- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Additions:
A new save slot backup system which allows accessing up to 5 previous save points per save slot.
To use the new backup system simply press Up while highlighting a save slot.
The save slot backup feature will only work with new soul links and auto save points being made and is not retroactive.
Improvements:
Significantly reduced input lag when playing the game in full screen with VSync On.
Toggling between fullscreen and windowed mode (Alt+Enter shortcut) should now be instant.
Alt+Tab switching performance and behavior drastically improved and is much faster.
Better handling of multi-monitor setups - the game can now be played in full screen on any monitor.
Resolution switching is now handled much better and is significantly faster.
Improved input handling for RT/LT and some buttons for different custom controllers.
A lot of performance tweaking and optimization across the board.
Bug fixes:
Retroactively fixed the bug where players couldn’t jump out of the water.
Fixed rare scenarios in which Ori would randomly fall through colliders of the ground.
Fixed instances in which people could save in bad locations or get into infinite death loops.
Fixed the game hangs caused by toggling fullscreen mode, usage of win key or alt+tab.
Fixed the “Elite” Achievement not awarding in some cases.
Retroactively fixed the issue of the last door in Mount Horu not opening.
Retroactively fixed the Light Vessel not appearing in Forlorn Ruins.
Fixed the issue of people being stuck under the stompable wedge in Sunken Glades.
Fixed instance in which players are able to sequence skip the Glide ability and get stuck.
Fixed pushing and pulling blocks not functioning properly in some rare cases.
Fixed the issue with players getting stuck under the lasers in Moon Grotto.
Fixed instance in which the sequence after Kuro’s Nest wouldn’t play properly.
Fixed the issue in which players get pushed through the ground by a stomper in Moon Grotto.
Fixed the sequence break that might occur due to watching Kuro’s Attack cutscene before starting a new game.
No longer possible to lock the game by opening the Skill Tree while Bashing.
Fixed the save slots set to completed when playing the last cutscene from the menu.
Fixed the issue of not being able to jump when getting Charge Jump without Climb.
Fixed text rendering when playing in DX9 mode.
#