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Character: Armor Display Bug of 1.05 fixed
Fights: Improved Arena Assignment
Dungeons:Light position improved
Fights: Prevent Spell overcasting (exception: Ignifaxius)
Fights: Fix Spellcost
Character: Parry updated
Travel: Fixed faulty Events freezing journey
Travel: Fixed encounter positions
Fights: Fix Initiative Display and Order
Thorwal: Replaced NPCs
House Scenes: Modified, replaced NPCs
Fights: Deactivated ActionCam
Fights: Activated Spell Chain and Menacle
Fights: Activated Spell Be My Friend
Fights: Activated Spell Evil Eye
Fights: Activated Spell Great Confusion
Fights: Activated Spell Horriphobus
Fights: Activated Spell Astral Theft
Fights: Activated Spell Somnigravis
Fights: Activated Spell Mad Dance
Fights: Activated Spell Clarum Purum
Fights: Activated Spell Falcon’s Vision
Fights: Activated Spell Plumbumbarum
Fights: Activated Spell Bane of Fire
Fights: Activated Spell Paralyse
Fights: Flee Battle activated
Fights: Parry reactivated
Fights: Greatly increased visual battle feedback
Fights: Character Movement improved
Villages: NPCs replaced in all towns... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil,
Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden,
Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest,
Oberorken, Orkanger, Orvil, Ottarje, Overthorn, Peilinen, Phexcaer, Prem, Rovamund, Rovik, Rukian,
Runinshaven, Rybon, Serske, Skelelle, Skjal, Thorwal, Thoss, Tjanset, Tjoila, Treban, Tyldon,
Vaermhagen, Vidsand, Vilnheim
Locations: Tavern new
Locations: Tempel new
Blacksmith: New Anvil-Sound
Game Start: Welcome message (will also trigger in existing Games in every Temple of Thorwal)
Mainquest: Swafnild Egilsdotter harbour trigger fixed
Character: ST-Bonus Damage Accumulation fixed
Character: Fixed prssing “C” showing Quest- AND Inventory Screen
User Interface: Made ShowInventory and ShowQuestbook Buttons toggle their respective windows
Thorwal: Armory 30D Credit activated
Character: Payment Bug fixed
Market: Fixed Text Bug
System: Black Screen after intro fixed
Patch 1.07
Character: Fix hang for All negative attributes mined
Character: Recalculate Armor mali on Levelup
Trade: Fix free Healers
Tavern: Fix wrong dialogs Branches
System: Performance Setting impact vastly improved
Towns: Improved Animations of the new NPCs
Dungeon: Fix Old Bailey Quest
Dungeon: Fix empty chests in spidercave (only works with new games as chest status resides in Savegame after first entrance)
Camp:: Waterskin refill fixed
Dungeon: Fix pirate cave door
Camp: Fix Savegame Time forward
Towns: Add “Master Dramosh” in front of Old Bailey
Towns: Leave House Tooltip fixed
Questbook: Actually hide Hidden quests
Townmap Rybon fixed
System: Fixed Save/Load-Game-Error on with new Characters, old Savegames should work again
Patch 1.08
Character: Fix missing class restrictions
Character Fix weapon damage display
Character: Fix magic item bonus
Character: Fix twohanded restrictions
Fight: Fix throwing weapon usage
Character: Animations updated
Fight: NPCs flee scene
Villages: some Markets updated
Item: Fixed ST-Bel
Fight: Fixed Opponent Portraits
Patch 1.11
We skipped Version 1.09 and 1.10 for organisational reasons
Travel: Events Varnhome -> Daspota and Ottarje -> Daspota fixed
Travel: Random event handling improved
Event: Temple of the Nameless One event fixed
Travel-Map: Highlight of known Quest locations
Dialog: Frenja Jandasdotter fixed
Quest: Gorah fixed
Fight: Fix variable Spellrange for negative Skill values
Fight: Spell Strength selection fixed
Towns: Thorwal objects fixed
Towns: Guddasunden fixed flying NPCs
Towns: Armory rechecked, should work now for new Hetman missions
Towns: Daspota Vend Vendarrson fixed
Towns: Markets fixed
Dungeon: Activated Mine of Prem
Dungeon: Activated Mine of Upper Orken
Dungeon: made Nameless One reachable again
Character: Levelup negative attribute fixed
Character: NPC Animations fixed
Items: Tinderbox is now usable with Torch and Lamp
Dungeons: now require an active Lightsource (lighted and equipped Torch or Lamp, active Light in the Darkness spell)
Patch 1.12 - 1.13
New Fight opponents
Spiders added
Steppe Dog added
Grimwolf added
Zombies added
Ogres added
Harpys added
Monsterportraits added
Fixes and Improvements
Different Marketbooths fixed
Ground-Dwarf (and his beard) in front of Old Bailey fixed
Minimaps fixed
Fulminictus fixed
Ignifaxius fixed
Armory finally fixed
Ranged and Magic Line of Sight improved
Hitanimations improved
Lights now go out as intended
Bug in Loot Distribution Window autoloot fixed
Gorah improved
Magic without AE not possible any more
Patch 1.14
Reactivated Postprocessing Effects on fantastic quality and reasonable effects on other qualities
Made Motion Blur deactivated
Item-Images update
X at timberbox
Character Generator: Changed Song
Honest Jorge fixed (incl. item sale)
Fights fixed
Fight: Lockups should be fixed
Final Fight black magician’s ruin Mappiece fixed
First Staff Enchantment
Second Staff Enchantment
Third Staff Enchantment
Forth Staff Enchantment
Attributo activated
Negative Attributes rule fixed
