7.25c * SeriesEV-Reflected Ogre Balls and Boss projectiles can no longer harm player-friendly units * SeriesEV reduced Shock Beam activation time by 50%, increased length of stun by 20%, increased activation/effective width by 45%, and reduced starting cost to 3 DU; also Increased Proto Beam damage a further 10% in NM * Upgrading Buff Beam immediately affects Trap/Aura radius * Fixed Hero association with Series EV beams, so that Beams won't become de-synced from stat points if the Hero is swapped * EV Physical/Reflection Beam now appear correct length on newly-joining Clients * Selling beams in Karathiki Tower Defense no longer can cause DU's to become desynced * Resolved weapon switching when webbed * Fixed Mission Setup UI Gamepad Trigger Wave-number navigation issue * Increased Build Time on Karathiki by 30% * Guardians' ranges are now limited to 90 stat points * DDDK can now load Karathiki Competitive Tower Defense sample map ("Content\Maps\CompetitiveTowerDefense\DD_MayanRui ns_Comp.udk") 7.25b * Series EV Keybinding for Switching Weapons is now visible in-game in Controls menu * Series EV will now equip weapon in ItemBox into second weapon-slot if none is available * Series EV Proton Beam Damage Increased by 33% in NM, Effective Life Increased by 40% * Series EV Potential Build-Beam crash eliminated * Karathiki Competitive Tower Defense: Crystal Cores never heal, and Ogre Rush Ogre-Difficulty increased, and fixed an area that had a collision issue * Updated DDDK to 7.25b 7.25 * Added New Hero: Series Ev (Premium Content) * Added New Challenge: Karathiki Competitive Tower Defense (Premium Content, Part of Karathiki Jungle Pack) * Apprentice Mana Bomb damage exponential ramp buffed, on the high-end can do about 10x damage than previously * Karathiki Pure Strategy now supports 6 players * Friendly Djinn can no longer be gas-stunned * Added Respawning Treasure Chests to Frostdale PvP Maps * Reduced "Rumble in the Jungle" to 12 waves * VDay enemies much more likely to follow the player * Improved player networked movement quality in PvP game * Join-Requirement Minimum Level Setting is now controller-friendly, as is the Show Shops/Show Games button * Griffon Pet projectile now deals splash damage * Healing-plus-Damaging Pets (such as Monkey and Goblin Cupid) will favor Healing if a Heal-Target is below 50% Health * Fixed Wyvern pathfinding on Karathiki, Fixed spawn locations on Karathiki (they're indoors now), Fixed inappropriate build locations on Karathiki, Fixed Bowling Balls breaking on the floor of parts of Karathiki * Fixed a case where players would get "Failed to Create Game" message when attempting to Host an Online game * 10% Buff to Trap Damage in Nightmare * When multiple Guardians of the same type are buffing a Defense, the stronger buff will now always take effect. (previously, it was whichever Guardian got there first) * Pets no longer can roll-over to "1 mana" resale value
7.20 Update Notes Additions: * Added Premium Content: Eternia Shards 2 Pack + Hero Outfits * Cross-platform Steamplay with new Mac version! * 5 new Achievements + Trophies * Added a super-secret awesome reward for those who earn "Transcendent Challenge Champion" Achievement * Level cap raised to 78, along with new Items and Item Quality Category Modifications: * Hardcore Mode is now accessible on all Challenges, and gives better reward items (on Campaign and Challenges) than non-Hardcore * Added "Pro" Item Upgrade Mode, where you can simply click an item stat directly to immediately invest all needed funds and upgrade the item rapidly. * Buffed Apprentice Exponential Damage Ramps on Lightning Tower and Magic Missile Tower by ~20% * "Hardcore" mode now yields a 30% XP wave-completion earnings boost, regardless of difficulty setting * Spike Blockade width increased by 15% * Increased NM Crystal HP by 40% * Harpoon Turrets now incorporate target leading into their aiming, making them much more effective against Wyverns and also fast-moving enemies * Buffed Nightmare Damage Pets by 12% Fixes: * Clients can now see the Host's selected mission name of a mission they don't own * Fixed issue where Traps would become weaker in various ways if you died in Hardcore mode and your player character disappeared. Also fixes Upgrade Detonation Count decreasing issue with Traps after the player was destroyed (where Upgrading could result in a Det Count decrease). * Controller users can now press "Y" to export data to Local/Open mode * You can now browse into and out-of Item Box/Player Shop folders properly with Gamepad control (though you can not create them with Gamepad control, yet) * Editbox for specifying the Item Costs in the Player Shop now displays numerical commas * Binding chat key to alphanumeric button no longer interferes with EditBox inputs * Fixed issue where alphabetical keybinding for Chat would result in inability to use that key in edit boxes * Nightmare Challenges now also give Insane Achievements
