karl*
P r o u d l y P r e s e n t s
Title : Wolfenstein: Youngblood (Update v1.3)
Publisher : Bethesda Softworks Platform : Nintendo Switch
Developer : MachineGames Origin : eShop
Genre : First-Person / Action Title ID : 01003BD00CAAE800
Date : September 2019 Format : 68x50MB / NSP
R e l e a s e N o t e s
Nineteen years after the events of Wolfenstein II, BJ Blazckowicz
has disappeared after a mission into Nazi-occupied Paris. Now,
after years of training from their battle-hardened father, BJ's
twin daughters, Jess and Soph Blazkowicz, are forced into action.
Team up with a friend or play alone. Level up, explore, and
complete missions to unlock new abilities, weapons, gadgets,
cosmetics, and more to complement your playstyle and customize your
appearance.
Wolfenstein: Youngblood features the most open-ended Wolfenstein
experience to date. From a new base of operations located deep in
the heart of the Paris catacombs, plan how and when to attack and
dismantle the Nazi regime.
Languages: English, French, Italian, Spanish, Russian, Korean and
Chinese.
Notes: If you are on FW 8.1.0 or lower (Masterkey 7) use your
favorite installer to ignore the FW requirement / or the latest CFW
version of your liking that supports FW 9.0.0.
Update/Patch Notes: v1.3 (v196608) - Firmware: 9.0.0 / Mkey 7.0.
Patch Highlights
Adjusted difficulty of all boss fights
Enemies can now have their health bars toggled on or off in the
Options menu. (This does not turn off armor types.)
Took a variety of actions to reduce the feeling of enemy "bullet
sponginess"
An amount of ammo for basic weapons is now replenished after a
player respawns
Added more special weapon ammo throughout more difficult areas
Added duplicate tutorial laptops to the game to make 100%
completion more attainable
Fixed an issue that could cause some enemies in certain areas to
spawn prematurely
Increased the speed of switching between certain weapons to make
it easier to adapt to enemy armor types
Bug fixes
Client players can now explode Host player DKW charges by
shooting them
A data tape required to complete the Silent Outpost mission could
go missing, preventing completion of the mission. This tape will
now appear correctly for all players
Equalized damage modifiers for all weapon classes and upgrades
for Host and Client players. Previously a bug could cause one
player to do a lot more damage with certain weapon types and
upgrades
The "available unlocks" and message could play despite there
being active enemies. This will no longer occur
Fixed a variety of timing bugs with completion events that could
cause progression not to be saved in certain circumstances
Co-op levers will now work much more reliably when playing solo
Improved sister AI so that she gets out of the way of large
enemies more often and improved ability to successfully heal the
player when they are downed
Balance changes
Tutorials not collected by players in Paris Streets sections 1 or
2 will now be present in Paris Streets section 3. This will allow
players to backtrack from later sections of the game in order to
get tutorials that count towards game completion percentage
Added checkpoints to all Tower mission and Tower Guardian fights.
Note that returning to the towers after completing the main
missions will not have checkpoints
Players who expend all lives and reset to the latest checkpoint
will now find their base weapons refilled to at least 50% of ammo
capacity. This will function with all ammo modifier skills and
upgrades but does not affect special or heavy weapons
Additional special weapon ammo has been added to all boss and
guardian fights
We have doubled the amount of damage done to armored enemies by
the incorrect weapon type. This will result in enemies feeling
much less absorptive of damage when the player has the wrong
weapon equipped. We still highly encourage players to spend their
silver to upgrade a variety of weapon types so as to maximize
damage to tough enemies
General Winkler has had his health lowered to be more in line
with the difficulty of the Zeppelin level
The Bombdog damage has been slightly lowered
The base Shotgun, Autopistol, and SMG damage output has been
increased to bring them in line with other basic weapons
Tower Gate Guardians have had their level lowered in all
Districts to better reflect the level of enemies inside the
Towers. The Towers are still intended to be played by players
level 20 or higher
Added the ability to toggle "iron sights" on/off. This option can
be found in the Controls menu
Added the option to turn off enemy health bars to the Gameplay
options. Note that this will not turn off armor barriers or enemy
level, so we recommend players have a high degree of familiarity
with enemies before turning health bars off
Added more than 20 additional duplicate tutorials to the
Districts to allow for easier game completion as well as better
coverage for new players
Added a unique icon for Tutorial Computers when player has the
correct Secrets Collector upgrade
Lowered Lothar's healthpoints during the "Penthouse" stage of the
boss
Made a variety of changes to Lothar's accuracy and damage during
his final stage
Added an alarm and audio cue for the 4th Reich jet planes during
the Lothar fight to give players more of a chance to dodge or
shoot down the planes
Reduced the number of missiles during the Lothar flight stage
G r e e t i n g s
Abstrakt . Anthrox . Capital . Caravan . Complex
Dual Crew Shining . Duplex . Echelon . Eurasia . Kalisto . Legacy
Lightforce . Menace . Miracle . Mode 7 . Money . Mystic . Napalm
Nightfall . Oldskool . Paradox . Premiere . Project X . Protocol
Quartex . Quasar . Rising Sun . Scoopex . Sneakers . Triforce
VENOM - Still young! Since 2001.