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- New Feature: Steam Workshop support.
- Improved support for joysticks and multiple input devices.
- Improved mining behaviour for all sizes of ships.
- Improved trade ship behaviour to favour profitable, non-empty runs.
- Improved station scan mode which no longer highlights objects that are not relevant.
- Improved attack and evasive maneuvers and AI.
- Improved flight pathing during normal flight, when following other ships, and when docking.
- Improved collector drone flight behaviour near large objects.
- Improved map handling of ship command hierarchies.
- Improved trade menu, including text search, sorting and colours.
- Improved appearance of small ships flying in lanes around stations.
- Enabled comm/info interactions with player property that is more than 10 km away.
- Added missions relating to the upkeep of ships and stations.
- Added new ship types to DeVries.
- Added list of platform NPCs to station menu (only available if you're in the same zone).
- Added more information and command hierarchy to player property menu.
- Added information to encyclopedia about stations/ships that can be built.
- Added option to stop displaying steering mode message.
- Fixed missing manager comm option.
- Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
- Fixed several other incorrect or inconvenient menu behaviours.
- Fixed calculations for gathering certain resources out-of-sector.
- Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
- Fixed some objects left in construction state after building finished (still at least one rare case remaining).
- Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
- Fixed trade ships not stopping their current order after clearing their shopping list.
- Fixed trade orders for selling items using ships in player squad.
- Fixed ships blocking docking bays after having docking interrupted.
- Fixed incorrect docking icons under certain circumstances.
- Fixed not being able to unlock skills of defence officers on platforms.
- Fixed displayed total counts of stored units.
- Fixed drones that should have a commander appearing in property owned menu.
- Fixed destroyed drones not being properly removed from drone storage.
- Fixed incorrect ship position after leaving a highway with a menu open.
- Fixed stations creating trade offers with higher value than it can afford.
- Fixed building and production remaining paused after modules having been hacked.
- Fixed ships assigned to stations being incorrectly assigned mining jobs.
- Fixed outdated trade offer information appearing on event monitor.
- Fixed trade ships assigned to player stations sometimes not updating their range.
- Fixed object menu not restoring after closing station trade offers.
- Fixed production menu information not updating correctly.
- Fixed production showing very long production times in certain cases.
- Fixed production stalling due to stations filling up with intermediate wares.
- Fixed several pathfinding problems, which should prevent ships from flying through stations.
- Fixed ships equiping drones or ammo getting stuck in the shipyard.
- Fixed problem that could cause following ships to get stuck when the target changes zones.
- Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
- Fixed architect destroying drones in storage without adding them to the station.
- Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
- Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
- Fixed calculation of required funds when trading with other player property.
- Fixed pilot not being placed on ship's platform.
- Fixed ships trying to go to the same coordinates by default.
- Fixed mining for medium size ships.
- Fixed incorrect mining order for ships which can't transport the mining wares.
- Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
- Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
- Fixed several other cases of ships getting stuck, not moving when they should.
- Fixed owner of fuel station in Gemstone Manufacture.
- Fixed incorrect lasers being used by medium ice collector ships.
- Fixed problem with accuracy of time data in savegames with long play time.
- Fixed rotation of construction ships after flying to build location.
- Fixed visual glitch on map when targeting/entering/leaving highways.
- Fixed animation problem with highways in games with long play time.
- Fixed stalls when entering highways in savegames that have been saved/loaded many times.
- Fixed another cause of the game stalling for a short time.
- Fixed crash when loading certain savegames.
- Fixed several causes of apparently random crashes.
- Various optimisations resulting in performance improvements.
- Significant performance improvements on some AMD graphics cards, particularly R9.
changelog.txt (alle vollständig)
- Added error message boxes at game start for certain critical errors.
- Fixed crash at start-up involving sample frequency.
- Fixed several in-game crashes.
- Fixed German voice recordings including missing and incorrect lines.
Patch 1.13 - 2013-11-18
- Fixed player occasionally being sent 1000s of km into space on leaving superhighway.
- Fixed some invalid (but harmless) values in some savegames.
- Fixed some causes of ship traders getting stuck (more to come on this).
Patch 1.14 - 2013-11-19
- Fixed crash when starting game caused by attached joystick.
- Fixed several causes of crashes in-game.
- Fixed boarding failure feedback.
- Fixed problem with gate not activating.
- Fixed UI issues with buttons being active where they shouldn't.
- Fixed ware categories not being expanded in trade offers.
