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whatsnew.txt
3.116.0
General
• Added mission option selection dialog
• Added interface support for multiple mission options
• Added command line parameter "mission_options" for editor (-mission_options mission_option1)
• Added groups of check boxes for mission select dialog
• Added script support for multiple mission options
• Changed min and max version to be required for mods
• Changed that lua errors are written to game log file
• Increase players list box size in replay ui
• Fixed exiting from ranked game replay
• Fixed surrender logic for replays
• Fixed mod synchronization for mods with . in their names
• Fixed debug memory counters overflow
• Fixed issue with destroyed squads in bot script
• Fixed log message on achievement gain
• Fixed low res surface loading with referenced bitmaps
• Fixed crash on game end with bots
• Fixed surface was not loaded in some cases and caused crashes
Multiplayer
• Added AI bots order rotation
• Added mission options to multiplayer map.info
• Added mission options browse dialog to multiplayer session
• Improved netcode slightly
• Fixed early call of GameOver in competitive game replays
Patch 15
3.117.0
General
• Added debug stack entries to track some errors
• Added support for mod dependencies (see mod template read me)
• Added instanced grass (enhances visual quality and removes dependancy from single texture file, may drop performance)
• Improved instanced grass render
• Changed resupply tanks based on ammo amount defined in .def file
• Changed death delay uses min/max in difficulty.set
• Changed defined death delay in difficulty.set
• Changed asyncload to be disabled until issues are solved
• Fixed trucks must not supply hidden Units
• Fixed automatic selection of secondary weapon
• Fixed disable video quality reduction in replays
• Fixed wind support for group meshes
• Fixed directx "_com_error at memory location"
• Fixed crash on shader cache folder cleaning
• Fixed access violation in UnitIcon
• Fixed crash on aim range calculation
• Fixed crash without steam active
Multiplayer
• Added temporarily fix for video quality reduction manager
• Added mission options to multiplayer map.info
• Added mission options browse dialog to multiplayer session
• Increased price of Crusader AA from 425 MP to 450 MP
• Reduced price of M19 from 450 MP to 425 MP
• Fixed bug with mods in matchmaking
• Fixed spacings and positioning in statistics dialog
• Fixed positioning of gui elements in statistics dialog
• Fixed that mission option browser didn't show up after multiplayer
• Fixed bug where mission options in multiplayer weren't reseted
• Fixed counting of unranked games
• Fixed size of result tab in for skirmish games in statistics dialog
• Fixed issue with missing lobby game server
Skirmish
• Added 15 new Steam achievements
• Added new mission options in sniper missions
• Added new mission options in Iron Fist missions
• Added failsafe script to auto refuel players tank when below 25 in Iron Fist missions
• Improved balance fine tune in Iron Fist missions
• Improved enemy key tank care logic with new script in Iron Fist missions
• Improved enemy infantry lower max number at any time to spawn in introduction missions
• Improved blindly rushing enemy infantry near end of defense fixed in introduction missions
• Improved allied support tanks now attempt to move in more before engaging in introduction missions
• Fixed japan mission environment for 2nd part of mission in Iron Fist missions
• Fixed clipping of units in 3rd person controls
Patch 16
3.118.0
General
• Added display of incomplete replays
• Added check for DLC 2 (including AI bots)
• Added confirmation on trying load incomplete replay
• Added display of mod dependencies in mods tab
• Added possibility to activate profiler in release builds
• Improved mods tab
• Improved scene stat collector and console writer
• Improved performance of smoke grenades
• Reduced duration of smoke grenades
• Fixed assert failure when replay OOSDump message received
• Fixed smoke grenades
Multiplayer
• Added 16 players to multiplayer
• Added many improvements to developer logs
• Added respawn timer for regular and assault infantry 30 sec
• Added limit to single rifles and smg to 20
• Added purchase group to regular and assault infantry
• Changed that "world kill" goes to last attacker
• Changed elite marksmen from 2 to 3 auto rifle
• Increased price of Japanese assault squad from 100 MP to 110 MP
• Reduced price of US assault squad from 115 MP to 110 MP
• Reduced price of US smg from 13 MP to 12 MP
• Reduced price of single mguns by 5 MP
• Reduced price of regular infantry by 10 MP
• Removed start timer for heavy machine guns
• Fixed out of sync caused by inventory (temporarily solution)
• Fixed video quality reduction issue
• Fixed issue when bot's units do not attack back while moving to map points
• Fixed limit of snipers
Patch 17
3.121.0
General
• Added strict light synchronization
• Added dump sync table to game log on desync
• Improved grenades body simulator
• Removed ai/bot inform range split (will be re-introduced later)
