P R O U D L Y P R E S E N T S -
Title : Dragon Ball FighterZ (Update v1.14)
Publisher : Bandai Namco Platform : Nintendo Switch
Developer : Arc System Works Origin : eShop
Genre : Strategy / Party Title ID : 0100A250097F0800
Date : January 2019 Size : 47x50MB / NSP
Summary
True Power Knows No Limits!
DRAGON BALL FighterZ is born from what makes the DRAGON BALL series
so loved and famous: endless spectacular fights with its
all-powerful fighters.
Partnering with Arc System Works, DRAGON BALL FighterZ maximizes
high end Anime graphics and brings easy to learn but difficult to
master fighting gameplay.
Update/Patch Notes: v1.14 (v196608)
Bandai Namco and Arc System Works have prepared a new update for
Dragon Ball FighterZ ahead of new DLC characters coming to the
game. We have the full patch notes below, which involve a variety
of adjustments.
New DLC Fighters added in Season Pass 2: Jiren and Videl (out now)
Already known to come: Broly (DBS) and Gogeta (SSGSS) others TBA.
HEALTH RECOVERY UPON TAKING DAMAGE:
Reduce the amount of recoverable health when damaged. (Excluding
invincible moves).
KI GAUGE:
Decrease the amount of Ki Gauge gained when receiving damage from
Super Attacks and Meteor Attacks, and increase the amount of Ki
Gauge gained when receiving damage from other attacks.
For a short period of time after using the Ki Gauge, the overall
amount of Ki Gauge gained is now reduced.
MID-AIR SMASH ATTACK:
When the condition for a camera change is met, the camera effect
will occur regardless of the height of the character's position
now.
INVINCIBLE SPECIAL MOVES:
Z Assist and Ultimate Z Change will now be unusable during
Invincible Special Moves aside from when it hits.
POWERED-UP SPECIAL MOVE:
Reduce the amount of Recoverable Health when receiving damage
from Power-up Special Moves. (Excluding invincible moves).
SUPER ATTACK:
Reduce the amount of damage dealt when a move other than Ultimate
Z Change connects after a Super Attack hits. - It is now easier to
successfully connect Ultimate Z Change after Super Attacks.
ALL METEOR ATTACKS: - Increased the minimum damage of all Meteor
Attacks.
SPARKING!: - Sparking! can now be used while blocking. (Includes
blocking in mid-air).
While Sparking! is active, reduce the amount of recoverable
health of the opponent when damage is dealt to them. (Excluding
invincible moves).
Increased the start up frames of Sparking! aside from when
cancelled from an attack.
VANISH MOVE:
Camera change is easier to occur when cancelled from an attack.
Z-REFLECT:
You will be invincible to the opponent's Sparking! activation
after a successful Z-Reflect against an opponent's attack.
ALL THROW MOVES, DRAGON RUSH:
Specific throw moves and Dragon Rush cannot connect more than
once within a combo.
DRAGON RUSH:
Decreased the amount of Ki gauge gained and damage dealt.
After a Dragon Rush during mid-combo, camera change will not
occur for subsequent hits.
MID-AIR DRAGON RUSH:
The opponent will ground slide after a mid-air Dragon Rush during
a combo.
GUARD CANCEL CHANGE:
Invincible state will now last until coming into contact or in
close vicinity with the opponent.
Increased the recovery frames and landing recovery frames when
blocked.
GROUND BACKSTEP:
Increase the distance travelled.
SHENRON (REVIVE ALLIES):
Increased the health of the revived ally.
SHENRON (MAKE ME IMMORTAL):
Increased the health recovery rate.
GROUND RECOVERY:
Reduced the collision from mid-air opponent.
DELAYED GROUND RECOVERY:
Until completely down, you will now be able to perform the
different ground recovery options.
DRAMATIC FINISH:
Vanish Move will also trigger Dramatic Finish now.
Greets
Abstrakt - Capital - Caravan - Dual Crew Shining - Eurasia - Legacy
Lightforce - Menace - Mode 7 - Nightfall - Oldskool - Paradox
Quartex - Quasar - Rising Sun - Squire - Triforce - Venom
SUXXORS - True Power Knows No Limits! Since 2003.