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patchnotes.txt
Art
- Fixed issue where some units’ attacks were appearing through Fog of War
Audio
- Fixed bug where the “Has been revealed” announcement was being triggered whenever a player’s units were killed
- Fixed an issue where the “Has been revealed” announcement was triggered after a vent plug was destroyed
- Fixed issue where sound effects from the impact of Howitzer mines would sometimes not play
AI
- Fixed issue where enemy AI Beta units would attempt to use player’s Repair Pad
Achievements
- “Glutton for Punishment” can no longer be achieved against Idle AI
Engineering
- A unit’s extents now shrink when moving through groups of other units to make moving through groups smoother
- Disabled units pushing other units to the side to prevent further issues as a result of the change
- Fixed a rare issue where refineries could create an island of un-navigable terrain
- Fixed crash caused by loading a save game from a previous version
- Fixed crash caused by Goo projectiles being shot down
- Fixed an issue where a structure’s deconstruction animation would sometimes not play
- Fixed exploit where Human structures would still be teleported after being destroyed
- Fixed error that was being given when attempting to save on “The Terminal”
- Fixed cursor disappearing when accepting an invite during a cutscene
- Changed agro state generator for Human HQ to prevent a stacking situation that could potentially cause a crash
Design
- Fixed the resource display on “The Aperture Device” to better represent the resource locations
- The timed even in “The Aperture Device” will no longer start if the player moves their Mother Goo away from the node
- The Crescent fire objective in “The Trench” can no longer be triggered before its intended time by restarting the mission
- Fixed an exploit with selling Conduits
- Fixed an issue where players could hide their Purger in the brush
- Added additional target filtering to Tempest Surveillance Virus upgrade to prevent it from targeting ground and air incorrectly
- Fixed an issue where Tempest Surveillance Virus Upgrade affected ground units if it hit an air unit that was flying above a ground unit
UI
- Fixed several incorrect descriptions in the Encyclopedia
- The orange bar in the quick match panel will no longer change size when the player invites another player to a premade team
- Fixed issue where timers would sometimes not appear in the German version
- Fixed issue where the “no power” icon was appearing after a building’s construction was completed
- Updated the “no power” icons in “Mago’s Pass” to be consistent with the other “no power” icons in the game
Terrain Editor
- Added support for custom user XML and Animations
- Fixed several crash issues
- Fixed Skydomes not properly appearing in the editor
- Fixed issue where props and objects were being visually removed but were still counting in the object count
- Fixed issue where Fog of War was not appearing when the user checked the fog box
- Improved water shader for user-created maps
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