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28th October - PC
- Added support for new DLC tracks to Global Challenge
- Fixed keyboard input to handle high repeat rates
- Online - Fixed text appearing cut off on RaceNet screens in Japanese language
- Added splitscreen playlist header in order to correctly show "SPLITSCREEN PLAYLIST" or the appropriate translation
- Added support for upcoming DLC
- Fixed possible issue for running out of memory in Japanese language
- Fix results screens to update the fastest lap time when the entrant has finished. This means the last lap is now considered for the fastest lap time
- Added fixes for new DLC achievements
29th August - PC
- Small uptate to improve stability when modding.
27th August - PC | 29th August - PlayStation 3 | 30th August - Xbox 360
Custom Playlist
Previously, when competing online via custom playlists, players would receive 50% of the XP and cash reward that would otherwise be received for a regular playlist game. This reduction is in place to help prevent players rigging up “easy to win” custom events to build XP/cash.
Following feedback from the community, the reward for competing via custom playlists has been raised.
Hardcore Playlist
Following feedback from the community, an additional playlist is being added.
Called “Hardcore”, this playlist will remove the use of flashbacks and turn on full mechanical damage. It will also prioritise race events around circuits.
Level Cap
Previously, online players could reach a maximum of level 30. We’ve been surprised at how many have hit this level cap, and following many requests we are raising the maximum online level to 99.
Fastest Lap Times
The addition of fastest lap times is something that has been requested a lot. We have therefore adapted the UI race results screen for online events, which will now display the fastest lap for each player along with all existing information.
New Liveries
Many players have requested additional liveries to use during online play. In response to this, we have made the single player AI liveries available for the player to select during online events.
Maximum Laps
We’ve heard a lot of feedback, especially from Clubs and Leagues, about the maximum number of laps you can set for an online race. As a result we’ve increased the maximum from 5 to 10.
Veto Weighting
Currently when trying to veto an event type or location, many are finding it difficult to get a passing vote. We’ve made some changes to the system, which now only requires 51% of the lobby to vote for a change to occur.
Country Flags
We know many players enjoyed this feature in the original GRID and, following much desire from the community, we have re-introduced this functionality. A player’s selected flag will now be displayed next to their name plate while racing and on the event results screen.
Clean Race Bonus
The amount of money rewarded for racing cleanly has been increased.
Vote to Kick
Players within a lobby will now be able to instigate a vote to kick option. This will ensure that everybody in the lobby has a say over who they race against, instead of just the host having the power to “kick” overly aggressive players.
Skip the Level up Graphic
We understand that not everybody wants to watch the ‘level up box’ at the end of each race and it will now be possible to skip this at the press of a button.
Mod Support
We’ve made some changes to the PC version of GRID 2 that will now allow users to mod the game.
Bug Fixes
We’ve included numerous fixes with the Community Patch, some of which can be found below:
- Fixed an issue where an invalid distance value is displayed for LiveRoutes events.
- Fixed a crash on the second Trans America Pacers event in the career mode.
- Fixed a perpetual load in the Miami New Union race in career mode.
- Fixed an issue where users saved files were becoming corrupt, this will revert corrupted saves into a usable state.
- Fixed a number of issues relating the upcoming Demo Derby DLC.
- Fixed an issue where the minimap was not present in power lap or test drive mode.
- Fixed a graphical issue that effected Brands hatch where some sponsor boards would rapidly change textures.
- Fixed a graphical issue that effected Chicago where some sponsor boards would rapidly change textures.
- In an online custom checkpoint event with several players, the Player Positions OSD fails to update after flashing back over the checkpoint marker whilst overtaking another player, this has been fixed.
- When the player applies a dark blue livery to their vehicle and pauses the game whilst in active gameplay, they will observe that the colour will noticeably change to a lighter blue, this has been fixed.
- When the player has a custom livery applied to all of their vehicles, any new vehicles which they win via vehicle challenges would not have the player's livery applied by default. The player would need to manually re-apply their livery. This now happens automatically.
- When racing around Yas Marina the player could "corner cut" the chicane by a fair amount and would not be flagged for cheating. They can no longer do this.
- We have fixed an issue where the replay cameras would lose track of the player if they keep to the left approaching a specific corner on Yas Marina.
