- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
General
- Adjusted melee encounter animations
- Various AI improvements.
- Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings
- Fixed an issue that could cause Xenos to walk upright on ceilings
- Adjusted Lurker AI to retreat a bit after a close encounter
- Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
- Fixed a bug where AI would still be targetable by Xenos while incapacitated
- Changed the close encounter lighting to fade out instead of abruptly turning off
- Addressed an issue where player weapons would possibly continue to fire during melee encounters
- Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
- Adjusted the attack angle for the Xeno tail stab to prevent stretching
- Addressed an issue where Xeno gore effects would occasionally play twice
- Addressed an issue with the ‘Eat This!’ achievement from not being unlocked when using the double-barreled flush gun
- Addressed a rare crash bug when using interactive objects
- Addressed an issue where the motion tracker ping would play when you didn’t have a motion tracker available
- Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World - Detail slider (under Settings -> Video ) to ensure the setting is applied properly.
Campaign
- Adjusted “Recruit” difficulty to be easier. (Other difficulty options have not changed)
Versus
- Adjusted a broken Extermination Point in Excavation
- Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
- Addressed an issue that wouldn’t let you select spectator cameras when joining games in progress
#