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P r o u d l y P r e s e n t s
Title : Mortal Kombat 11 (Update v1.0.5)
Publisher : WB Games Platform : Nintendo Switch
Developer : Shiver Ent./NetherRealm Origin : eShop
Genre : Fighting Title ID : 0100F2200C984800
Date : May 2019 Format : 88x300MB / NSP
R e l e a s e N o t e s
Mortal Kombat 11 is the latest installment in the critically
acclaimed franchise, providing a deeper and more personalized
experience than ever before. The all new Custom Character
Variations give you unprecedented control of your fighters to make
them your own. Featuring a roster of new and returning Klassic
Fighters, Mortal Kombat's best-in-class cinematic story mode
continues the epic saga over 25 years in the making. Players take
on the role of a variety of past and present characters in a
time-bending new narrative that pits Raiden against Kronika, the
Keeper of Time. Packed to the brim with multiple modes, including
the Towers of Time, allowing players to test their skills through
various challenges, providing more ways than ever to continue the
Mortal Kombat 11 experience.
Languages: English, French, Italian, German, Spanish and
Portuguese.
Update/Patch Notes: v1.0.5 (v327680) - Firmware: 8.0.1 Masterkey: 7
Mandatory Update to fully play the entire game!
A new update has gone live for the Switch version of Mortal Kombat
11. It includes gameplay adjustments, Krypt improvements, and
character adjustments.
Below are the full patch notes:
General Gameplay Adjustments.
Move list corrections.
Improvements to AI logic.
Fixed several rare online desync causes.
Fixed several Brutalities having incorrect requirements or issues
with the description.
Kombat Kard Match Replays when being played in fast forward will
no longer sometimes have visual issues.
The game's version number is now displayed in the Tournament Mode
Fighter Select screen.
The camera will no longer sometimes improperly follow the
characters briefly when a Delayed Getup is used after certain
attacks.
Practice Mode will no longer become unresponsive when changing a
character's variation while the AI Enemy Type was set to Record.
All Krushing Blows in Kombo Attack Strings that use the Throw /
Front Punch+Front Kick input will now correctly allow either input
to be used while Krushing Blow Held Check is on.
Fixed a rare issue when winning a round which could cause the
character to visually turn around multiple times before playing
their End of Round Taunt.
Slight adjustment to hit pause visuals when a character blocks an
attack.
Adjusted throw vulnerable states to remove a 2 frame window when
recovering from a block for regular throws and a 1 frame window for
special move grabs.
Control no longer returns to the player while AI Fighter is
active if the winning opponent performs a Mercy.
Fixed some high attacks and high throws not meeting the
conditions for Uppercut Krushing Blows.
You can no longer get the wrong Skin to appear on Fighter
Select's Variation select UI with specific timing.
When playing on a guest account you can now enter Kustomize in
the Main Menu (I think you could already do this on Switch).
Fixed some rare instances of audio quips playing at incorrect
times.
Fixed several moves having an incorrect punish window which
resulted in a kounter instead of punish.
Corrected some Flawless Block attacks having unintended frame
data differences when used as a Getup Attack. The following were
adjusted to make them function the same. Cassie (Up+Back Punch),
Erron Black (Up+Front Kick), Kotal (Up+Back Punch & Up+Front Kick),
Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch).
Added Russian language support.
Added Simplified Chinese language support.
Competitive Mode Variations are now always accessible in Practice
Mode under Practice Options P1/P2 Variation as T-I & T-II.
Fixed several incorrect Demos in tutorial lessons.
Krypt:
Kronika chests will no longer rarely spawn in an inaccessible
location.
Fixed a visual issue with Descendant of Apep's belt.
Fixed rare issue that could result in the Elder God Puzzle
becoming stuck in an unsolvable state.
Added a run button hint.
Special chests that cost 80,000 and 250,000 coins on initial
opening will no longer have that price when refreshed.
The Descendant of Apep will no longer sometimes become stuck in
the Torture Halls.
Fixed a bug that could cause The Armory Door to sometimes be
closed.
Fixed some rare UI visual issues when a consumable timer runs
out.
Soul Shrine related to Shinnok's Amulet had its price decreased,
from 10,000 soul to 1,000 souls.
Fixed rare issue where The One Being door would remain locked
after placing all 3 gems.
Tutorial:
Fixed several incorrect Demos in tutorial lessons.
Corrected various text issues in tutorial lessons.
Added additional tips to the Basic Tutorial.
Changed the character in the Kombo Limitations and Pressure
Defense Lessons, making some tasks easier to perform.
Adjusted some player starting positions in the Grounded Neutral
lesson.
Fixed an issue that could prevent progression in the Hit
Confirming lesson if the player viewed the Demo at specific timing.
Towers of Time.
Players will no longer be removed from the Tower of Time portal
if they expire while being played.
Fixed some modifiers' visual effects appearing during Krushing
Blow or Fatal Blow cinematics.
Fixed some modifiers having lingering effects in certain rare
situations.
Changed input to exit the game during a Group Battle.
Fatal Blow UI will no longer sometimes not update correctly
during Group Battles.
Endurance Fights should now award Flawless Victory correctly.
Improved gameplay performance when using some modifiers.
Stage Specific Adjustments.
Cyber Lin Kuei Assembly - Fixed issue with Ice Bomb causing
opponent to be grounded while visually in the air under certain
circumstances.
Character Specific Adjustments.
Baraka - His Throw Krushing Blow requirements no longer sometimes
reset after he escapes an opponent's throw.
Baraka - Landing a Back Throw Krushing Blow will no longer allow
a Forward Throw Krushing Blow to be done without a failed Throw
Escape.
Cassie Cage - Fatal Blow is no longer throw immune during some of
its startup frames while still on the ground.