- Fixed problem with secondary weapon panel not being visible sometimes.
- Fixed problem with player engineers on board capital ships and stations.
- Fixed issues with ship traders not accepting orders.
Patch 1.15 - 2013-11-20
- Fixed a number of crashes during start-up and in-game.
- Fixed crash when docking at certain capital ships.
- Fixed a problem with missing flight control data in savegames.
- Fixed a stall when loading savegames.
- Fixed characters crouching when you talk to them.
- Fixed ships still following you when you remove them from your squad.
- Removed "Show me your skills" option for NPCs that cannot be hired.
- Increased voice volume in videos.
- Added feedback to indicate when you cannot hire someone because your crew is full (note: Yisha tells you, but there is currently no voice, only subtitles).
- Added data to try to help nVidia Optimus software select the correct GPU.
- Added fallback to show subtitles if the voice for a text line is missing, even if subtitles are off.
- Added Simplified Chinese and Traditional Chinese localisations.
Patch 1.16 - 2013-11-22
- Fixed video stutter/crackle at start.
- Fixed several more crashes during start-up and in-game.
- Fixed specific crash when using Alt-Tab or changing shaders.
- Fixed specific crash when leaving a highway.
- Fixed several problems with trade ships being blocked from operating (more fixes to come).
- Fixed problem with not being able to see dock icons for certain ships.
- Fixed problem with certain missions potentially not working after saving and reloading.
Patch 1.17 - 2013-11-23
- Added autosave facility.
- Added button to clear trade queue.
- Fixed crash after displaying fatal error dialog.
- Fixed stall loading certain savegames.
- Fixed target point list growing uncontrollably in certain situations.
- Fixed problem with ships not joining formations.
- Fixed ships getting stuck during mass traffic trades.
- Fixed several problems with ship scripts.
- Fixed lipsync on Split characters.
- Fixed dialog choices shown in wrong language when loading savegame from another language.
- Fixed the primary cause of highway exit crashes. Fix for a less common crash involving highways will follow as soon as possible.
- Hotfix: Fixed second cause of highway crashes.
Patch 1.18 - 2013-12-02
- Fixed several causes of crashes in-game and when loading savegames.
- Fixed a specific problem resulting in periodic slow-downs.
- Improved general performance (first small improvement only, more to come).
- Fixed several problems resulting in trade ships getting stuck.
- Fixed several problems with ship/drone docking/undocking behaviour.
- Fixed problem with player drone formations.
- Fixed several small localisation issues.
- Improved skill levels for new NPCs.
- Improved readability of entries in interaction menus.
- Improved GPU listing on laptops with multiple GPUs (still some driver-related issues on certain hardware).
Patch 1.19 - 2013-12-09
- Fixed major slowdown after loading savegames.
- Fixed several more causes of crashes.
- Fixed more cases of trade ships getting stuck.
- Fixed large ships being unable to trade with Canteran station in DeVries.
- Fixed undocking problems after trading.
- Fixed ammunition trade problems.
- Fixed mining drones getting stuck.
- Fixed negative number of drones in cargo.
- Fixed cargo bays containing more wares than they can hold.
- Fixed cockpit animations hanging (see note below).
- Fixed problem with targeting player-owned ships.
- Fixed incorrect player position during highway flight.
- Fixed player owned ships being assigned the wrong commander.
- Fixed ships with missing AI functionality.
- Fixed problems with Engineer functionality.
- Improved flight behaviour for boarding and claiming.
- Improved combat behaviour for capital ships.
- Fixed station defence problems.
- Fixed incorrect defence routines being used on ships.
- Fixed switching the AI mode of the Defence Officer.
- Added defend and attack mode options to Defence Officer.
- Rebalanced skills of existing NPCs in line with new ones.
- Rebalanced contents of boxes and other containers on platforms.
- Rebalanced cost of ship and station repair.
- Fixed transport passenger mission getting blocked after cutscene.
- Fixed sounds not stopping sometimes.
- Fixed buttons not working with mouse input.
- Added facility to unmap controls in control mapping menu (press Delete).
- Added video capture mode with ability to switch off cockpit (Expert settings).
- Fixed too many missing extensions breaking the load game menu.
- Several localisation improvements.
NOTE: If cockpit animations are still stuck after loading an old savegame then you may need to press Enter 5-5 and then return to the cockpit for this fix to take effect.
Patch 1.20 - 2013-12-17
- Fixed several more causes of crashes and freezes.
