- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Features
- Released Argul’s Tomb DLC Pack
Bug Fixes:
- The Undead Scarabs will no longer continue to spawn without end when Death continues to enter and exit the room with the circular platform covered in corruption in the BlackStone.
- The Wailing Host will enjoy Jesper Kyd’s scores of music for the entire duration of the fight.
- Throwing the rolley ball will no longer cause it to disappear when it hits a wall after shoving it through the Skeleton Key door in the room with the second Heartstone in the Foundry.
- Within the Psychameron failing the 3 switch puzzle multiple times will no longer penalize you with it not working properly.
- Your construct will no longer get stuck after properly pulling off combo’s on enemies near the edge of bridges within the Foundry.
- You will now properly be able to run the cutscene when returning to Earth with the Rod of Arafel in Lostlight.
- On Earth we fixed multiple barriers within the world and they will now properly activate and deactivate based on your quest progression.
- You should properly get credit for saving the Angels on Earth regardless if you turned off the game during the save sequence.
- Your Armblade attack will no longer one shot Samael while he is relaxing on his throne.
- Death should now properly receive the Soul Splitter in the Spine.
- Unstoppable and Aegis Guard cool down will now properly trigger when saving and reloading.
- While in Reaper form the rolley balls will no longer get stuck in midair.
- Within the Scar we fixed issues where the crystal was not restored if it was saved as being destroyed and progression issues around only one crystal being destroyed.
- The Lilith cutscene will now allow you to continue without freezing.
- In the Gilded Arena the third rotating statue will no longer stop functioning as intended if you Fast Travel away from it.
- You will now get proper credit for killing all the bloodless.
- You should now receive the appropriate tarot cards if you have qualified for them.
- The gate will no longer stay up if you die during the Wailing Host boss fight in the City of the Dead.
- The main quest ‘The Lord of Bones’ will now properly appear after the Tree of Life cinematic.
- Death will be able to properly progress in the Psychameron.
- The Gate will now drop properly after defeating Stalker/Prowler gauntlet in The Lost Temple.
- Death will now spawn on the proper side of the lava after the 2 Rotary Switch puzzle in The Scar when you die.
- The Tome System has been improved to allow all your friends to be found.
- Other miscellaneous bug fixes and game stability improvements have been applied.
#