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Faster Than Light v1.03.3 Changelog
Changes :
* You can now retrieve crew from a room when teleporting even if they are shooting at a door or walking, limit
of 4 per teleport
* If you're carrying the Crystal alien from the stasis pod, the Rock Homeworld map will start with the
appropriate quest marker to for the beacon that leads to the Crystal sector
* The Crystal Lockdown bomb is now available as a drop (from enemies or in Stores) in Rock sectors
* Shield Skill will level up when the shields absorb a hit, not when they recharge. This prevents turning the
shields on/off to level up.
Major bugfixes :
* Fixed: Bug that would sometimes cause an enemy ship not to get hit by asteroids in an asteroid field
* Fixed: Bug gave double rewards after victory when player teleporter was broken and crew 'used the shuttle'
* Jumping will now immediately provide invulnerability to solar flares, incoming boarding drones, and beams
* Can no longer open the ship upgrades screen in hostile situations using the hot key
* If the boss is destroyed, at that point game over will be blocked and your victory is assured even if your
ship is exploding.
* Blast Door health will properly regenerate on safe (no current boarders) jumps
* Boarding Drones will no longer be hit by projectiles after they've successfully landed
* Boarding Drones will no longer be destroyed upon Boss Ship Super Shield regeneration
* Waiting in a nebula will no longer remove the sensor dampening effect
* Fixed: Sometimes enemy boarders wouldn't pursue any targets and just stand around.
Minor bugfixes :
* Drones should no longer fly "into" the shields and fire past them.
* Dying crewmembers will stay dead if you Save & Quit + Continue. They will also remain unselectable and
unmovable as soon as dying animation starts.
* Will no longer open the store / allow repair in the rare situation that you have 0 hull and should be dead
* Credits + Victory screen won't close if you accidentally tap a key - only escape will close it
* Missiles/lasers/asteroids/etc. will no longer collide with bombs since they are technically 'interior'
objects
* The event where your crewmember goes crazy will have the correct race/name after going crazy
* You won't be able to waste your money choosing pointless repair choices at the repair station event
* Beam Weapons can now correctly cause breaches, but that will not come standard to current weapons to
preserve balance so it's just for modders.
* Interior console glow fixed to display correct colors for crew levels
* Combat/Defense drones will properly trigger blue event options
* Drone / missile counts can no longer go negative
* Modding to have more than 4 shield bars will no longer make asteroids ridiculously terrifying
* Crew will no longer continue repairing a breach if the room is on fire, the fire will take the correct
priority (as the animation shows)
* More grammar/typo fixes and minor animation/image polish
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