- Miscellaneous: many various tracks / car geometry, stability, string and difficulty balancing fixes.
July 25th - PC
Fixed an issue with save files becoming corrupt on PC
This is retroactive and should 'fix' any corrupt files.
July 23rd - PC
Compatibility pack for the Peak Performance Pack DLC,
Contains one free car, VW Golf R
July 17th - PS3
- Fixed an issue where players were locked into a previous season, preventing them from progressing in Single Player.
- Fixed an issue with regards to the balancing of the reflections / reverb system that caused players to hear multiple vehicles on track.
- Fixed a multiplayer issue that would cause players to crash on Miami LiveRoutes.
- The Ariel Atom is now spelled correctly.
- Fixed an issue with Time Attack mode that caused players to get an unfair DNF.
- Fixed an issue that occurred with Touge that meant players would become under AI control when their opponent disconnected during load.
- Dodge Charger now has the correct name.
- During a Global Challenge the lap cap counter no longer flickers on circuit events.
- Fixed a career exploit.
- Miscellaneous: many various tracks / car geometry, stability, string, UI, bugs and difficulty balancing fixes.
July 9th - PC
Compatibility pack for the Drift Pack DLC,
Contains one free car, Chevrolet 'Tyler McQuarrie' Camaro
June 27th - PC
Compatibility pack for the Super Modified DLC,
Contains one free car, 5Zigen Honda Civic
June 26th - Xbox 360
- Fixed an issue where players were locked into a previous season.
- Fixed an issue with the YouTube updater.
- Fixed a multiplayer issue that would cause players to crash on Miami LiveRoutes.
- The Ariel Atom is now spelled correctly.
- Fixed an issue with Time Attack mode that caused players to get an unfair DNF.
- Fixed an issue that occurred with Touge that meant players would become under AI control when their opponent disconnected during load.
- Dodge Charger now has the correct name.
- During a Global Challenge the lap cap counter no longer flickers on circuit events.
- Fixed a career exploit.
- Miscellaneous: many various tracks / car geometry, stability, string, UI and difficulty balancing fixes.
June 21st - PC
- Fixed an issue with Hong Kong that was causing issues with frame rate.
- Pausing the game for an extended period causes proximity arrows to remain on screen after unpausing., this has now been fixed.
- Fixed an issue with the PC Benchmarking tool where control of the car was given incorrectly.
- Fixed livery issues, all colours should now display correctly.
- When upgrading a car online no visual cue was given, this has been corrected.
- Fixed an issue regarding host migration.
- Fixed an issue where transitioning straight from purchasing a livery to an online lobby causes the livery to be reset.
- LiveRoutes now appear in playlists more often.
- Fixed an issue where upon completing a vehicle challenge the vehicle appears in the garage but is not in the custom livery the player has created.
- Fixed camera issue within garage 1.
- Fixed an audio issue on the results screen.
- Fixed an issue with NVIDIA Surround that caused cars to become cut off in split screen and custom events.
- Fixed an issue with music cutting out early.
- Fixed audio issue with Engineer incorrectly saying that you’ve come first after winning round 1 or 2 in a faceoff event.
- Cars acquired from successfully completed Vehicle Challenges are now marked as "NEW" on the Vehicle Select screen afterwards.
- Previous Race Results Reversed order will place players in the grid based on their overall score in multi round events, not the previous race results.
- Miscellaneous: many various tracks / car geometry, stability, string, UI and difficulty balancing fixes.
June 4th - PC
PC patch released to address a single priority Graphics Code issue, seen to trigger a notable number of in-race hangs across a variety of system configurations.
June 3rd - Xbox 360 and PlayStation 3
- Fixed an Issue in Season 1 where viewing sponsorship objectives cause the game to hang.
- During season 3 in the Haruna Kyojin drift event at Okutama the AI would become overly aggressive and ram into the back of a player.
- Fixed a graphics issue where the logo of lightweight cars does not appear with the other Tier 3 car classes.
- If the player selects the Technology sponsor objective - "Lead all laps of a race event" they will find then when they lead all laps of any race event that the sponsor objective does not complete, this has now been fixed.
