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patchnotes.txt
- Further optimized real-time pathfinding in small areas and fixed issue with stairs.
- Fixed a major faction event.
- Fixed some scripting issues which made it difficult to recruit a specific ally.
- Fixed allies still asking for upgrades once they've been built.
- Adjusted the panic threshold for a specific ally.
- Updated GUI to list AP required to open inventory in combat.
- Updated an ally perk.
- Updated names of some neutral characters for clarity.
- Adjusted noise levels on dog bite attacks.
- Updated character floats in certain faction interactions.
Update v1.0.0.102:
- Added autosaving feature.
- Added feature to upload your own image in character creation.
- Adjusted duration of status effects and fixed status lock issue.
- Provided additional info for melee weapons, ranged weapons, and armor on inventory screen.
- Further improved build stability and resolved rare crash cases.
- Fixed issue with landmines causing errors with saved games; however, we're sorry to say that older saves with this issue cannot be recovered.
- Adjusted dialogues and dialogue triggers in multiple maps.
- Polished some levels and building models.
- Adjusted loot distribution and balance.
- Clarified text on some perks and items.
- Optimized pathfinding to interactable objects.
- Updated blocking in some areas.
- Addressed cases of shelter activity not correctly appearing in the field.
- Set flare gun ammo cap to six shots as per original design.
- Adjusted “Be It Ever So Humble” Achievement to account for the correct number of upgrades.
- Adjusted Elaine’s perk to correctly affect her Melee skill instead of her Medical skill.
- Balanced some weapon attacks and stats.
- Balanced armor stats.
- Expanded size of ‘gather party’ zones in multi-level areas.
- Updated data system to properly access the last data item.
- Updated job board to properly allow repair tasks in all cases, apply ally skill bonuses on tasks, and reveal car after repair.
- Updated ally reactions to killing neutral characters.
- Adjusted the rationing penalty on the DRS to only occur in cases of Shelter-wide rationing.
- Adjusted noise dampening among floors in multi-floor buildings to improve combat.
- Adjusted loot balance on City locations.
- Updated combat AP costs so that switching from Inventory to Character screen is a free action.
- Addressed cases of Lightning showing incorrect breed portrait.
- Polished multiple GUI displays more multiple resolutions.
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