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Important Fix:
- Fixed an issue where an error is displayed when loading a save file with a certain hero.
RELEASE NOTES [1.0.30]
Changes and Additions:
- Added a tooltip with the total output when colonising a new region or extending a city [G2G Vote]
- Increased vision height value of ridges from 2 to 4
- Reduced of 1 vision range bonus of the City Hall default city improvement at city creation
- Reduced of 1 vision range of extractors region buildings
- Settlers are now Infantry units
- Added abilities to Quest weapons and shields
- Added the Vaccination ability to the Proliferator unit (when targeting an ally, it makes them immune to any disease)
- Removed warnings and compliments from the computation of the Diplomacy victory
- Balanced the Chain Lightning ability
- Slightly improved default level of army units spawning through quests, based on current turn and game speed
- Balanced the AI targeting rules
- Balanced the whole AI for the diplomacy: it should be easier to have a consistent relationship with the AI
- Added more variety to AI empire armies
- Enabled the force truce/peace/alliance for the AI when playing the Drakken
- The AI empires can retrofit heroes' weapons, armours and accessories
- Reduced the AI trade heuristics for Spices and Dust Orchid
- Improved the ridges and cliffs visuals
- Optimised the size of some textures
- Changed the name of the soundtrack folder (in order to be readable by the Steam music player)
Important Fixes:
- Fixed an issue where an "Out of Range Exception" can occur with certain saves
- Fixed an issue where an assert is displayed when loading a save with a commander having lost its army
- Fixed an issue where an assert is displayed when an AI empire computes the income of an invalid trade route
- Fixed an issue where an assert is displayed when trying to open the city view after conquering a city
- Fixed an issue where an assert is displayed when one city along the trade route was razed during the turn (this happens when minor factions or Cultists attack and raze a city)
- Fixed an issue where an assert can be generated sometimes by the simulation when displaying a tooltip
- Fixed an issue where Game creation fails after loading a mod or resetting to default
- Fixed an issue where a skippable assert generated in late game, at the beginning of the turn in a multiplayer session
- Fixed an issue where a skippable assert is generated when the player exits to menu, while a unit receives damage in combat
- Fixed an issue where a stuck situation is encountered when loading the session
- Fixed an issue where a dead lock between encounters can occur
Other Fixes:
- Fixed an issue where the battle is stuck when using the reset deployment button
- Fixed an issue where the battle unit does not move when the target is inaccessible
- Fixed an issue where Settlers do not attack during manual combat
- Fixed an issue where the Militia does not get XP per turn
- Fixed an issue where the Militia is not available at the creation of a city
- Fixed an issue where Militia units do not participate in battles to defend cities
- Fixed an issue where the Charge ability gives a bonus when the unit does not move
- Fixed an issue where the Proliferator unit can create new units for the opponent
- Fixed an issue where units garrisoned in converted villages do not receive XP per turn although the tooltip states otherwise
- Fixed an issue where assimilating a new faction costs the same as replacing an assimilated one
- Fixed an issue where Districts are not prioritised as drop locations whenever armies are teleported to a city
- Fixed an issue where the building buyout and population buyout do not use real resources
- Fixed an issue where city improvements can be destroyed instantly during a siege before the city is captured
- Fixed an issue where the Highway improvement does not override the tile cost
- Fixed an issue where Tier 3 military plan and Cannon Fodder trait reduce army cost to 0 for Necrophages
- Fixed an issue where the cost for the first pillars/spells for Ardent Mage faction is wrong (used to be 10 instead of 6)
- Fixed an issue where the tooltip when recruiting heroes is disabled because of a market ban in the Academy screen
- Fixed an issue with the spawned armies in the Broken Lords faction quest chapter 6 and 7
- Fixed an issue where the player cannot complete the Broken Lords chapter 7alt step 1 of the "Death or Glory" quest
- Fixed an issue where the Broken Lords chapter 3 "Perilous Frontiers" cannot be completed by colonising new regions if the first city is placed in a low Dust income area
- Fixed an issue where the Scepter of Auir is displayed as a ring in its tooltip
- Fixed an issue where quest armies are stuck on water tiles, making quests unfinishable
- Fixed an issue where loading/saving/loading too much could solve quests
- Fixed an issue where the "Digging In" quest cannot be completed when the game was saved before pacifying any village
- Fixed an issue where the "Manual Labour" quest can be triggered without at least 1 Delvers village in the neighbouring regions
- Fixed an issue where unequipping two-handed weapons, shields and armour will automatically unequip items in different slots
- Fixed an issue where default two-handed items are not reset when removing the left hand part
- Fixed an issue where removing a torso item by drag and dropping it in the middle of the panel, the head armour is also removed
- Fixed an issue where the same item can be received multiple times as either a quest reward or when searching ruins
- Fixed an issue where AI empires are able to search unavailable technologies
- Fixed an issue where several luxury resources do not modify the AI deal attitude bar during trade
- Fixed an issue where AI prioritises Borough streets instead of less expensive improvements in newly built cities
- Fixed an issue where AI major factions besiege the closest city to their empire regardless of the odds of success during war
- Fixed an issue where Advanced Diarchy trait has same tooltip info twice
- Fixed an issue where the wrong icon is displayed for the Sweep Strike Back 3 ability
- Fixed an issue where the Truce icon is too large on the Diplomatic screen
- Fixed an issue where the player receives a notification informing him/her that he must colonise a region when an AI has to colonise a region or be eliminated
mfg
2 mal bearbeitet, zuletzt 22. Jan. 2015, 00:55 Uhr
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