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Wrath Of Sparta Content
•A scenario set during the Peloponnesian War starting in 432 BC with 12 turns per year.
•4 playable factions: ?Athenai
?Sparta
?Boiotian League
?Korinthos
•Brand new campaign map, set in Total War’s earliest time period yet.
•78 regions covering Greece and the Ionian Coast.
•Massive scale, most zoomed in campaign map we’ve ever done
•12 wonders, from the Palace of Knossos to the Silver Mines of Lavrio, located around the map.
Panhellenic games
•Choose how to compete in the four games (Olympic, Pythian, Isthmian, Nemean), each playing an important part in the classical Greek world
Religious Festivals
•Regular festival events highlight the key part they played in people’s lives.
New 'religions'
•Representing the different Greek tribes: Ionian, Dorian, Akaian, Aiolian.
•More for the other Greeks, Makedonians, Barbarians and Persians.
•Main 4 tribes won't suffer any unrest from the presence of other Greek tribes, but big diplomatic penalties with non-true Greeks.
•No cultural conversion.
Faction and Faction Group Traits
•Greek faction group state gives lots of bonuses related to slaves.
•Campaign also starts with high percentages of slaves in most regions.
•Sparta gets even more bonuses to slaves to represent their Helot population.
•Athens has bonuses to its navy and culture but unrest problems due to its attempts to build an empire.
New general skills and army/navy traditions
•Adjusted for the unit roster available in the campaign.
•Also designed to be more differentiated from one another.
All new tech tree:
•Featuring six branches: Army, Navy, Support, Philosophy, Aesthetics, and Mathematics.
•Each branch has its own flavouring and differs from the Grand Campaign ones.
Adjusted building tree and unit recruitment
•Single port, religious and military buff chains that branch at level 4.
•Single line military recruitment chain.
•Decent core unit set available from all settlements.
•City centre building line adjusted to have 3 options: entertainment line, muse line for research and a temple line.
•New tier V port for Athenai, tier V city centre building for Korinthos. Boiotian League gets a tier V temple. Sparta has the Monument of Leonidas.
Persian Escalation
•Persians happy to sit on the sidelines as long as no one faction becomes too powerful.
•As you increase your Imperium, you'll get greater and greater diplomatic penalties with the Persians.
•Eventually they'll attack you with lots of armies, or if you attack their cities.
Brand new unit rosters
•Representing the warfare of the time period.
•Heavy emphasis on Hoplites with supporting elements.
•Cavalry throws javelins on the charge, rides in with spears and then fights in close melee with swords.
•Mercenaries now focused on a few specialist types and more widely available across the campaign map.
•Two main ship types: Trieres and Dieres with warfare focused on ramming and boarding.
•Land units on transport ships will no longer be able to ram in battle; navies will be needed to escort these extremely vulnerable ships at sea.
No artillery!
•Prior to the invention of ranged siege weaponry, siege battles all about taking the walls in this time period.
See the Steam Store Page for more information on Wrath of Sparta: http://store.steampowered.com/app/327280/
Changes to ROME II
•Optimisation campaign memory usage by loading less campaign character / general models into campaigns where they are not needed.
•Land units on transport ships will no longer be able to ram in battle; navies will be needed to escort these extremely vulnerable ships at sea.
•Improvements to animations for charging shock cavalry.
•Improved unit bracing in shield wall formation for the units in the rear of the ranks.
•Fixed the white loading screen which appeared when changing graphics settings during a battle.
•Fix for some battle terrain bugs in the Caesar in Gaul Campaign.
•Disabled ramming for barbarian ships.
•Added a fix to the "Continue Campaign" button on the launcher, which in some very rare cases didn't work for a few users with unexpected file path to appdata.
•Added a new Spartan loading screen.
•Improved axe-men animations, to replace "stabbing" animations in synced combat.
•Fixed a flooded area in a Barbarian minor port battle map.
Update 2.1.0
Technical and performance improvements
Battle
•Fixed a rare projectile crash in battles.
Campaign AI improvements
•Adjustment to Campaign AI to force factions that have just become known / discovered to take on the current attitude towards the player, rather than be neutral.
General battle improvements
•Fixed bug with Celtic Linothorax armour on units in battle.
•Fixed misaligned settlement walls in Tigranocerta city battle map.
•Stopped infantry user triggering "riders into wedge" voiceover during battles.
•Armies moving from a settlement will no longer trigger "move completed" dialogue lines before their move has begun.
•Armenia can no longer use large onagers when defending in a custom siege battles.
General Campaign improvements
•Fixes for seasonal effects and adjustments to income types and amounts from buildings in the campaign so subsistence is more favoured.
•Diplomatic scores have been lowered in general, and It is now harder to make client states.
Usability Improvements
Battle
•Factions are now listed in 2 columns in the Custom Battle and Multiplayer *Lobbies, to prevent the faction list going off the bottom of the screen.
•Fixed a Roman minor port coastal battle map, where units could disembark on an out-crop of land at the edge of the map, and therefore would get stuck and no longer be able to fight the navies in the battle.
