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------------
Fixes
- Improved stability
Features
- Added launcehr program that allows to set up the resolution before launching the game
changelog.txt (vollständig)
------------
Fixes
- Improved stability
Features
- Added launcehr program that allows to set up the resolution before launching the game
2013-01-15 (1.12)
------------
Fixes
- Fixes for Polish version
2012-09-15 (1.11)
------------
Fixes
- Fixed Time at Sea feature, now the value of the time spent on the sea by ships is calculated properly
2012-03-15 (1.10)
------------
Fixes
- Corrected issue with crashing game after assigning a commander
- No longer possible to assign commander of different army type
- Fixed issue with infinite events loop for Commie China
- Fixed problems with bad counted supply
- Fixed calculation of bombardment
- Air carriers are not attacking if health is too low anymore
Features
- Units can be switched in places with SHIFT click
- Increased buffer to store naval AI activities
- Time on Sea feature added
- Distance from port feature added
2011-03-04 (1.05b)
------------
Fixes
- Fixed CTD when entering reports
- Fixed issues with upgrading units
2011-03-04 (1.05a)
------------
Fixes
- Fixed CTD during saving the game
2011-01-24 (1.05)
------------
Fixes
- Flag for Quang-Si now visible
- No more crashes in cities report
- Human player's paratroopers no more moved by AI
- Air attack on ports is now possible
- Some minor bugs repaired
Gameplay
- Reduced PP in both China campaigns
2010-11-22 (1.04)
------------
Fixes
- Countries VP reports presents VP instead of Country ID
- Naval Units movement range presented correctly
- Carrier Air Strike on land and air units range now presented and working correctly
- Naval units lost report presentation corrected
- Empty space at the end of Qung-Si (and others) name corrected
- Corrected 2nd US Marine description
- Added missing 1st US Marine description
Features
- Improved PBEM system that allows player to automate decisions in events
- New event method added City.GetOwnSupply (int hexX, int hexY)
- New event method added City.SetOwnSupply (int hexX, int hexY, newValue)
- New event method added City.SetOwnSupply (int hexX, int hexY, newValue)
- On Commanders Assignment Window screen will center on currently highlighted assigned commander's unit, after closing a window screen centers on currently chosen unit
AI
- Deleayed to early creation of navy to more accurate build time (125-128, 229-232)
- Japan AI can try to take the opportunity to attack Soviet Union (228)
Gameplay
- Partisans will pop up only if there is a direct land connection with the source city
- Supply convoys will now be executed even if supply at the destination is higher than 80% of the maximum possible supply
- Added penalties for skipping too many Islands in Pacific Campaign (23001-23018, 23101-23115)
2010-07-22 (1.03)
------------
Fixes
- Air Strike description corrected
- Corrected starting date for Saipan scenario
- Corrected wrong price of units over first level
- Improved screen behavior after zooming or panning the map
- Zooming in and out does not causing map to jump/shake
- Corrected CTD when loading a scenario with country without a flag
- Corrected supply source display when unit was taking supply from Mulberry if it was cit off from city after Mulberry has been created
- Corrected beachhead display
- Partisans will appear only if they are land connected
- Strategic bombers redeployment fixed
- Corrected wrong triggers for Yantan Airfield event in Okinawa scenario
- Corrected nuclear weapon range
- Corrected nuclear weapon production
AI
- Partisans in China now more dependable on Japan garrisoning
- Australian AI should coordinate strategic planning better in case of Japan invasion in Pacific Campaign
- AI will spend PP for technologies more rational
- AI focus more on repairing Naval units
Map
- Possibility to land on Maloelap added in Pacific Campaign
- Ishikawa (23|38), Ginowan (20|47) Ginoza (35|35) and Onna (28|33) added to Okinawa scenario
- Normanton (146|143) and Daly Waters (129|141) added in Pacific Campaign
- Hiroshia port size increased to 8 in Pacific Campaign
OOB
- Vichy units in Indochina seceded to French Indochina
Gameplay
- Changed convoys data in Pacific Campaign
- Communists China will become more important player in fight for dominance in China (401-413) in Pacific Campaign
- Communists China can be recreated after it's fall in Pacific Campaign