- Fixed mouse controls not working after loading certain savegames.
- Fixed trade ships getting stuck after upgrade.
- Fixed skipping trade menu when going back to it.
- Fixed graphics options not setting correct shaders.
- Fixed missing build notifications from architects in other sectors.
- Fixed player trade ships trying to trade with enemy stations.
- Fixed menus showing out of date info about build progress.
- Fixed trades in another sector taking too long.
- Fixed upkeep mission to deliver architect to builder ship not ending.
- Fixed player ships not being returned during plot missions (will not re-create ships already lost, sorry).
- Improved ship movement in certain situations.
- Improved logic for station owned miners.
- Cell Recharge (fuel) stations in Omicron Lyrae now require Bofu instead of Food Rations.
- Various performance improvements (should be most noticeable when shadows are NOT enabled).
Patch 1.21 - 2013-12-20
- Added new Refuel order.
- Fixed more causes of crashes.
- Fixed another case where the player could be teleported into the middle of nowhere.
- Fixed problem with NPCs being assigned to multiple locations.
- Fixed scan overlay not being removed when docking.
- Fixed capital ships standing still forever with the boost effect running.
- Fixed trade menu problem (in German only) when trying to sell and the ship doesn't have the requested ware.
Patch 1.22 - 2014-01-07
- Fixed more causes of crashes.
- Fixed more causes of negative cargo amounts.
- Fixed several causes of zero-credit trades.
- Fixed incorrect display of station upgrade levels.
- Fixed engineers running wrong scripts.
- Fixed problems with cargo collect mode (mode must be stopped and restarted to take effect).
- Fixed problem with mining ships gathering the wrong resources.
- Added pilot command to stop current task.
- Reduced frequency of station warnings when attacking.
- Helpfulness of NPCs now depends more closely on relations.
- Added trade and welder drones to Canteran home station.
- Added options for borderless window mode and mouse confinement.
- Some small performance improvements.
- Added otherwise-unavailable wares to player station during plot mission.
Patch 1.24 - 2014-02-04
This update includes changes from version 1.23 that was not released outside the Beta process.
- New feature: Manual target control with keys for target nearest crosshair, closest enemy and next/previous target. Further improvements planned.
- New feature: Logbook system covering non-plot missions, player ships, discounts/commissions and game tips. Logging of a wider range of events planned.
- Added shipyard to Gemstone Manufacture.
- Added escort fighters to some capital ships.
- Increased Pirate, Reiver and Xenon activity for more action.
- Increased yields for mining regions in DeVries and Maelstrom.
- Fixed error causing map to suddenly close under certain circumstances.
- Fixed more causes of being teleported into the middle of nowhere on loading a savegame.
- Fixed cases where destroying a ship could result in the target element not getting removed.
- Improved update frequency of target elements.
- Fixed cargo collection mode.
- Fixed mining ships collecting ware containers.
- Fixed builder ships not being able to trade with stations reliably.
- Fixed one problem with building restarting when player not present (another build issue remains).
- Added filtering by station/ship in trade offer menu.
- Added Hire option with negative response for certain NPCs.
- Prevented certain plot ships from being sold.
- Fixed problem with timing of money transfer to/from manager.
- Added means for NPCs to return to player ship from assignments.
- Fixed marines not showing up in player ship units.
- Fixed builder ship menu not updating player account.
- Fixed negative total yield amounts for asteroid fields.
- Fixed more inconsistencies in weapon counts.
- Fixed drone count calculation for ship trader.
- Fixed several issues with active mission/guidance info being disabled.
- Fixed missing/incorrect highway names in mission objectives.
- Fixed assigning a ship to a station without a manager.
- Removed "taglauncher" from encyclopedia.
- Removed civilian factions from encyclopedia.
- Fixed several encyclopedia layout issues.
- Fixed several issues with build/repair drones.
- Fixed incorrect cargo prediction based on shopping list data under certain circumstances.
- Fixed trade menus not keeping track of selected ship in some cases.
- Added default "protect" behaviour for ships in your squad.
- Improved capital ship fight behaviour.
- Fixed problem with ships not attacking.
- Fixed enemies not attacking correct target in certain circumstances.
- Fixed another cause of jumping ships ending up in invalid positions.
- Fixed player ship sometimes being in the wrong place after undocking.
- Fixed problem with engineer sometimes being paid twice for player ship repairs.
- Fixed incorrect player engine price calculation.
- Fixed incorrect weapon counts in ship menu.