Cassie Cage - Flying Glow Kick now requires the correct button to
be held when Krushing Blow held check is enabled.
Cetrion - Fixed Getup Attack/Flawless Block Attack Up+2 not being
immune to air attacks/throws.
Cetrion - Getup Attack/Flawless Block Attack (Up+Front Kick) now
has the correct visual effect indicating it is invincible.
Cetrion - Tendril Pull will no longer sometimes appear behind
Cetrion in certain circumstances.
Cetrion - Rock objects are now properly handled when Cetrion is
interrupted out of her throws.
Cetrion - Fixed unintended sound effects sometimes playing when
Cetrion's throws are escaped.
Cetrion - Throws that are escaped no longer count towards the
requirement of Splitting Apart Brutality.
D'Vorah - Mother Bug will no longer sometimes changes back to
default colors after it has died.
D'Vorah - Widow's Kiss when Amplified will no longer leave
webbing on the opponent when it is interrupted with specific
timing.
Erron Black - Corrected facial animation to opponent when they
are hit by his Towards Throw.
Erron Black - Adjusted the long wait time after his Fatal Blow
hits before both players get control of their characters. Frame
data is unchanged.
Frost - Getup Attack/Flawless Block Attack (Up+Back Punch) is now
correctly immune to jumping attacks & throws, deals 5 damage (from
9) and plays the correct visual effect.
Frost - Getup Attack/Flawless Block Attack (Up+Front Kick) now
plays the correct visual effect.
Frost - Cryogenic Crown will no longer sometimes go in the wrong
direction after performing a cross-up jump attack.
Frost - Fatal Blow is no longer throw immune during some of its
startup & active frames.
Geras - Gauntlet of the Ages will no longer retaining its charge
level after hitting with Uppercut (Down+Back Punch) or Gauntlet of
the Ages Krushing Blows.
Geras - Fixed a bug that could cause Body Buster (Towards Back
Punch) to sometimes alter the opponents facing.
Geras - Fixed bug that allowed Geras to be able to block during
some of the recovery frames of Reverse Time.
Jacqui Briggs - Winning a round with a direct impact hit with
Grenade Launcher will no longer sometimes result in damage of time
continuing into the next round.
Jacqui Briggs - Tech-Dome will no longer have lingering visual
effects when it is interrupted before it activates.
Jacqui Briggs - Fixed some visual issues with Shield Battery Gear
item when Jacqui loses a round in certain circumstances and after
some Fatal Blows have connected.
Jade - Backward Throw can now award FIRST HIT PROPS!
Jax - Heat Up mechanic will now work properly after a Mercy is
performed.
Jax - Heat Missile will no longer auto correct when second heat
missile is fired.
Johnny Cage - Fatal Blow is no longer throw immune during some of
its startup frames.
Johnny Cage - Fatal Blow cinematic is no longer visually
obstructed by certain foreground objects.
Kano - Getup Attack/Flawless Block Attack (Up+Back Punch) being
able to cancel into Fatal Blow for a brief moment during startup.
Kano - Fixed issue with damage over time lingering into next
round if last hit is done with Chemical Burn.
Kollector - Fixed (Air) Bag Bomb sometimes missing visual effects
when it makes contact with the ground.
Kotal Kahn - Fatal Blow cinematic is no longer visually
obstructed by certain foreground objects.
Kotal Kahn - Added controller vibration to damage inflicted by
Tonatiuh Beam.
Kung Lao - Kung Lao is no longer able to exit the boundary of the
arena while teleporting under certain circumstances.
Liu Kang - Dragon Parry is no longer throw immune during some of
its recovery frames.
Liu Kang - Energy Parry while Dragon Fire is active will no
longer caused a parry to trigger erroneously in rare circumstances.
Liu Kang - Energy Parry can no longer create multiple projectiles
from one single successful parry while Dragon Fire is active.
Liu Kang - Fixed an issue with Bicycle Kick visual effects
sometimes being misaligned.
Noob - The Shadow Clone can no longer become attached to the
opponent when Shadow Tackle is interrupted during certain
circumstances.
Noob - Fixed a visual issue with the Shadow Clone after the For
The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow
cinematic.
Raiden - Lightning Bolt no longer auto corrects when amplified.
Raiden - Lightning Storm will no longer sometimes cause issues
with the game camera after a practice reset.
Scorpion - Spine Ripper Brutality no longer takes priority over a
successful throw escape.
Skarlet - Blood Tentacle is no longer throw immune during some of
its startup & active frames.
Sonya - K.A.T. Turret will no longer sometimes disappear when
opponent is defeated by K.A.T. Tantrum.
Sub-Zero - Fixed a bug preventing an opponents from being able to
Breakaway after being hit by Rising Ice.
Sub-Zero - Fixed rare issue that could cause Sub-Zero to become
invisible after Frozen Over End of Round Taunt.
Sub-Zero - Fixed an issue with Slide Amplify visual effects
sometimes being misaligned.
Shao Kahn - Fixed a bug preventing an opponents from being able
to Breakaway after being hit by Shoulder Charger Amplify.
Shao Kahn - Fixed issue causing D1 and F3 to be set as low parry
vulnerable instead of high parry vulnerable.
Shao Kahn - Fixed Fatal Blow cinematic being visually obstructed
by certain foreground objects.
G r e e t i n g s
Abstrakt . Anthrox . Capital . Caravan . Complex
Dual Crew Shining . Duplex . Echelon . Eurasia . Kalisto . Legacy
Lightforce . Menace . Miracle . Mode 7 . Money . Mystic . Napalm
Nightfall . Oldskool . Paradox . Premiere . Project X . Protocol
Quartex . Quasar . Rising Sun . Scoopex . Sneakers . Triforce
VENOM - Flawless Victory! Since 2001.