- Fixed an issue where upon completing the game and selecting New Driver from the options menu, the game went to a dead state on a loading screen upon completing season 1 (after playing a video at the wrong place).
- Fixed a splitscreen issue which was caused when the player uses an instant flashback then pauses the game and restarts the race. They will notice that the AI will take control of their vehicle once the races starts.
- Fixed an audio bug that would cause sound to become badly distorted during any race where music plays.
- Fixed an issue where the background cars in the 2nd and 3rd garages would have drivers just sat in them.
- Fixed an issue that resulted in RaceNet global challenges not updating accurately.
- Fixed an issue that prevented players from signing up to RaceNet in game.
- Fixed a graphical error that was present when removing upgrades and reverting to the default livery.
- Fixed an issue where in Touge if a player drove through a ghosted player that has just flashbacked they will be unfairly disqualified.
- Fixed an audio issue that caused short burst of engine audio to be present when quitting out at the start of the Divizero time attack race.
- Fixed numerous corner cutting errors on Indianapolis.
- Miscellaneous: many various tracks / car geometry, stability, string and difficulty balancing fixes.Patch Notes
June 21st - PC
- Fixed an issue with Hong Kong that was causing issues with frame rate.
- Pausing the game for an extended period causes proximity arrows to remain on screen after unpausing., this has now been fixed.
- Fixed an issue with the PC Benchmarking tool where control of the car was given incorrectly.
- Fixed livery issues, all colours should now display correctly.
- When upgrading a car online no visual cue was given, this has been corrected.
- Fixed an issue regarding host migration.
- Fixed an issue where transitioning straight from purchasing a livery to an online lobby causes the livery to be reset.
- LiveRoutes now appear in playlists more often.
- Fixed an issue where upon completing a vehicle challenge the vehicle appears in the garage but is not in the custom livery the player has created.
- Fixed camera issue within garage 1.
- Fixed an audio issue on the results screen.
- Fixed an issue with NVIDIA Surround that caused cars to become cut off in split screen and custom events.
- Fixed an issue with music cutting out early.
- Fixed audio issue with Engineer incorrectly saying that you’ve come first after winning round 1 or 2 in a faceoff event.
- Cars acquired from successfully completed Vehicle Challenges are now marked as "NEW" on the Vehicle Select screen afterwards.
- Previous Race Results Reversed order will place players in the grid based on their overall score in multi round events, not the previous race results.
- Miscellaneous: many various tracks / car geometry, stability, string, UI and difficulty balancing fixes.
June 4th - PC
PC patch released to address a single priority Graphics Code issue, seen to trigger a notable number of in-race hangs across a variety of system configurations.
June 3rd - Xbox 360 and PlayStation 3
- Fixed an Issue in Season 1 where viewing sponsorship objectives cause the game to hang.
- During season 3 in the Haruna Kyojin drift event at Okutama the AI would become overly aggressive and ram into the back of a player.
- Fixed a graphics issue where the logo of lightweight cars does not appear with the other Tier 3 car classes.
- If the player selects the Technology sponsor objective - "Lead all laps of a race event" they will find then when they lead all laps of any race event that the sponsor objective does not complete, this has now been fixed.
- Fixed an issue where upon completing the game and selecting New Driver from the options menu, the game went to a dead state on a loading screen upon completing season 1 (after playing a video at the wrong place).
- Fixed a splitscreen issue which was caused when the player uses an instant flashback then pauses the game and restarts the race. They will notice that the AI will take control of their vehicle once the races starts.
- Fixed an audio bug that would cause sound to become badly distorted during any race where music plays.
- Fixed an issue where the background cars in the 2nd and 3rd garages would have drivers just sat in them.
- Fixed an issue that resulted in RaceNet global challenges not updating accurately.
- Fixed an issue that prevented players from signing up to RaceNet in game.
- Fixed a graphical error that was present when removing upgrades and reverting to the default livery.
- Fixed an issue where in Touge if a player drove through a ghosted player that has just flashbacked they will be unfairly disqualified.
- Fixed an audio issue that caused short burst of engine audio to be present when quitting out at the start of the Divizero time attack race.
- Fixed numerous corner cutting errors on Indianapolis.
- Miscellaneous: many various tracks / car geometry, stability, string and difficulty balancing fixes.
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