- Ships working for a station no longer sell wares to their homebase (goods just transferred, no money involved).
- Shipyards and fuel stations should no longer run out of resources (may take a while to take effect).
- Fixed cargo drones bumping into hull of mining ships and blocking trade.
- Reduced likelihood of mining ships transferring more minerals to a station than it wants.
- Added hotkey for docking (Shift-D by default).
- Fixed welder drones appearing in property menu.
- Fixed "keycode NNN" appearing in Options menu.
- Fixed problem remapping keys used in Detail Monitor (C, I and G)
- Changed resource cost for ship-building in Omicron Lyrae
- Changed ships available for construction in DeVries
- Fixed URV Wharf modile in Integrative URV Forge not producing drones
- Fixed scan sound being replayed for something that has already been scanned.
- Fixed scan highlighting not being properly removed when leaving cockpit.
- Fixed trade missions not completing.
- Fixed problem resulting in player getting stuck in Canteran air ducts.
- Fixed floating crate on Albion platform interior.
- Fixed floating ad signs and incorrect traffic at DeVries wheat station.
- Fixed DeVries shipyard interior orientation.
- Fixed lights in prison being too dark.
- Fixed bench obstructing hangar entrance of DeVries repair platform.
- Fixed NPC stuck in locker on DeVries repair dock.
- Fixed not being able to take cases out of cardboard boxes.
- Improved Russian localisation.
- Improved support for Chinese text.
- Fixed another problem with borderless window mode on certain hardware.
- Fixed freeze and memory-related crash caused by ships shooting excessively under certain circumstances.
- Fixed several more causes of crashes.
- More small performance improvements.
Patch 1.24 Hotfix 1 - 2014-02-17
- Increased amount of Fuel Cells produced per cycle by Cell Recharge Factories and decreased price.
- Improved logic for ship AI to refuel earlier.
Patch 1.25 - 2014-02-26
- New Feature: Player-owned ships and stations can now be renamed.
- New Feature: Smalltalk reward allowing you to receive trade offer updates for a station remotely.
- Added logbook entries for refuelling, trade and building.
- Added call from manager when a station is low on credits.
- Added ship name when player gets a call requiring a response from a player owned ship.
- Fixed a cause of occasional crashes when loading savegame.
- Fixed a cause of occasional crashes during large battles.
- Fixed several other causes of occasional crashes.
- Fixed another cause of the game hanging after Alt-Tab.
- Added prices for small ships so that these can now be sold.
- Cargo value is now taken into account when selling a ship; you get roughly half it's value.
- Fixed price calculations for intermediate wares.
- Fixed two causes of disappearing ships and one of ships ending up in strange places.
- Fixed certain station elements being rotated incorrectly after loading a savegame.
- Fixed problem with random station elements being built and preventing further building.
- Fixed problem with small ships preventing building.
- Fixed problem with drones not being able to dock at certain mining ships.
- Fixed incorrect container amount being dropped from cargo drones.
- Fixed another issue with cargo collection.
- Fixed buy offers for more wares than can be stored.
- Fixed player being able to start multiple boarding operations on the same ship.
- Fixed abort button for boarding operations.
- Fixed info and comm options for externally docked ships.
- Fixed issue with operational range settings resulting in ships looking for trades in the wrong places.
- Improved station-owned mining ship AI to prevent station from filling with more resources than it wants.
- Improved shooting logic for NPC ships (more improvements to come).
- Fixed a problem resulting in inactive patrol ships.
- Fixed a problem with NPC beam weapons not firing correctly.
- Fixed tag darts occasionally tagging something other than their intended target.
- Added inter-system traders to DeVries.
- Fixed station scan mode remaining active when it shouldn't.
- Fixed rare case resulting in missing info points and dock icons.
- Fixed subordinate count in orders menu.
- Fixed incorrect trade status in ship menu.
- Fixed "+" button not working in map menu under certain circumstances.
- Fixed sold ships and collected drones being displayed as destroyed in the logbook.
- Added missing descriptions for systems to encyclopedia.
- Improved rewards after successful smalltalk on platforms, including trade subscriptions.
- Improved dialog structure to find people on platforms.
- Fixed missing architect on plot builder ship.
- Fixed player being sent to a hostile NPC when asking for directions.
- Fixed ships not in player squad requesting player input when out of fuel.
- Fixed visual flicker when returning to the cockpit from a platform.
- Fixed location of visor/glasses on certain NPCs.