7.16 Update Notes * Added "Assault Mission Pack" premium content, free for owners of the 'Lost Eternia Shards Complete DLC' * Added "Barbarian Hero Class" premium content * Added "Hardcore Mythical Defender", "Dungeon Raider", and "Mythical Dungeon Raider" Accomplishments & Steam Achievements * Added one-button "Sync All Items to DefenderStore.com", and no longer pops up Steam Overlay after you login to the site! * Added 'Mythical Defender' reward! 'Outlander' costume with special ability * Added Item-Box/Hero-Shop "Folder" support (& subfolders too), and Item Drag-&-Drop support * Added "Q" key to toggle "Front View" mode where you can view the front of your character and rotate around them for tasty pics * Added "H" key to Toggle HUD visibility * Added UI Option to disable controller rumble feedback * Made Hardcore mode available in all Difficulty settings * Hardcore mission completions now save and are visible in your completion stats * Fix for network bandwidth issue involving high-attack-rate projectile towers: tower projectiles are now locally spawned and locally-calculated client-side, completely elminating their bandwidth cost. * Spider Webbing no longer stacks on players, you can only be webbed once-at-a-time * 'Group Hug' Achievement can now optionally be earned using the corresponding Gender-Swapped Heroes * Fixed bug where Squire's Blood Rage damage resistance calculation was inverted, erroneously making him take MORE damage as the Blood Rage stat was level updated. This is resolved, and now e.g. 1800 point Blood Rage will cut incoming damage by about 50%, enabling better Squire tanking especially on the high-end. * Reduced Healing Ramp Cost by 20% (less Healing Cost per HP increase), and reduced Healing Cost by a straight 40% in NM * Darkness Trap now strips mobs of elemental immunity, and reduced DU cost to 5 * Player Shop Maximum Item Sale Cost is now correctly 200,000,000 (the UI was previously erroneously limiting the number to 8 digits, preventing reaching this maximum) * Fixed the cost of upgrading "Halloween Spooktacular!" items, now is the same as other equivalent items * Fixed another kind of 'Return-To-Tavern-Crash' (perhaps the last) * Buffed Squire Circular Slice damage ramp by 15%, Reduced its cooldown by 1 second, and increased its animation speed by 25% * All Squire Towers HP buffed by 60% in NM, Harpoon Turret rotate speed increased by 40% * Eliminated Speed Boosts in NM Assaults
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Dungeon Defenders v7.25c Update info:
7.25 Update Notes
Additions:
* Added New Hero: Series Ev (DLC)
* Added New Challenge: Karathiki Competitive Tower Defense (Part of DLC Karathiki Jungle Pack)
Modifications:
* Apprentice Mana Bomb damage exponential ramp buffed, on the high-end can do about 10x damage than previously
* Added Respawning Treasure Chests to Frostdale PvP Maps
* Reduced "Rumble in the Jungle" to 12 waves
* Healing-plus-Damaging Pets (such as Monkey and Goblin Cupid) will favor Healing if a Heal-Target is below 50% Health
* 10% Buff to Trap Damage in Nightmare
* When multiple Guardians of the same type are buffing a Defense, the stronger buff will now always take effect. (previously, it was whichever Guardian got there first)
Fixes:
* Karathiki Pure Strategy now supports 6 players
* Friendly Djinn can no longer be gas-stunned
* VDay enemies much more likely to follow the player
* Improved player networked movement quality in PvP game
* Join-Requirement Minimum Level Setting is now controller-friendly, as is the Show Shops/Show Games button
* Griffon Pet projectile now deals splash damage
* Fixed Wyvern pathfinding on Karathiki, Fixed spawn locations on Karathiki, Fixed inappropriate build locations on Karathiki, Fixed Bowling Balls breaking on the floor of parts of Karathiki
* Fixed a case where players would get "Failed to Create Game" message when attempting to Host an Online game
* Pets no longer can roll-over to "1 mana" resale value
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