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changelog 11 Okt. 2012
- Fixed random Crash to Desktop (often after spellcast or switching to another realm)
- Fixed not working WSAD buttons after some windows
- Fixed bug with water passability
- Fixed several memory leaks
- Raised unit maximum for every fraction
- City stats are now updating after its capture or creation
- Building sites do not stay after city destruction any more
- Fixed SFX on Helia Temple
- Landscape damage tuned
- Fixed problem with mages portraits in map settings
changelog 14 Nov. 2012
• New Ancient and Teramorphing Spells. Overall 20 new spells, some of them can be found, not researched.
• The "pocket" worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside.
The monster in such pocket worlds don't spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit.
• New landscapes in game, including life, death, burnt, magicated, each having their effects on units, buildings and economy.
• A Bug fixed when a player could order his unit to move over an allied unit that was hidden in fog of war, leading to crash.
• A Bug fixed when loading early in the game could disable some random events.
• A Bug fixed when loading a multiplayer game all users except host could not see their quests.
• A Crash fixed when a player had his Hall of Lords full.
• A Bug fixed, when some units of earlier vanquished Great Mage could emerge later in the game.
• A Bug fixed in Multiplayer when a player casts Resurrect spell and every other player got a "select a unit" window pop-up.
• A Bug fixed when a player got incorrect News after he successfully casts a global spell.
• Monsters spawned together with their lairs now cannot go rampage on the same turn.
• Some spells and events make the world tremble. Literally.
• AI now understands the danger of damaging landscape and acts accordingly.
• AI now uses portals to/from pocket worlds more actively.
• AI cleans the landscape with appropriate spells when needed.
• AI now can use terramorphing spells offensively.
• A Bug fixed when AI tried to use totems like basic units (and failed).
changelog 24 Dez. 2012
(!) Fixed frequent crash on some hardware configurations.
* Fixed bug with disappearance of some game news after long game session.
* Fixed crash with hero resurrected after he died in a boat.
* Fixed crash with perks after enemy capital surrender.
* Fixed bug when side units got more damage from cleave attack then middle one.
* After Great Mage’s death all perks made by him should now disappear.
* Food bonus on life land tiles was decreased
* New hotkeys (actual buttons now are visible in hints):
**Rest: R
**Sentry: F
**Next city for building: Ctrl+Tab
**Prev city for building: Ctrl+Shift+Tab
** camera selection focus with “HOME” button
* Perks mechanics of “Frenzy” and “HitAndRun” was fixed
* Unit doublehealing bug fixed
* Conquered city name is now correctly reflected in the list
* AI became better with negotiating
* Minor bugs with unit info screen fixed
* Unit maximum cap increased
* Some new SFX added
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