group colors
* Changed projectiles to disappear much later than before
* Changed AT-grenades to blow up when getting hit by another explosive
* Changed bloom slicer to on/off box
* Changed flare gun to require radio
* Changed inventory of scouts
* Changed hedgehogs to be placed closer to each other
* Changed direct control modifier key to be assignable
* Changed inventory of regular squad leader
* Changed inventory of assault squad leader
* Changed a few ground hit effects to be less system demanding
* Changed reload sound of single bullet at-rifles
* Changed Royal engineers to carry M50 Reising
* Increased ammo of all mgunners to 900
* Increased speed of unarmed gun-carriers from 18km/h to 20km/h
* Increased speed of armed gun-carriers from 15km/h to 18km/h
* Increased speed of Black Prince from 11 km/h to 13 km/h
* Increased speed of Churchill AVRE from 12 km/h to 13 km/h
* Increased explosion timer of dynamite from 6 sec to 7 sec
* Increased uncover radius of officer binoculars
* Increased heavy ammo call-ins of officer from 1 to 5
* Increased sandbags build time from 10 sec to 15 sec
* Increased range of at-jeep from 30m to 40m
* Increased amount of ap mines of engineer trucks from 30 to 60
* Increased accuracy of all light howitzers (75mm)
* Increased penetration of M3 Grant
* Increased penetration of Chaffee
* Reduced HE shells of all at-guns to 5
* Reduced DShk rotation speed
* Removed AI shooting at unknown
* Removed inventory of basic crates
* Removed inventory of stuff crates
* Removed ability of nettings to fetch grenades
* Removed flare gun from officers
* Removed flare gun from scouts
* Removed shields from KV-1
* Removed camouflage skin of T-34-57
* Removed unnecessary key bindings in options (it's recommended to reset key bindings)
* Removed enforced stationary firing on isuzu mortar truck
* Fixed active mines not showing up as such
* Fixed royal engineers icons
* Fixed rotating of M30 howitzer
* Fixed rotating of HMGs
* Fixed M19 turret volumes
* Fixed the loading of APCR when using the interface to switch
* Fixed missing sound of flare gun
* Fixed damage display of stationary 61k AA gun
* Fixed Oerlikons inability to shoot at planes
* Fixed a buggy human model volume
* Fixed dynamite not burning when thrown
* Fixed M12 GMC max range
* Fixed close firing range of KV-1
* Fixed an issue that 3, 5, 7 etc. clicks were not counted as double click
* Fixed unsmooth camera movement with keyboard
* Fixed range display of Panzerfaust
* Fixed inability to repair M4A3R2 Croc main gun
* Fixed an incorrect bump path for Hummel XX
* Fixed small texture error on Bedford engineer truck
* Fixed missing muzzle effect for Type 4 75mm AA
* Fixed missing reload sound of DS39
* Fixed some potential crash causes
Multiplayer
* Added unit score display to Assault Zones (Hover mouse over unit and press Shift)
* Added display of friends and foes in multiplayer lobby
* Added ranked trust rating to multiplayer (gold = good, silver = ok, red = bad, grey = unranked)
* Added ranked balance protection
* Added display of player numbers in team games
* Added display of total online users
* Added chat spam protection
* Added multiplayer pointer spam protection
* Added special units call in groups (buying one resets timer of group members)
* Added new icons displaying special unit groups
* Added AT-riflegrenade squad as Japanese special unit call-in
* Added chat team/global function
* Changed HMGs to have double price in "no tanks" mode
* Changed Jeeps to have double price in "no tanks" mode
* Changed unit points to display real value more accurately
* Changed Isuzu Mortar truck special unit call-in to a regular unit
* Changed units to spawn as squad no matter the size in multiplayer
* Changed heavy AA guns to be limited 1 per player
* Changed trains on Lakeland 4v4 for better balance
* Increased points per flag on frontlines from 250 to 500 and 500 to 1000
* Increased recall timer of HMGs from 120 sec to 300 sec
* Increased re-call timer of light AAs from 120 sec to 300 sec
* Increased re-call timer of mortars from 120 sec to 300 sec
* Increased price of officer from 160 MP to 200 MP
* Increased CP of scouts from 5 CP to 8 CP
* Increased CP of radioman from 6 CP to 10 CP
* Increased CP of flamer squad from 5 CP to 6 CP
* Increased price of Oerlikon from 160 MP to 170 MP
* Increased price of IS-3 from 2000 MP to 2200 MP
* Reduced Goliath special points from 2 to 1
* Reduced CP usage of Charge! special attack
* Reduced Charge! special points from 3 to 2
* Reduced price of KV-1 from 550 MP to 500 MP
* Reduced price of T-34-57 from 550 MP to 500 MP
* Reduced price of At-Jeep from 160 MP to 150 MP
* Removed maxim from Charge! special attack
* Fixed ranked match box overlapping with password confirmation
* Fixed points display of support weapons in "no tanks" mode
* Fixed some wrong unit points
* Fixed minimap of 3v3 Crossing
* Fixed a bug with Goliath explosion during spawn protection
* Fixed that you could add a friend to blocked and vice versa
* Fixed multiplayer pointer sound to no longer appear for the other team
* Fixed small map issues
* Fixed camera boundaries in Day of Victory
Skirmish
* Added a bleeding out feature so knocked out soldiers die after a while when not revived
* Added unit is bleeding out marker
* Changed medic to carry a single morphine kit
* Changed destroyed units to disappear earlier in order to increase performance on long lasting skirmishes
* Changed KV2 to ISU122 in defence skirmish
* Fixed edifices on [Japan] Okinawa
* Fixed some wrong inventories
* Fixed some vehicle crews weapon animations in defence skirmish
* Fixed some water display in defence skirmish
* Fixed small map issues
* Fixed some broken passenger seats
und um genau zu sein update ist 605MB
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