- Shore bombardment now depends on the range only
- Landing Crfts and Troop Transporters now can not move after embarking, must wait for next turn
Events
- First Marine Division event add (123)
UI
- F5 key now turns on/off units names
- Fleets can be sorted now
- Commanders can be sorted
- Few changes in hotkey assignemnt
Features
- New event method added Country.ChangeOwnershipOfAllAirUnits (countryID, CountryID)
- Avalibility to bind numeric keys to different locations on the map
- Added new report of naval groups lost
- Possibility to add alternative land unit's imgaes for scenarios
- Possibility to add images for customized land units (by naming the file with the name of unit)
- Possibility to sort columns in Units managers
- Added possibility to edit .ini files for scenarios
2010-06-24 (1.02)
------------
Fixes
- Tutorial description corrected
- Corrected invisibility of all units in China Campaign 1941
- ChangeSMP event method corrected and now working for proper country
- Corrected CTD caused by unloading troops from amph transport in friendly territory
- Corrected all Guadalcanal reinforcements
- Corrected reinforcements event that caused Guadalcanal C to crash
- Screen now centered on unit when pressing TAB
- Amhp invasion now possible on hexes controlled or owned instead of owned by enemy
- Sea Zones names now visible
- Corrected CTD when after separate airstrike land unit is destroyed
- Corrected flags of North and South Korea
- Fixed info about strength of the unit after invasion
- Soviets are less willing to attack Japan early in the game
- Corrected triggers for Soviet attack on Manchuria events
- Corrected carriers air strikes rules
- Shore bombardment corrected
AI
- USA will use more randomized units during invasions (Pacific)
- USA will defend it's coast against upcoming invasion (Pacific) (19801-19809)
- AI more willing to attack enemy navy at Guadalcanal
- AI unloads troops more efficiently
- Japan will better secure it's coast (Pacific) (19901-19906)
- Naval AI becomes more active
Map
- Corrected place of displaying units in East Indian Ocean (Pacific)
- Corrected lack of ownership in some hexes (China 1937)
- Corrected lack of ownership in some hexes (China 1941)
- Corrected connection between Tuvaku Atoll and Marshall Islands
- Added possibility to land on Nikolskoye
OOB
- Corrected Naval OOB (China 1941)
- Added Air units for RoC (China 1941)
Events
- Brisbane Lane event added (302)
- Battle of Lake Khasan events added (China 1937)
- Battles of Khalkhyn Gol event added (China 1937)
- Japan Invaded events added (22201-22206)
- USA Invaded events added (22251-22256)
- Australia Invaded events added (22301-22306)
- India Invaded events added (22351-22356)
- New Zealand Invaded events added (22401-22406)
- Soviet attack on Manchuria events added (704-707, 225-226)
Features
- New event method added Hex.OccupiedByUnitOwnedByCountry (HexX, HexY, CountryID)
- New event method added AI.SetFortLevelToHoldAtAllCost (countryID, newLevel)
- New event method added SeaNode.AddLandUnitWithDest (int nodeID, int navalUnitType, int countryID, int unitType, int unitLevel, int unitStrength, int destNodeID, int aiOrder, string name)
- Added new report that keeps information about using of F12 feature
2010-06-14 (1.01)
------------
Fixes
- Partisans pop-up corrected
- PP now properly added if ship scrapped in Campania event (18312)
- PP now properly added if ship scrapped in Ceylon event (18313)
- PP now properly added if ship scrapped in Chaser event (18315)
- PP now properly added if ship scrapped in Dasher event (18317)
- PP now properly added if ship scrapped in Fencer event (18319)
- PP now properly added if ship scrapped in Gambia event (18320)
- PP now properly added if ship scrapped in Howe event (18322)
- PP now properly added if ship scrapped in Hunter event (18323)
- PP now properly added if ship scrapped in Implacable event (18324)
- PP now properly added if ship scrapped in Indefatigable event (18325)
- PP now properly added if ship scrapped in Jamaica event (18330)
- PP now properly added if ship scrapped in Newfounland event (18341)
- Corrected description and triggers in Newfounland event (18341)
- PP now properly added if ship scrapped in Pursuer event (18344)
- PP now properly added if ship scrapped in Scylla event (18346)
- PP now properly added if ship scrapped in Stalker event (18349)
- PP now properly added if ship scrapped in Striker event (18350)