•Fix for broken deployment area on port tile near the Dolmens in France.
Campaign
•Faction Trait Icons fix - adjust to newer Emperor Edition colour scheme.
Balancing Changes
Unit Stats
•Increased armour of Foot Companions.
•Increased melee attack of Thracian Slingers, Bowmen, Skirmishers.
•Increased charge bonus of Carthaginian Noble Cavalry.
•Increased damage of longbows but reduced reload rate.
•Increased health of First Cohort and Eagle Cohort.
•Removed square from noble Spearmen and Persian Hoplites.
•Increased range of Nubian Bowmen to 150.
•Increased the health, attack and melee defence of Egyptian Cavalry.
•Increased the health of Thureos Spears by 5.
•Karian Axemen ranged weapon swapped for the same javelins as used by Thureos Spears.
•Increased the attack, armour and health of Mercenary Leopard Warriors.
•Increased the morale and armour of Camel Spearmen.
•Increased the morale of Camel Archers.
•Attack and charge bonus increased for Agrianian Axemen.
•Increased the armour of Thessalian Cavalry.
•Changed weapon of Hippeus Lancers so they do more damage.
•Increased the morale and health of Elite Persian Archers.
•Increased the armour, charge and melee defence of Etruscan Hoplites.
•Increased the morale of Light Hoplites.
•Increased the health of Heroes of Sparta.
•Increased the range of Gallic Hunters.
•Increased the health of Celtic Skirmishers.
•Increased the melee attack, charge bonus and melee defence of Celtiberian Cavalry.
•Increased the melee attack and charge bonus of Iberian Noble Cavalry
•Cantabrian Cavalry have been given higher damage javelins..
•Increased the armour of Veteran Riders.
•Increased the hit points of Horse Runners.
•Increased the armour of Bloodsworn.
•Increased the armour and morale of Spear Wall.
•Increased the morale and melee defence of Night Hunters.
•Increased the melee attack and melee defence of Fierce Swords.
•Increased the range of Dacian Heavy Bowmen.
•Increased the health and melee attack of Dacian Heavy Skirmishers.
•Increased the armour of Thracian Peltasts.
•Increased the morale of Thracian Warriors.
•Increased the health of Tribal Warriors and reduced speed.
•Increased the morale and melee defence of Illyrian Cavalry.
•Increased the morale of Parthian Foot Archers.
•Swapped the shield type of Scythian Royal Skirmishers and Sarmatian Horsemen to one with more armour.
•Increased armour and health of Sarmatian Royal Lancers.
•Reduced the mass of chariots.
•Increased the mass of elephants.
•Increased the attack of Briton Scout Riders to 38*
•Decreased the attack of Hastati to 35
Unit Abilities and Attributes
•Added hoplite wall to Persian Hoplites.
•Rapid Advance for Gorgo's Skirmishers replaced with Rapid Reload.
•Added Frenzied Charge to Mighty Horse.
•Added Frenzied Charge to Illyrian Cavalry.
•Added Hoplite Wall for Noble Spearmen.
•Added Drago to Saka Noble Armoured Lancers.
•All camel units have gained the resistant to fatigue attribute.
Unit Costs and Caps
•Thureos Hoplites cost decreased to 600.
•Illyrian Thureos Spears cost increased to 380.
•Iberian Swordsmen cost increased to 350.
•Thureos Spears cost increased to 560.
•Riders of the Hunt cost decreased to 570.
•(Mercenary) Rhodian Slingers cost decrease to 590.
•Evocati Cohort cost increased to 890.
•Triarii cost decreased to 790.
•Steppe Archers cost increased to 330
•Nubian Bowmen, Hippeus Lancers, Dacian Heavy Bowmen, Mercenary Thracian *Warriors and Illyrian Cavalry cost increased
•Steppe Archers cost increased to 330
•Egyptian cavalry increased to 600.
•Celtic Warhounds cost reduced by 50
•Increased the custom/multiplayer battle cap of Mercenary Axe Warriors to 4.
Unit Availability
•Mercenary Thracian Warriors added to custom/multiplayer battle roster for *Macedon and Athens.
•Mercenary Samnite Warriors added to custom/multiplayer battle roster for Epirus.
•Mercenary Italian Cavalry added to custom/multiplayer battle roster for Syracuse.
•Mercenary Cappadocian Cavalry, Mercenary Skirmisher Cavalry and Mercenary *Syrian Archers added to custom/multiplayer roster for Galatia.
•Mercenary Germanic Scout Riders added to custom/multiplayer battle roster for Nervii.
•Mercenary Veteran Hoplites added to custom/multiplayer battle roster for the Odrysian Kingdom.
•Factional mercenaries for Tylis swapped from Dacian to Celtic units in campaign mode.
•Mercenary Tarantine Cavalry added to custom/multiplayer roster for Ardiaei.
•Cappadocian Cavalry added to campaign and battle roster for Pontus.
•Mercenary Naked Swords added to custom/multiplayer battle roster for Pontus.
•Mercenary Amazonian Riders added to custom/multiplayer battle roster for *Roxolani and Massagetae.
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