Two handed weapons (Battleaxe, spears, staffs) fixed
Inventory: Stacking broken Items fix
Level Up fix (when drunk)
Tavern, drinking and leaving dialog fix
Stone arenas fixed
Armor and Weapon Information (Trader) by tooltip
Battle UI fix (NPC portrait)
Battle UI sorting update
Battle Menu fix
Battleturn more speed
Patch 1.15
new Music assignment
improved Fight Initiative display (no more overlapping images)
Black magician’s Ruin Endfight and Chest fixed
Usergenerated Character Images of “Jorsch” included
Fight Action Camera reactivateable in globalsettings
Fight Camera focuses on current Char
Item Bonus fix
Panicbutton Scrollbar fixed
ESC-Menu while in Character Generation deactivated
Doubleclick on Exit (to Skip animation) no longer clicks the button outside)
Item Images fixed
Lowering Negative Attributes rolls three times instead of one
Random Bard Event unlocked
Arrival at correct Signpost / Harbor
Eliane Windenbek forced at the barde
Barde appears for at least two informer tips
Swafnild Egilsdotter can be met at harbors again
4th Staff Enchantment fixed
Patch 1.16
Enemys can use magic
Enemys can use distant attacks
Loading city views didn't work after 1.15 -> fixed in 1.16 (reference: Patch 1.15: Hänger beim Einlaufen in den Thorwaller Hafen)
For Mac users, character models in battle were missing -> fixed (reference: [OS X] Steam - Patch 1.15 Fehlende Helden 3D Modelle)
Missing buttons when creating a new character / missing background -> fixed
Character images were not saved -> fixed
NEW: new file folder for character images. You can now import your own images (png, jpg, 256x256)
Character
images can be changed even after character generation by a mouseclick
on the corresponding portrait in the character screen (-> the images
will cycle through all specific portraits for the avatars race plus
through all own images)
Flyover for map buttons now work and show their helptext
Hang(s) in combat probably fixed (please report, if further hangs occur)
Patch 1.17
Rebalancing: Fewer Rations on Camp Foodsearch
Enemy Vitality fix (every enemy had 20 Vitality so far)
Daspota and other “House”-Trigger made unique
Leaving Hyggeliks Ruin fixed
QuickSave (F5) + QuickLoad (F6)
Defaultresolution to 1024x768
Default Quality to Beautiful
Default Double assignment for c removed
Extro fixed
Ork-Champion fixed
More Performance Optimizations
Heshtot-Fix in Dragoncave
Armory can only be entered once
Textfix Honest Jorge
Dragoncave Pirate fight just once
Settings-Dialog reworked
Volume for Voiceover
Volume for Foodsteps
Choice of Language
Patch 1.18
Poisoned Weapons
Recipes
Alchemy
New Options
(de)activate Run motion blur
Optionally reactivate Killcam
Optionally deactivate Move to current character
Settings for Spells don't close on Click anymore
Ugdalf Poison Gas room fixed
Guddasunden Update (Signpost)
Temple Women dressed
Thorwal new main road
Fixed Thorwal Windmill
Fixed Ugdalf door
Fixed Mine of Prem dead end
Disappearing Lamp post in Rovik fixed
Fixed Battlearena Corners
Stoerrebrandt fixed
Time Usage on Staff ritual despite of error message removed
Quicksave in Battle deactivated
Loading on the road fixed
Varnheim Hostel name fixed
Confirmation when closing the Game (Window Mode)
Prevented repositioning of Characters when selling (exploit)
Questlog Texting and Translation fixed
Fixed strange Loot screen behaviour (creation of Crossbows) after some battles
Patch 1.19
OC in Thorwal
Minimap in Thorwal
Problem entering Houses and Camps fixed
Hyggelik Map fixed
Minimap Clanegh fixed
Fixed Settings Screen
Fixed camps
Paralize fixed
End Battles when all opponents are paralyzed.
Horriphobus fixed
Patch 1.20
Unlock Unicorn (Mainquest failsafe)
Unlock “The dark Eye”
Fixed Entrance Mine of Prem
Fixed Entrance Mine of Upper Orcen
Broken Item Sale fixed
Credits fixed
Reassigned Blacksmith music
Fixed Price inflation for Markets
Recipes fixed
Rondra kris defined as two-handed weapon
Fixed hang in chargen if improving mined or maxed attributes
Fix missing scrollbar on Spells
Fix Skeletons Ranged battle
Orks now bear weapons
Replaced Magic Chainmail at traders with mundone one
Goblins unlocked
Patch 1.21
Unlock Sabretooth tiger
Unlock Mountain lion
Unlock Wood gnome
Fix ration distribution in the Camp
Fix Mine of Prem access
Fix Mine of Upperorcen access
Old Bailey remove unnecessary Dex Check
Fix disappearing stackable items
Fix Tsa Vitality Wonder
Fix Hesinde Wonders
Increase Thorwal performance significantly
Qualitylevel settings improved
Added Dungeon sounds
Added Dungeon icons
Increased travel speed
3rd Staff Enchantment is now used consistently for climbing checks
Improved hanging Characters in battles
Replaced Loading screens
Sounds for opening and closing chests
Improved Character Weapon representation
Added more Fighting sounds
Made Attribute potions functional (thanks turtle)
Gave music instruments a bonus (thanks turtle)
Gave Robes a basic armor
Fixed Sliders and Scrollbars
Updated UI Framework, for better performance and some bugfixes
included fight message “stuck in armor”
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