PRELUDE PROUDLY PRESENTS Fallout.4.iNTERNAL.READ.NFO.Update.v1.22.PS4-PRELUDE Size ...................: 4.07GB Platform ...............: PS4 Title ID ...............: CUSA-02961 Release Date ...........: 31-10-2018 Region .................: Europe Format .................: PKG IGN Score ..............: Amazing (9.5) Genre ..................: Role-Playing Game Language ...............: English Firmware ...............: 4.00 Audio ..................: EN Subtitles ..............: EN Files ..................: 41 x 100MB Version ................: 1.22 Year ...................: 2015 PRO Enhanced ...........: Yes PSN Required ...........: No VR Support .............: No Developer ..............: Bethesda Game Studios Source .................: PSN Update Publisher ..............: Bethesda Softworks Url ....................: tinyurl.com/fallout4pre Description Update / Patch v1.16 - For our latest patch notes, please visit https://bethesda.net/en/devnotes Update / Patch v1.14 New Features - PlayStation 4 Pro Enhancements. Fixes - Added number of ratings to Mods carousel. - Added time filters to Highest Rated and Most Favorited. - Added Mod Dependencies in Mod Details. - Added Number of Favorites in Mod Details. Update / Patch v1.13 - Minor Update. Update / Patch v1.12 - Minor Update. Update / Patch v1.11 New Features - Added Mods support. Fixes - General optimizations and stability improvements. - Fixed an issue in which some sound effects would not persist after reloading in an area. - Resolved an occasional crash when exiting to the Main Menu, and trying to start a New Game. - A Sentry Bot firing dual Gatling Lasers will no longer cause the audio to cut out. Update / Patch v1.10 Fixes - Resolves an issue in which the monorail will not continue moving, after loading into the Nuka-World world space. Update / Patch v1.09 New Features - Support for Nuka-World. - New store art type for Workshop settlements. - Ability to delete Add Ons without doing a full uninstall. Fixes - General optimization and stability improvements. - Jun and Marcy Long are no longer essential after completing "Sanctuary". - Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood. - Improvements to accuracy and control with picking up and placing objects. (not Workshop mode) - Grenades and molotov cocktails can now be used with the Junk Mortar. (Contraptions) - Fixed issue with companions unequipping clothing when fast traveling with player. - Fixed an issue with player animations not loading properly after reloading a saved game. - Fixed issue where certain dog armors would not equip properly on Dogmeat. - Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly. - Fixed a crash related to investing in a store while trading. - Fixed issue where "Quartermastery" would send player to erroneous locations. - Fixed performance issues related to dropping certain weapons. - Fixed an issue where melee weapon would not load properly after dying and reloading the save. - Fixed a rare issue where Sturges and Mama Murphy would stop moving. - Fixed snapping issue with Surgery Center in Workshop mode. - Fixed an issue with falling through moving platforms when pausing the game. - Fixed rare performance issue when equipping certain items in Pip-Boy. Update / Patch v1.08 New Features - Exiting to the Main Menu will now create an ExitSave. In Survival difficulty, the ExitSave will delete itself after you load it. - New Add On specific icons in Workshop mode. Fixes - General stability and performance improvements. - Fixed a crash related to targeting an enemy weapon while in VATS. - Fixed an issue where a Companion would become stuck walking and unable to run. - Fixed issue in "Mankind Redefined" to prevent the player from getting stuck in elevators while in Mass Fusion Building. - In "Boston After Dark" quest now completes properly when waiting for Old Man Stockton. - Fixed occasional issue where player would become permanently invisible. - Dead settlers can no longer be commanded or assigned to supply lines. - Fixed issue where deleting saved games would cause other saves to disappear. Update / Patch v1.07 - Support for future DLC. - General stability improvements. Update / Patch v1.06 New Features - New Survival difficulty. - Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. Get detailed information on Bethesda.net. - Characters set to Survival difficulty appear under their own Character Selection filter. - Third person camera movement improvements when player is close up against walls and other objects. Fixes - General stability and performance improvements. - Fixed rare crash related to reloading a save that relies on Automatron. - Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu. - Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench. - Fixed issue with Ada not properly traveling to an assigned settlement. - Robots can now be assigned as settlement vendors. - Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest. - In "Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute. - Fixed distance check with Robotics Expert perk. - While in Workshop mode, if the Jump button is remapped, the Triangle button can still be used to jump. - Ability to delete downloadable content via the Add Ons menu. - Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest. - During "The Nuclear Option" fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression. - Fixed issue where Workshop placed light bulbs would occasionally not light properly. Update / Patch v1.04 New Features - Support for Add Ons. Additional art pieces added to Workshop: - Super Mutant clutter including meat totems, meat bags and meat cart. - Raider clutter including raider poles, cages and tents. - Abstract and portrait paintings. - Variety of new signs. - More metal and wood doors variants. Fixes - General stability and performance improvements. - During "Getting a Clue" Kellogg's desk will remain a working container. - During "Rocket's Red Glare" fixed an issue where companions could not be dismissed after completing the quest. - Fixed an issue with Kremvh's Tooth quest item not spawning properly. - Settlements under attack will display updated message with the results of the attack if player does not respond. - Fixed an issue with screen effects not clearing away properly after using a scope. - Fixed an issue with trying to spring while in third person with a minigun equipped. - Rank 4 of Demolition Expert perk now properly increases the area effect of explosives. - The Scrounger perk now includes