- PP now properly added if ship scrapped in Uganda event (18352)
- PP now properly added if ship scrapped in Unicorn event (18353)
- Yorktown corrected to carrier (was BB)
- CTD after first turn corrected
- Game won't load if any of the hexes will be out of country ID range
- USS Avenger renamed to USS Baltimore
- Corrected hex 40|20 which was not owned by anybody
- Deploy repaired
- Paradrop pop-up window corrected
- Fixed CTD when displaying AI shore bombardment report
Events
- USS Yorktown changed from CV-10 to CV-5 with no cost (18358)
- Yamato event deleted (18357)
- Musashi commisioning date changed to 5th August 1942 (18339)
- Malayan Invasion events added (606-607)
- Singapore in danger events added (608-609)
- Malayan invasion supported (16517-16519)
- Philippines partisans added (20101-20105)
Gameplay
- Changed winter and mud battle and movement settings for all countries
- Changed Japan warfare doctrine to 2 (was 1)
- Deployment of units now require at least 15 supply in a city (was 30)
- Added events that will change effectiveness based upon difficulty settings made by human player (20501-20575)
- Air strike on fleet now brings a chance to make more damage (40%) or destroy whole group (20%)
- Naval bombardment now also executed before land battles
- Decreased chance for Chinese partisans
- Partisans in China now for AI and human player
Map
- Chengdu changed to MSS
- Dutch East Indies added in Pacific
- Owner in Dutch East Indies changed to Dutch East Indies
- Some DEI territories seceded to Netherlands
- Improved winter regions
Features
- Added new events method Country.GetDifficultyLevel (countryID)
OOB
- USS Colorado moved to Seattle in Pacific
- Shoho added to IJN 5th fleet in Pacific
- USS Langley USN added to Asiatic Fleet in Pacific
- USS Indianapolis moved to Johnston Islands in Pacific
GFX
- Flag of Dutch East Indies added
- Added some images to UK events
AI
- Japan AI should be more agressive against US AI in Pacific
- Japan will use more randomized units during invasions
- Chinese AI will build up more troops to defend against Japan
GUI
- Not possible to move panes outsie the game screen
2010-06-08 [build 48]
------------
- Free STP for US AI event added (121)
- Corrected Siamese willingness to join the Allies (801)
- Invading and cover Naval groups separated to different fleets in Pacific Campaign
- Singapore changed to port in Pacific Campaign (was MSS)
- Own supply of Singapore reduced to 15 in Pacific Campaign
- Units stationed at not owned territory might reinforce for no more than 10% in one turn
- Corrected naval battle occasionaly CTD when before a shot there was no defender or attacker
- Changed Strength of Japan invading forcesin Pacific Campaign
- Added some forces on Malaya invasion for Japan in Pacific Campaign (16513-16516)
- Own supply of Kuala Lumpur reduced to 15 in Pacific Campaign
- Own supply of Medan reduced to 15 in Pacific Campaign
- Own supply of Palembang reduced to 15 in Pacific Campaign
- Own supply of Batavia reduced to 18 in Pacific Campaign
- Own supply of Bandung reduced to 15 in Pacific Campaign
- Own supply of Semarang reduced to 15 in Pacific Campaign
- Own supply of Surakarta reduced to 10 in Pacific Campaign
- Own supply of Malang reduced to 10 in Pacific Campaign
- Own supply of Pandang reduced to 10 in Pacific Campaign
- Own supply of Makassar reduced to 10 in Pacific Campaign
- Mar changed to port in Pacific Campaign (was MSS)
- Own supply of Davao reduced to 15 in Pacific Campaign
- Own supply of Cebu reduced to 15 in Pacific Campaign
- Own supply of Manila reduced to 20 in Pacific Campaign
- Own supply of Gaoxiong reduced to 15 in Pacific Campaign
- Own supply of Taipei reduced to 20 in Pacific Campaign
- Owner in India changed to British India
- Owner in Malaya changed to Malaya
- Malaya Flag added
2010-06-07 [build 47]
------------
- AI should use idle units to attack enemy
- Increased chance for Chinese partisans
- Added events for Allied minors informing about reduced effectiveness due to the initial Japan attack
2010-06-06 [build 46]
------------
- In Pacific Campaign:
-- Dutch War Economy reduced to 20
-- Australian and New Zaeland War Economy reduced to 40
-- British War Economy reduced to 70
-- Japan fleet should better support invasions (19369-19376)
-- 4th/7th Tank Reg strength reduced 60->30
-- 14th Army Combat Eng strength reduced 100->50
-- Philippine Div strength reduced 100->50
-- Philipinian Army strenght reduced by 50%