• Fixed a bug with bleeding out
• Fixed uninitialized buffer pointers
• Fixed stack overflow on opening context menu
• Fixed instanced grass border shadows (temporarily solution)
• Fixed incorrect visibility calculations
Multiplayer
• Added global in-game chat
• Added many log improvements
• Changed Assault Zones to 1v1 - 2v2 in match-making
• Changed Assault Zones extreme to 4v4 in match-making
• Fixed wrong unit limitations in custom settings
• Fixed oos related to inventory (proper solution)
• Fixed oos related to actor vision
• Fixed oos related to lights
Skirmish
• Added new paratrooper script in US missions
Patch 18
3.122.0
General
• Added Filter for Steam community announcements
• Added cause of error messages to reports
• Added guard stack entry to track errors
• Added achievements tab in personal statistics
• Added support for multiple browser windows
• Added support for custom scroll bars for html dialogs
• Added bind 'F5' key to refresh html dialogs
• Added additional check for rank update
• Changed message history box to be smaller on chat open
• Removed confirmation dialog on leaving replays page
• Fixed manual control on game stop
• Fixed memory leaks in bitmapmanager
• Fixed memory leak on multiplayer lobby screen
• Fixed crash on savegame preview render
• Fixed crash if scene event not found
• Fixed crash with steam disabled
Multiplayer
• Added "reply to" functionality for global chat
• Added grouped chat members filter by officers/friends/users
• Added version and locked games filters for sessions
• Added a size limit 200 symbols for chat messages
• Added new Filter Options button
• Added different color for message notification (i.e. "player ... is gone")
• Added draw support for emoticons in clan chat
• Added performance display to match-making lobby
• Added warning message before queue if someone has low performance (not allowed to play with less than 2 perf bars)
• Added game type search filter
• Added smarter chat spam filter
• Added updating of nickname shortcut
• Added chat system message when user get banned
• Added rank icons to chat
• Added own username to friends list in chat
• Added XP info dialog to sessions
• Added XP info dialog to match-making
• Added special color for officers in chat and also in chat messages
• Added hints for info area text
• Added highlight of chat message if your nickname is included
• Added regular games played on ranked presets give XP
• Added right mouse button support on nickname in chat messages
• Changed neutral color for user names in chat
• Changed standard search filter from worldwide to "far" (reducing the flood of ping requests on user created sessions)
• Changed lobby server ping frequency to 3 every 5s
• Changed lobby sessions autorefresh frequency to 30s
• Changed sort by maximum player, not by alphabet (multiplayer maps)
• Improved chat performance
• Increased match-making session connection timeout
• Removed filter (running games) button
• Removed "Show only open sessions" filter and search for only open sessions
• Fixed disable info area in LAN
• Fixed interface jumping on session page
• Fixed single symbols with small width (dot etc) not visible
• Fixed surrender issue on connection lost
• Fixed group chat and session list update rate
• Fixed missing context menu in session chat
• Fixed initial filter button state
• Fixed rare crash on lobby ping update
• Fixed crash on incorrect user name in group chat
• Fixed crash on replay end
• Fixed crash on join button click
• Fixed crash in steam global chat
Patch 19
3.125.0
• Added proper session list sorting by ping
• Added "Show Info Messages" now blocks grenade timers, too.
• Added Async texture loader (limited to 1024mb texture on 32bit)
• Added name labels to sprite timers (to track errors in log)
• Added new 3d model for rubber boat
• Added smilies for Deluxe Edition owners
• Added in-game friendslist
• Added support for variable number of pages scrolled on scroll bar button click
• Added basic keyboard support to html dialog
• Added display "loading..." until web page is completely loaded
• Added javascript to html dialog
• Added callback on web page request finished to html dialog
• Added user filter in steam clan chat dialog
• Added ability to disallow browser requests
• Added steam friend list dialog
• Added xp icon to session list
• Added name for new property
• Added particle init data to oos dump
• Added persona states to chat utils and localization
• Added bots in matchmaking (requires ownership of DLC)
• Added invite to lobby to friend list
• Added sort by max players in multiplayer map selection
• Added NAT icon instead of "-" ping
• Added DDS loader
• Added support for CSteamID type in DDA
• Added weapon reload veterancy
• Added show custom texture on dds load error
• Added preload resources info dialog
• Added match-making vs. bots statistics
• Added incorporated an (film) grain effect into color_tune layer and shader
• Added an entry for the grain effect in the environment settings inside the editor
• Added auto generated compound (per entity volume) obstacles support (Enabled by keyword {CompoundObstacles} in entity .def file.)