- Fixed missing physics data when loading a savegame.
- Added graphics settings for SSAO, Glow and Distortion.
- Fixed incorrect display of certain options in graphics menu.
- Fixed incorrect resolutions when changing displays in borderless mode.
- Improved stability of job system and patch code with modified games.
- Added support for catalog files in mods.
- Added Korean localisation (text only).
- Added Spanish localisation (text only, incomplete but included to enable feedback to translators).
- Further optimisations resulting in small performance improvements, particularly on lower-end graphics hardware.
Patch 1.25 Hotfix 1 - 2014-03-10
- Improved stability of cutscene playback while on a platform.
- Fixed stuck drone production on URV Forge.
- Added French localisation for texts that were new in 1.25.
- Improved font for Russian localisation.
Patch 1.30 - 2014-04-15
- New Feature: Steam Workshop support.
- Improved support for joysticks and multiple input devices.
- Improved mining behaviour for all sizes of ships.
- Improved trade ship behaviour to favour profitable, non-empty runs.
- Improved station scan mode which no longer highlights objects that are not relevant.
- Improved attack and evasive maneuvers and AI.
- Improved flight pathing during normal flight, when following other ships, and when docking.
- Improved collector drone flight behaviour near large objects.
- Improved map handling of ship command hierarchies.
- Improved trade menu, including text search, sorting and colours.
- Improved appearance of small ships flying in lanes around stations.
- Enabled comm/info interactions with player property that is more than 10 km away.
- Added missions relating to the upkeep of ships and stations.
- Added new ship types to DeVries.
- Added list of platform NPCs to station menu (only available if you're in the same zone).
- Added more information and command hierarchy to player property menu.
- Added information to encyclopedia about stations/ships that can be built.
- Added option to stop displaying steering mode message.
- Fixed missing manager comm option.
- Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
- Fixed several other incorrect or inconvenient menu behaviours.
- Fixed calculations for gathering certain resources out-of-sector.
- Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
- Fixed some objects left in construction state after building finished (still at least one rare case remaining).
- Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
- Fixed trade ships not stopping their current order after clearing their shopping list.
- Fixed trade orders for selling items using ships in player squad.
- Fixed ships blocking docking bays after having docking interrupted.
- Fixed incorrect docking icons under certain circumstances.
- Fixed not being able to unlock skills of defence officers on platforms.
- Fixed displayed total counts of stored units.
- Fixed drones that should have a commander appearing in property owned menu.
- Fixed destroyed drones not being properly removed from drone storage.
- Fixed incorrect ship position after leaving a highway with a menu open.
- Fixed stations creating trade offers with higher value than it can afford.
- Fixed building and production remaining paused after modules having been hacked.
- Fixed ships assigned to stations being incorrectly assigned mining jobs.
- Fixed outdated trade offer information appearing on event monitor.
- Fixed trade ships assigned to player stations sometimes not updating their range.
- Fixed object menu not restoring after closing station trade offers.
- Fixed production menu information not updating correctly.
- Fixed production showing very long production times in certain cases.
- Fixed production stalling due to stations filling up with intermediate wares.
- Fixed several pathfinding problems, which should prevent ships from flying through stations.
- Fixed ships equiping drones or ammo getting stuck in the shipyard.
- Fixed problem that could cause following ships to get stuck when the target changes zones.
- Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
- Fixed architect destroying drones in storage without adding them to the station.
- Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
- Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
- Fixed calculation of required funds when trading with other player property.
- Fixed pilot not being placed on ship's platform.
- Fixed ships trying to go to the same coordinates by default.
- Fixed mining for medium size ships.
- Fixed incorrect mining order for ships which can't transport the mining wares.
- Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
- Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
- Fixed several other cases of ships getting stuck, not moving when they should.
- Fixed owner of fuel station in Gemstone Manufacture.
- Fixed incorrect lasers being used by medium ice collector ships.
- Fixed problem with accuracy of time data in savegames with long play time.
- Fixed rotation of construction ships after flying to build location.
- Fixed visual glitch on map when targeting/entering/leaving highways.
- Fixed animation problem with highways in games with long play time.
- Fixed stalls when entering highways in savegames that have been saved/loaded many times.
- Fixed another cause of the game stalling for a short time.
- Fixed crash when loading certain savegames.
- Fixed several causes of apparently random crashes.
- Various optimisations resulting in performance improvements.
- Significant performance improvements on some AMD graphics cards, particularly R9.
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