- Unlimited carrier interception range corrected
2010-06-05 [build 45]
------------
- Corrected adjacent commanders effectiveness bonus
- Added events informing about reduced effectiveness due to the initial Japan attack
- PBEM save corrected
- Transporters should not cause wrong entry into naval_units.csv anymore
- Game hangs corrected
2010-06-04 [build 43]
------------
- CPU thread swapping improved
- Unlimited air interecption range of carriers corrected
- AI invasion supply improved
- Corrected save game tag
- Improved AI invasion settings
- Reduced strength of US Navy in Pearl Harbor
- Hotkeys improved
- Added info about transported unit
- Added some information in battle reports
- Adjusted scenario scale map
- Corrected CTD when entering a name to PBEM game without selecting new player first
- Guadalcanal reinforcements events description improved
2010-05-31 [build 40]
------------
- Corrected connection between Padang and Coast of Sumatra
- Added connection between Timor Sea and Coast of Sumatra
- Corrected connection between Port Darwin and Arafura Sea
- Connection between Kerguelen Islands and Tasman Sea deleted
- Corrected connection between Cochin and Coast of India
- Corrected connection between Hobart and Tasman Sea
- Corrected connection between Manila and South China Sea
- Added connection between Gulf of Thailand and Celebes Sea
- Corrected connection between Colombo and Coast of India
- Corrected connection between Seattle and Gulf of Alaska
- Corrected connection between San Francisco and Northern Coast of USA
- Frozen units can be reinforced
- Planes strength reduced to 20% when attacked by land units
- No more suicidal Carriers as they won't intercept when on low strength
- CTD caused by double clicking on report name fixed
- Name of transported units visible
- 2/48 Shidan strength increased from 40 to 100
- Player's events now visibe in reports
- Corrected display of UI: Preferences - Gameplay tab - Seabattle delay text
- Added info when a naval group is destroyed during bombardment
- Total losses now displayed as strength points
- VP report added
- Paratroopers now work properly
- Raiders report working
- Fixed lack of space in technology report
- Added hex coordinates in shore bombardment report
- Name of defending country in siege report
- Overrun info added
- Fixed crash after airstrike on Sea Zone
- Fixed CTD when after first turn in naval battle there was no defender
2010-05-29 [build 38]
------------
- USS Concord name corrected
- Added connection between Admirality Islands and Solomon Islands
- Coast of New Zeland nam corrected to Coast of New Zealand
- Corrected connection between Christchurch and Coast of New Zealand
- Added air strike report for defender
- In air strike report there is now info who is attacked by whom and where
- Corrected ghost division at Tarawa,
- Carrier airstrike placeholder name added
- Hotkeys window added
- Air Strike losses now displayed properly to direct lossess as strength points
- Siege popup now displayed correctly
- US Navy units moved to Saipan Channel in Saipan scenario
2010-05-29 [build 37]
------------
- Repair group button now visible in all resolutions
- Infinite attacks of air units at navy repaired
- Frozen units can be now disbanded
- Some Japan fleets moved or orders changed in Pacific Campaign
- In Pacific Campaign:
-- Nanjing PP changed from 8 to 4
-- Hangzhou PP changed from 5 to 2
-- Hefei PP changed from 4 to 2
-- Zaozhuang PP changed from 4 to 2
-- Zibo PP changed from 4 to 3
-- Quingdao PP changed from 5 to 2
-- Tianjin PP changed from 3 to 1
-- Hangzhou PP changed from 3 to 1
-- Dalian PP changed from 3 to 2
-- P'yongyang PP changed from 4 to 2
-- Soul PP changed from 4 to 2
-- Taejon PP changed from 3 to 1
-- Taegu PP changed from 3 to 1
-- Kwangju PP changed from 3 to 1
-- Guangzhou PP changed from 7 to 4
-- Sapporo PP changed from 5 to 2
-- Sendai PP changed from 4 to 3
-- Yokohama PP changed from 8 to 6
-- Nagoya PP changed from 7 to 3
-- Kyoto PP changed from 6 to 4
-- Osaka PP changed from 7 to 5
-- Hamamatsu PP changed from 4 to 1
-- Kobe PP changed from 7 to 6
-- Okayama PP changed from 4 to 2
-- Hiroshima PP changed from 7 to 5
-- Kitakyushu PP changed from 4 to 2
-- Fukuoka PP changed from 6 to 5
-- Kumamoto PP changed from 4 to 2
-- Kagoshima PP changed from 5 to 1
- Japan upkeep cost changed from 2 to 3
- AI makes invasions
2010-05-27 [build 36]
------------
- Frozen nits can not be redeployed, or loaded onto any ship