additional common ammo types. - Fixed an issue where Calvin Whitaker would disappear in Vault 81. - Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus. - Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly. - Fixed an issue with key cards not spawning correctly in Vault 75. - Fixed an issue where enemies would stop spawning during "Airship Down". - Being in first person power armor and quickly switching weapons will no longer cause the Pip Boy to be stuck. - Fixed a issue with the autosave counter getting incorrectly reset. - Fixed issue that would cause the Pip Boy menu to turn invisible while swimming. - Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item. - Fixed issue with where exiting workbenches would cause third person to stop working properly. - The Scribe can now be assigned consecutive settlements properly. - Fixed issue with duplicating scraps shipments. - Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row. - Fixed issue with the quicksave and autosave message persisting through loading screens. - Fixed an issue with loading save with a placed object in water not properly floating. Update / Patch v1.03 New Features - Added status menu for settlers in your settlements. - Added ability to rotate an object you are holding with leftight triggers and pressing down on left thumbstick lets you switch the rotating axis. Gameplay Fixes - General memory and stability improvements. - Improved performance when looking through a scope. - Fixed issue where player could warp to a different location when aiming. - Companions can no longer get stuck with radiation poisoning. - Fixed an issue where Vault 81 residents would not dismember correctly. - Big Leagues perk now displays calculated damage correctly. - Fixed issue with third person camera not displaying properly after exiting certain crafting stations. - Fixed an issue where subtitles would occasionally not update properly. - Effects will properly be removed on companions when items were unequipped. - Killshot perk now calculates properly. - Fixed an issue with NPCs getting stuck in power armor. - Fixed a rare issue with companions getting stuck in down state. - Second rank of Aquaboy now calculates properly. - Fixed an issue with resistance not always lowering the damage correctly when added by mods. - Fixed issue with player becoming dismembered while still alive. - Robotics expert is now usable in combat. - Stimpaks can now be used on Curie after the transformation. - Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked. Quest Fixes - Fixed an issue with "Taking Independence" where the minuteman remaining from the battle against the Mirelurk Queen would not gather in the Castle. - Fixed an issue where invulnerable characters would get stuck in combat. - Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest. - Fixed an issue where Synths could attack the Castle while the player was friends with the Institute. - Fixed an issue with killing a caravan leaving a quest open. - Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed. - Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover". - Fixed an issue where the player could get stuck exiting the cryopod. - Fixed an issue where the player could no longer get Preston as a companion. - In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad. - Fixed an issue with Minutemen quests repeating improperly. - Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel. - After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest. - Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze. - During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114. - In "Confidence Man," Bull and Gouger can now be killed. - During "Taking Indepdence," fixed an issue that would prevent the radio transmitter from powering up. - In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly. - Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly. Workshop Fixes - Fixed a bug that would cause settler counts to appear incorrectly. - Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population. - Improvements to snapping pieces together while in Workshop mode. - Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed. - Player can now build workbenches in their Diamond City house. - Building wires no longer uses up copper. - Fixed issue with certain settlement attacks not generating properly. - Fixed an issue with settlement happiness calculations. - Settlers assigned to weapons stand will now stand next to it. - Diamond City house now shows provided power. - Repairing items will now correctly consume resources. - Fixed an issue where companion would ignore commands at workshop locations. - Fixed an issue with crops appearing destroyed after saving and reloading. Update / Patch v1.02 Fixes - General memory and stability improvements. - Performance improvements inside the Corvega Assembly Plant. - Optimizations to skinned decal rendering. - Fix issue with player becoming stuck in terminals. - Fixed issue where equipped weapons become locked after completing Reunions. - Fixed issue with "When Freedom Calls" where the quest would not complete. - During "Confidence Man" fixed issue where player's health would continuously regenerate. - Fixed crash related to jumping into water and reloading saved games. Update / Patch v1.01 - Some last changes and optimizations for launch day. Errata Once again MarvTM failed to provide the correct information about another release, 'Fallout.4.EUR.CFW.405.PS4-MarvTM' is not the European version of the game, follow's the correct information: Region: - United States (CUSA-02557) Notes READ.NFO: Our release is the REAL European version of the game and brings the game update missing in MarvTM release, enjoy it! Requires 'Fallout.4.iNTERNAL.READ.NFO.PS4-PRELUDE' installation. In order to play this game you will need: 1. A PS4 with Firmware 4.05, 4.55 or 5.05. 2. A computer running the PS4 Exploit Host: https://github.com/Al-Azif/ps4-exploit-host/releases IF YOU LIKE THIS GAME, BUY IT!!! Installation 1. Format your USB drive to exFAT file system. 2. Copy the .pkg file to the root of your USB drive. 3. Plug your USB drive to one of the USB ports of your PS4. 4. On your PS4, go to 'Settings' => 'User's Guide/Helpful Info' => 'User's Guide'. 5. The exploit selection should appear, start one of the HEN exploits. 6. Go to 'Debug Settings' => 'Game' => 'Package Installer' and install .pkg file. 7. Start the game and... 8. Enjoy it!!! \o_ PRELUDE -- TEAM _o/
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