P R O U D L Y P R E S E N T S -
Title : Bad North (Update v1.05)
Publisher : Raw Fury Platform : Nintendo Switch
Developer : Plausible Concept Origin : eShop
Genre : Strategy / Action Title ID : 0100E98006F22800
Date : January 2019 Format : 07x50MB / NSP
Summary
Your home is under attack. The king is dead at the hands of Viking
invaders. Hope is a distant glimmer in the fog, fading fast with
every passing moment. As you rise to take your father's place as
ruler, it will fall to you to stage your defenses. But make no
mistake - this is no fight for victory, but a desperate grasp for
survival.
Bad North is a charming but brutal real-time tactics roguelite.
Defend your idyllic island kingdom against a horde of Viking
invaders, as you lead the desperate exodus of your people. Command
your loyal subjects to take full tactical advantage of the unique
shape of each island. Everything is at stake: fail, and watch the
blood of your subjects stain the ground red.
It's charmingly brutal, with beautiful procedurally-generated
islands and adorable soldiers juxtaposed against the blood-stained
realities of war. You control the broad strokes of the battle,
giving high level commands to your soldiers who try their best to
carry them out in the heat of the moment. It's accessibly deep,
with simple player inputs masking a dynamic combat simulation that
make it inviting to new players while challenging veterans.
Keep fighting, warriors. Not for power or riches or glory, but for
hope of peace to come once again in the harsh lands of the Bad
North.
Languages: Chinese, Dutch, English, French, German, Italian,
Japanese, Korean, Portuguese, Russian and Spanish.
Update/Patch Notes: v1.05 (v327680).
The new Update includes balance adjustments, adds in features,
improves performance, and fixes bugs.
Balance
Plunge can now drop from a height of 2 at upgrade level 1 and 2
Slight buff to archers
Replenish can begin before all units make it to the house, if
some are delayed
Fixes progression blocker if commander is stunlocked
Early game enemy types appear a little sooner
Features
Easy Difficulty mode
Keyboard remapping
Gamepad layout cheatsheets
Loadout / Deployment order is retained from turn to turn
Game will detect if you trap yourself on the campaign map and
trigger a game over
Performance
Improved Island Generation so failures are less likely
Should reduce the chance of having islands stuck under the fog
Improved some framerate spikes due to garbage collection
Bug Fixes
Possible fix for game sometimes hanging at start
Fix for archers sometimes shooting through cave walls
Fixed issues where units would occasionally stick on each other
Fix for potential progression blocker if some soldiers made it
into a house but the commander gets stunlocked on their way there
Fix for squads occasionally forgetting to follow their commander
back out of a house
Improved handling of corrupted campaign save files
Fix for units being invisible on some Mac Graphics APIs
Fix for commander flags getting stuck on houses
Cycling through squads will show godrays, indicating the selected
squad
Fleeing archers will be able to shoot from the ship before their
commander arrives
Fix for the squad destination marker sometimes becoming invisible
Polish
Miscellaneous UI polish
On Switch, there is a lovely sound when you return to the game
from home screen
Squads will now exit the house and pretend they were helping, if
they were replenishing when the battle was won
Corpses get highlighted like grass
Flee will popup an icon once the ship is considered fully fled
(50% to the fog)
Sparklier snow
Greets
Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia
Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox
Quartex . Quasar . Rising Sun . Squire . Triforce . Venom
SUXXORS - Certified! Since 2003.