- xREL ist eine reine Informations-Seite.
- Es gibt hier keine Downloads, Links zu Downloads, Torrents, Magnet-Links, NZB-Dateien oder ähnliches.
- Wir bieten nur Informationen über die Existenz eines Releases, seine Größe sowie die beiliegende NFO-Datei an. Wir unterstützen Benutzer in keiner Form dabei, dieser Releases habhaft zu werden.
- Sämtliche Verweise auf Angebote zu illegalen Kopien sind auch in Kommentaren sowie in unserem Forum verboten, was von unserem engagierten Moderatoren-Team ständig überprüft wird.
- Bei weiteren Fragen kann man uns per E-Mail an xrel *at* xrel *punkt* to kontaktieren.
Hast du das verstanden? Ja! | Nein!
- xREL is solely an informational web site.
- There are absolutely NO downloads of copyright-protected works, hyperlinks to downloads, torrent files, magnet links, nzb files or similar content on any part of this web site.
- What we offer is information about the existence of a release, its size, and the corresponding NFO file. We do NOT help or encourage users to download or otherwise obtain any of the listed releases.
- Links to pages containing illicit copies of copyrighted works are strictly prohibited in user-generated content as well. This is constantly being monitored and enforced by our committed team of moderators.
- For any further questions, please do not hesitate to contact us by sending an e-mail to xrel *at* xrel *dot* to.
Is that clear? Yes! | No!
Increased player interaction distance: Now players can pick up throwable objects and items and interact with doors more easily.
Increased crouching speed: In all difficulties crouching speed has been increased, as expected you’ll have slower crouching speed on harder difficulties.
Major overhaul to the electro shocker/tazer gun: Now both aiming and hitbox detection of the tazer gun has been improved, which should be easier and more reliable. You still have to aim from behind and you still have to be careful not to alert guards by making noise when approaching them from behind.
Added more check points all across chapters and allowed multiple saves to certain check points.
Fixed certain key items not being pick-upable on medium and hard difficulty.
Extra improvements & also fixed terrain collision problems. Player should move more smoothly over terrain now both in running and crouching mode.
Removed keycard access to Mines entrance in chapter 3. Now that door doesn’t need keycard, in case people forget about it and don’t want to backtrack.
Adjusted player’s jump height to avoid collision problems on certain world objects.
#