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New Content:
"Airstrip" - A new multiplayer map, free to all owners of the game, supporting all multiplayer game modes including No Cross.
Bug fixes:
- Better error reporting in the launcher to try to diagnose startup issues.
- Multiplayer: Fixed desync due to bulletcams in multiplayer (where the target can survive on every machine except the one of the person firing the shot).
- Multiplayer: Bulletcams are no longer prevented by nearby dead bodies.
- Multiplayer: Fixed an issue where large chunks of the level would be invisible in "Hellfire!" from certain viewing angles/positions.
- Multiplayer: Fixed an emerge-from-cover issues in "Ruins"
- Co-op: When host changes level while in the briefing screen, client's collectible information updates to match.
- Continued changes to ragdolls to reduce interpenetration with environment.
- Double-click should now work on server browsing list.
- AIs reloading don't get confused by player attempts at melee killing them (in Sniper Elite and Authentic difficulties).
- Firing from hip while moving should now orient the character before firing the weapon rather than firing immediately.
- Total collectable count now reflects currently installed DLC rather than ignoring DLC or counting DLC that isn't installed.
- Czech and Slovak keyboard layouts supported.
Notes:
We've been hard at work trying to finish co-op support for the DLC missions, so co-op in both "Hunt The Grey Wolf" and the new "In Shadows" mission is coming really soon now.
We've also just about nailed the steam cloud issues but a final round of testing's going to be needed.
If you're having issues with launching the game, the changes to the launcher may give you a new error message to help us diagnose the problem, but if that's still not sorted it out we are still trying to provide better diagnosis tools; more news on this very soon.
We're aware that the ribbon images are not showing up in the service record (as far as we're aware it's just a graphical issue and the achievements are being registered correctly).
If you manual save (or quicksave) in a DLC level, there's a chance that reloading that save will take you back to the start of the level. If this happens, then immediately reload the same save game a second time, which should take you to the correct place in the level.
Update v1.03a
DLC Weapons fixed (again), so mid-level saves using a DLC weapon should no longer leave you with a stealth sniper rifle!
Loading a profile with �Ultra� settings would cause �High� quality shadows to be used instead (even though the menu stated "Ultra"); this now correctly gives "Ultra" shadow quality.
Update v1.03
- Added the option to disable the aim assist zoom and reticle independently of difficulty setting (the multiplayer aim assist setting will override this, as will Authentic difficulty).
- Removed limits on raw mouse input data � which should hopefully address the �negative mouse acceleration� issue.
- Added "Autobalance" as a team-based multiplayer option (will automatically move players from one team to another on death if the number of players become imbalanced).
- Added quicksave (F5) and quickload (F9) on button press.
- New profiles will attempt to detect keyboard layouts other than qwerty and set default controls accordingly (we're currently only supporting a small subset of variant keyboards, primarily azerty and qwertz layouts; please get in touch with our support department if you see any issues).
- Dedicated Server gains "kickindex" and "kickbanindex" commands (which were already documented but were lost between V2 and SE3).
- Added a "windowed" tickbox to the launcher options.
- Fix co-op desync due to bulletcams (bullet cams are now sychronised where they're supposed to play for both, and we prevent weapons firing multiple times for the non-bulletcam-viewing player in non synchronised cases).
- Fix co-op desync when getting on turrets.
- Bleedout countdown notifications should now display correctly for both players in co-op (when difficulty setting allows).
- Added latency indicators to the scoreboard in multiplayer.
- "Through The Looking Glass" should trigger correctly.
- DLC collectibles/achievements no longer counted against campaign progress.
- A few leaves should no longer be able to stop gunfire, but AI rifles should be slightly less likely to shoot through solid objects and be slightly less accurate.
- Bullets should emerge from the gun's muzzle regardless of the shadow setting!
- Incapacitation on uneven surfaces should be slightly more robust.
- Various fixes to prevent ragdolls interpenetrating surfaces.
- Driver killcams made more robust (driver no longer killed when hits are near the view-slot, and killcams are triggered more reliably when the shot does hit the view-slot).
- Tweaked dialogue audio settings to improve spatialisation.
- Airfield's rescued prisoners no longer pose awkwardly.
- Ghost Town now has more consistency in vaults over walls, building walls should no longer allow grenades through, and hiding below the ground surface should be slightly less likely.
- Rat Run no longer has a building that partially disappears depending upon viewing angle/location.
- Ruins and Beachhead should have fewer levitating rocks and plants!
- DLC weapons now have names in Czech again.
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