karl*
P r o u d l y P r e s e n t s
Title : Fantasy Strike (Update v17874)
Publisher : Sirlin Games Platform : Nintendo Switch
Developer : Sirlin Games Origin : eShop
Genre : Fighting Title ID : 0100944003820800
Date : September 2019 Format : 13x50MB / NSP
R e l e a s e N o t e s
Fantasy Strike is a colorful fighting game where fantasy meets
martial arts. It focuses on depth and strategy rather than
difficult execution. It's designed for tournament play, but also to
welcome you to the genre if you haven't played other fighting games
before. Online play uses the excellent GGPO networking technology.
Includes several single player modes.
Languages: English, French, Spanish and Japanese.
Update/Patch Notes: v17874 (v393216) - Firmware: 8.1.0 / Mkey 7.0.
This month, we have lots of bug fixes for you, all aimed at
making things work even more smoothly. There is a new feature for
music that allows you to sit in silence in the menus while
waiting for an online match, but then still have music when you
actually play. Also, Setsuki has one balance change, that fixes
an accidentally-too-good thing about her air C (Flying Fox) that
she's had for the last few months
ONLINE
If your Master Rank changes when the tournament ends, the score
screen now shows the change correctly. It used to wrongly show
your same rank on this screen only (and update everywhere else)
if your rank changed
After spectating a ranked match, you now correctly see your own
player data on various UI screens such as the rank shown in the
online play menu. Before, you'd wrongly see the data of the
player you previously spectated
Now we actually show the correct player names on the character
roulette screen when spectating a friend match involving a team
battle
In the rematch menu for casual online matches, if you choose
"Next opponent", your opponent now immediately moves on, rather
than waiting for the full 10 second countdown to finish. We now
realize this bug has been happening for the last 10 months. Now
fixed
[Switch] Fixed a serious bug accidentally introduced last patch
that occurred when playing a second (or more) ranked match per
session. When you did, the character roulette screen would
sometimes suddenly send you to the main menu, ending the match,
or perhaps send you to a black screen forever if your opponent
suffered the "sent to main menu" bug. (Note, this was hotfixed
already on Steam/PS4, but Nintendo Switch patches take up to 20
days for approval so for that period of time, the Switch version
had this serious problem. Thankfully Valve and Sony allow for
immediate patches.)
When your previously-sent challenge gets accepted right after you
would start a casual online or ranked online game, during the
short "Here comes a new challenger" animation, we now drop the
challenge and continue with your queued online match. The queued
match got there first. This fixes you getting stuck in a black
screen, your casual online opponent having their online match
interrupted as it starts, and your friend match opponent being
set in a silent bad state where mysterious bad things happen
MISC
New music option. In addition to music on or off, there is now
"gameplay only". When this is set, there will not be music in the
menus, but there will be music in gameplay. An example use of
this is idling (in silence) in the menus while you wait for an
online match, while getting to hear music during your actual
match
Setsuki's air C (Flying Fox) has a little more upward force. This
fixes an issue accidentally introduced many months ago that
allowed Setsuki to do air C towards the opponent, let it finish,
then do it again (the same direction) and be so low that she
cancelled the rest of the move by landing and ended up at +12 on
block. In much older builds, she would pull up at the end which
made her unsafe, rather than land instantly. This change restores
it to more like it was meant to be. Note that if you want to make
the opponent block air C, then have a lot of frame advantage, you
still can. Just do air C -> A (divekick). But this sequence
triggers only one point of flashing block damage (from the air
C), rather than two (from air C x 2). Alternatively, you can
STILL do air C -> air C and end up at frame advantage, but only
if you do it from a precise, far away distance or if you do it
from close on the way down from a jump. Either way, you can no
longer repeat that sequence as a lockdown
Fixed a bug with the tutorial dummies in the section about
combos. When you press B to combo a projectile into them, if you
happened to hold B for a certain number of frames, the dummy
would have no hitbox and the projectile would pass through. Rare
because of the specific timing involved, but now fixed
Fixed buggy controls for the top-right menu when on the 1p
character select screen (e.g. Arcade Mode's character select)
[Steam] Fixed a bug on the friends list screen where dropdown
menus could appear partially off screen at certain resolution
settings
[Switch] When using detached joycons, pressing the analog stick
in no longer calls the Friends screen
[Steam] Fixed a category of bad states when you use a secondary
monitor and attempt to use a fullscreen resolution that's not
supported for that monitor. (Instead of getting stuck in a loop
of either refreshing the list of resolutions every frame (merely
breaks the resolution dropdown UI), or remembering an incorrect
resolution for next launch, or actually setting an incorrect
resolution every frame (disaster!), the game now accepts the
resulting lower resolution than what it attempted to set.)
Fixed a memory leak with arcade mode. This particular issue also
caused the game to crash if the leak happened, then you later
entered arcade mode again
Fixed a crash that could happen when DeGrey's ghost deals block
damage that wins the round (meaning, when the opponent loses
their last hit point to this block damage)
Fixed a camera bug introduced last patch where the camera would
not scroll up enough when both characters jumped. Now reverted to
how it always was
Fixed a camera bug introduced last patch having to do with moves
that briefly lock the camera in place. This issue was barely
noticeable in most cases, except for Setsuki's B ninjaport
kick/throw, where the camera issue was very noticeable and buggy
(too jerky)
G r e e t i n g s
Abstrakt . Anthrox . Capital . Caravan . Complex
Dual Crew Shining . Duplex . Echelon . Eurasia . Kalisto . Legacy
Lightforce . Menace . Miracle . Mode 7 . Money . Mystic . Napalm
Nightfall . Oldskool . Paradox . Premiere . Project X . Protocol
Quartex . Quasar . Rising Sun . Scoopex . Sneakers . Triforce
VENOM - Fighting with strategy! Since 2001.