- Corrected events working in PBEM
- GUI hangouts fixed
- Added connection between Marshall Islands and Central Pacific
- Defender losses during bombardment now displayed as strength points instead of percentages
- Corrected display of Naval battles
- Turn number now visible on naval battle report
2010-05-24 [build 34]
------------
- Corrected crash on technology reports
- Japan fleets: Recon Unit, Support Unit and Carrier Unit moved to Hawaiian Area
2010-05-23 [build 33u]
------------
- Corrected assigning of Commanders
- 38 Shidan moved to 77|73 in Pacific Campaign
- Added start up convoys for Pacific Campaign
- Naval Battles of other countries not visible
- Surrounded units can not be reinforced
- Airplanes strength after attack displayed correctly
- Battle report window size increased
- Naval units ID corrected
2010-05-15 [build 33]
------------
- French Indochina added
- Siam and Japan in state of war at the beginning of Pacific Campaign
- Added events about joining Siam - Japan war (221-223, 801)
- Added connection between Sea of Japan and East China Sea
- Reports added
- Tarawa and Makin for Japan in Pacific Campaign
- Added connection between Line Islands and Central Pacific
- Added connection between Wake Island Waters and Easterm Coast of Japan
- Reduced losses during air strike on Sea Zone
2010-05-12 [build 32]
------------
- Losses during amphibious assault reduced
- Improved AI amphibious landing module
- Japan Wafare level changed to 1 in Pacific Campaign
- Carriers range increased to 8 hexes
- Reduced cost of larger units (corps in Pacific Campaign) to encourage players to build those, instead of buying smaller and upgrading them
- Initial shock added for Allies in Pacific Campaign
- Commanders for Air and Naval units functionality
- Convoys are now working correctly
- Report after Air Strike on land unit visible
- Corrected wording for rare resources events
- Changed name of Air Strike-Land icon to Air Strike
- Wellington now connected with Coast of New Zealand instead of South Pacific
- Changed name of Wake Island to Wake Island Waters
- Corrected icons for Central Pacific Sea Zone
- Corrected invasions on cities and ports
- Stylized map skin added (in progress)
- Japan Air Forces at Taiwan changed
- 14th Army Combat Engineers and 4th/7th Tank Regiments added on Phillipines
- Added Air and Naval commanders
- Size of the port now visible on map
- When purchasing naval unit, there is no need to choose level
- Unit tooltips now visible
- Air Strike on low strength land units now with visible effects
- Repairing Naval unit now decreases amount of PP
- Carriers air trike on port now causes damages to land units, stationing there
- Wake Invasion Group fleet moved to Wake Island Waters Sea Zone
- Hiroshima and Kitskyushu are connected to both sea zones adjacent do Japan
- Troop transporters and Landing Crafts are not attacking in Naval Battles anymore
- AP left, now visible on hexes
- 'Double click' (autoclicking button in opened window) issue fixed
- Progress needed to reach next level of all techs increased to 200 (except nuclear)
- After leaving sea zone, info about enemy navy is not cleared anymore
- AI no more suiciadal unless forced to be (situations like US invasion in Japan)
- AI now properly uses carriers to attack units and ports
- Maximum amount of PP sent for each port size point reduced to five (ie: port size = 5, max PP sent = 25)
- Column now visible in battle result window
- Editor upgraded
- Strength now visible in battle result window
2010-05-01 [build 27]
------------
- Purchase menu improved
- Combat result window improved
- Combat result display delay (ATM only settable in settings.ini)
- Improved units manager
- Kota Kinabalu connected wit Gulf of Thailand
- Recon on Sea Zones corrected
- Fleet autorecon in Sea Zones finished
- PBEM events corrected
- Various popup delays setup added in preferences
- Attack on port infobox corrected
2010-04-28 [build 24]
------------
- Fixed air strike on sea Zone
- Fixed using PP after repairing a ship
2010-04-27 [build 23]
------------
- Corrected strength of New Zealand fighters from event in Pacific scenario
- Corrected description in Guadalcanal A informing that Japan should wait for reinforcements
- Corrected 'ghost city' at 167|72 in Pacific Campaign scenario
- Scenario loading progress bar
- If Carrier Group has not been found by enemy and is in Evade mode, it can not be attacked during naval battle, if it's not revealed and in Engage mode or revealed and in Evade mode, then chance of hit is reduced by 50%
