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Patch 1.23.x.5
Fixed an issue where players could get stuck in a particular phase beast level
Fix for the final dungeon in the Ice Labs
Fix for exiting the Ice Labs to Frosted Hills
Fixes for minimap puzzle representations on some maps
UI
Fixed issues with display of modded game groups in dropdown
ModLauncher
Fix for visual issues on Windows XP machines.
Added "Waiting for response from Steam" message to ModLauncher start-up.
Added notification that time may be required before ModLauncher can be started when mods require updates.
GUTS*
Unit editors (monster, items, players props) now have a "folder" column in the unit list.
Added "find:" operator for expression filtering (i.e. "find:SuperAxe" will list all the files which contain "SuperAxe" anywhere in their data)
Editor no longer crashes when investing skill points wish push a skill to the next tier.
Modded skills no longer show twice in the skiles editor.
Fixed the "view folder" button in the rule set editor when viewing mod level sets.
Modded rule sets should no longer show twice in the rule set editor.
Stat lines no longer show twice when modding stat lines.
Fixed Progress bar UI object setting the wrong index when selecting STAT ONE and STAT TWO.
Fixed a number of various places were we weren't also looking for mod files when listing files in a directory.
Texture sheet png files are not included in the pak. So the image selector and unit editors now show valid images.
fixed skill UI layout browse/open buttons in the Player editor when modding.
fixed catagory filtering in the affix editor after modding an affix.
Can no longer attempt to add static unittypes in the unittypes editor.
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