• Added compress methods to io utils
• Added lastBattleInfo/totalBattleInfo card fields compression
• Added option to view different LODs in the editor
• Added overhead message of points scored for a kill if in direct control mode
• Added support for multiple views per grass model
• Added stack entries to track crashes related to action execution
• Added log file rotation (for large logs)
• Added stack entries to track crashes on startup
• Added automatically deactivate third person during scenarios
• Added Host can disable damage messages
• Added toggle for hit indicators
• Added implementing of keyboard input support for html dialogs
• Added delay flush only for large logs by default
• Added randomize grass position in cell
• Added force flush logs on scene destroy
• Added chat message when user got kicked from the clan chat room
• Added sorting of names in the multiplayer lobby
• Added ICU library integration
• Changed show context menu function in ui_statistics
• Changed open user profile and achievements in browser if overlay is not enabled
• Changed improved css on achievements tab
• Changed better DDS load errors
• Changed use dummy texture if can't load DDS. Better messages to logs
• Changed chat dialog alignment
• Changed button location in chat dialogs
• Changed UnlinkWeaponView to use access by reference on weapon link bone childs, trying to fix crash
• Changed eThreadStorage to support initializer function
• Changed xp gain calculation for AZ:Extreme to 75/125
• Changed open all links (workshop, dlc, guides, etc) in standard/default browser if steam overlay is disabled
• Changed use steam rich presence data to determine users in-game/playing/open session status
• Changed cleanup of manual control command
• Changed code improvements on third person control
• Changed use steam statistics armies in profile badge drop down
• Changed limit of log file size to 1GB per file
• Changed private message coloring in steam clan chat
• Changed "unable to connect to clan chat" message
• Changed resolution change to be disabled when multiplayer is active
• Improved performance of eVisibilityHeightmap::RemovePatch
• Improved lobby ping service
• Improved html dialog
• Improved async loader
• Improved multiplayer core initialization time
• Improved third person control
• Improved multiplayer startup performance boost
• Improved DDA vector containers to support copying and assigning
• Improved disk usage on often log writes
• Improved multiplayer resources loading
• Improved speed of calculating large file crc
• Improved chat private message format
• Increased internal tcp send buffer size
• Fixed file naming in reports
• Fixed SteamWebView file location
• Fixed auto resupply now doesn't resupply ammo that wasn't defined in vehicles .def file. (i.e. wespe)
• Fixed mod activation state
• Fixed mod deletion bug
• Fixed issue with "loading..." text
• Fixed issue with links opened in new browser windows
• Fixed incorrect write operator
• Fixed issue when message "you have been banned from clan chat" displayed incorrectly
• Fixed chat message encoding
• Fixed search box location in chat dialog
• Fixed inventory sync data not present in oos dump
• Fixed write operator not found
• Fixed option dialog with -no_mods enabled
• Fixed skipping DDS mips in zip streams
• Fixed Enter key doesn't work in chat
• Fixed string buffer leak in replay
• Fixed invalid memory access in edp_userstatistics
• Fixed user chat list focusing issue
• Fixed missing virtual destructor
• Fixed properly initialize eBoundingBox value to ZERO
• Fixed dynamic mesh allocation for indexed primitive case
• Fixed memleak in options dialog
• Fixed error with "align" keyword being a define
• Fixed do not call Validate() when copying or constructing already valid names (to reduce winapi calls count)
• Fixed sorting in session list
• Fixed show- and enable- option interaction of squad icons
• Fixed removed hit indicator from friendly fire shots
• Fixed accessing incorrect array element
• Fixed incorrect sphere volume calculation
• Fixed possible bug when pointer was not properly aligned
• Fixed user profile badge and steam friend list should not be displayed in mission loading screen
• Fixed minidump creation issues when multiple threads throw exceptions
• Fixed hint in session list
• Fixed crc table generation bug
• Fixed heightmaps import\export in editor
• Fixed crash in steam clan chat
• Fixed crash when trying to sync corrupted profile file from could
• Fixed crash in games with large amount of units and statistics
• Fixed crash in actor command
• Fixed crash with input box
• Fixed crash when key binding not found (record warning in log)
• Fixed crash on ping update in session lobby
• Fixed crash on player performance update in session screen
• Fixed crash on join session
• Fixed crash on session update
• Fixed crash when trying launch bullet with incorrect ammo
• Fixed crash in damage reports
• Fixed crash on alt+g in standard editor
• Fixed crash on bloom on/off while in game
• Fixed crash on simultaneous access (Add/Remove handler) to event router from different threads
• Fixed crash on startup when last army is custom army
• Fixed crash caused by incorrect vector virtual destructor call order
Patch 20
3.125.1
• Added emoticon support for Deluxe Edition owner
• Improved map performance slightly
• Improved environment performance slightly
• Improved environment performance in multiplayer even more
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