- Fleet repair corrected
- Save Game Overwrite corrected
- Air units can be strategically redeployed even if supply is equal to 0
- Air units can be rebased if actual supply is equal to 15% (moddable) of full supply
- Corrected names of Japan units in Iwo Jima and Tinian scenarios
- New event method: Country.KillAllNavalUnits (Country ID) - kills all Naval unis of specified country
- Possibility to set Strength of Naval Units in SeaNode.AddNavalUnit event method
- Nukes can now hit more than just one hex
- Some new sounds added
- Connection between Northeast Pacific and Central Pacific added
2010-04-16 [build 20]
------------
- HMS Hermes moved to Colombo in Pacific campaign
- Map view area increased to allow visibilty of edge cities
- 'Peace time supply' description changed
- Changed arrival of RNZAF
- Some eyecandies added
- Some direct connections between ports added
- Unalaska, Nikolskoye and Mar ports added in Pacific Capaign
- Long save game names CTD fixed (54 max)
- Long fleet names CTD repaired (99 max)
- Long fleet group names CTD fixed (99 max)
- Partisans in China added for Pacific Campaign
- 48th Indian Brigade added in Pacific Campaign for UK
- Philippine Army Air Corps changed to Philippine AAC Fighters and Philippine AAC Bombers in Pacific Campaign
- VMF-211/221 and VMSB-231/232 added in Pacific Campaign for USA
- 18th Bombardment Wing changed to strategic bombers in Pacific Campaign
- 23 Koku Sentai moved south
- Finishing Naval Battle results in immediate end
- Tutorial finished
- Sea Zone boxes are not coming smaller when zoomed out
- CTD after second unloading at the same beachhead fixed
- Sea zone box no more overriding fleet screen
- Country flags for figures visibility improved
- Corrected disapearing minimap buttons
- AI agressivenes adjusted
- Music turned off when game is minimized
- Map would not scroll anymore if the game is not an active window
- Added possibility to skip watching allied units action (gameplay preferences)
- RAAF Bomber Command level changed to 1 in Pacific Campaign
- Hex ownership display changed (TOW like)
- Zoom in and out centered on cursor position
- Deploy screen autoreopen
- Zoom out more smoother
- Alt-Tab stability improved (should be no more CTD)
- Border display settings saved
2010-04-07 [build 16]
------------
- Some more units gfx added
- Added possibility of supplying units from sea zone
- Pacific:
-- Wake Garrison added
-- USS Boise moved to Celebes Sea
-- 24th and 25th Div strength reduced to 70%
-- HMS Cronwall -> HMS Cornwall
-- Australian 1st Armoured Div CHanged to infantry
-- Dutch division strength reduced by 1/3
-- HMNZS Leander added
-- Canadian 10th Infantry Brigade changed to infantry
-- RCAF Western Air Command added
-- 38 Shidan moved to 79|73
- Commanders Assigned for Australian Campaign
- Commanders Assigned for China 1937 Campaign
- Commanders Assigned for China 1941 Campaign
- Added possibility to damage ports
- Fixed CTD with unloading units
- Unit disband confirmation added
- Map zoom corrected
- Units stationed at not owned territory might reinforce for no more than 10% in one turn
2010-04-03
------------
- US AI should attack in first round at Okinawa
- Yantan Airfield now can estabilis supply bridge in Okinawa
- Partisans in Okinawa added
- Added naval units for Saipan scenario
- Added naval units for Tinian scenario
- More eyecandies added
- Shanxi not active in 1941
- Chinesee forces tuned down as long as Japan is not controlling Shanghai and Nanjing
- Editor improved
--- Some programming works, mostly tweaks and fixes, but as Bleck is already of for Easter, I've got no details
2010-04-01
------------
- CTD when unloading troops from landing crafts
- Auto attack after movement should not occurs anymore
- Auto reopen some of the windows added
- Air carriers recon on land
- Corrected loading troops on transporter
- Corrected air_units.csv file loading
- Map gfx changed
- Added 'thinkink icon' for AI move
- Added unit images
- Reworked unit action buttons
- Resized panel button
- Some cities changed to ports in Pacific Campaign
- Tweaked AI to be less suicidal
- Corrected display of STP and SMP
- Upgrading units over current tech level should not be possible anymore
- Some tweaks with the events
- Tweaked some texts
- Editor added
- Weather moved to map file
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