PRELUDE PROUDLY PRESENTS
Nex.Machina.UPDATE.v1.06.PS4-PRELUDE
SiZE ..............: 1.02GB PLATFORM ..........: PS4
TiTLE iD ..........: CUSA-05588 RELEASE DATE ......: 18-09-2019
REGiON ............: United States FORMAT ............: PKG
iGN SCORE .........: Great (8.0) GENRE .............: Action / Shooter
LANGUAGE ..........: Multi FiRMWARE ..........: 5.01
AUDiO .............: EN SUBTiTLES .........: EN,DE,ES,FR,IT,JA,KO,PL,PT,RU,TK,ZH
FiLES .............: 21 x 50MB VERSiON ...........: 1.06
YEAR ..............: 2017 PRO ENHANCED ......: Yes
PSN REQUiRED ......: No VR SUPPORT ........: No
DEVELOPER .........: Housemarque SOURCE ............: PSN Update
PUBLiSHER .........: Housemarque URL ...............: tinyurl.com/nexmachinapre
DESCRiPTiON
UPDATE / PATCH v1.06
- Added Japanese translation
- Added Korean translation
- Added Simplified Chinese translation
- Added Traditional Chinese translation
- Fixed Harvester Feats
UPDATE / PATCH v1.05
Audio
- Fixed audio issue where audio effects might stop working completely
Replays
- Fixed replays when watching multiple replays in a row
Online Arena
- Fixed challenge timers
Menu
- Fixed score bar going over it's limits in challenge over screen
- Fixed acquired score when challenge failed as you may get some rank score from it anyway in challenge over screen
- Fixed issue where score bar wasn't showing up correctly when playing for the first time this season in challenge
over screen
- Fixed humans saved in leaderboard entry details view
Localization
- Fixed some minor localization issues to all languages
UPDATE / PATCH v1.04
Engine
- Crash fixes in rare cases
Rendering
- Fixed geometry obstruction in rare cases
Optimizations
- Optimized fluid rendering
Server
- Tweaked communication logic with the server
Difficulty
- Rookie: on final death, player drops all equipped powerups minus one
- Experienced: on final death, player drops all equipped powerups minus one
- Hero: Balanced more
- Hero: Added new gameplay
- Hero: Added shockwaves
- Hero: Disable restarts
- Hero: Player always starts with all powerups
- Hero: Player doesn't drop powerups when dying
- Hero: Changed maximum multiplier to 999
Gameplay
- Added extra speed to tokens gravitating towards player from a large distance
- Fixed tokens getting pushed in the wrong direction when spawned inside a wall
- Fixed special ability tokens not being absorbed during level end sequence
- Fixed invincibility from special abilities (Smartbomb, Powershot etc.) disallowing players to move through dark
beams
- Standardized player weapon damage against environment blocks + special exits to make upgraded shots feel more
consistent (and less grindy)
- Fixed "All Humans Saved" World Complete bonus (awarded when saving all normal + secret humans)
- Fixed "Conqueror" World Complete bonus (awarded when saving all humans + finding everything else in the World)
Player
- Longer invincibility time when respawning
- Added Dash Melee animation
- Buffed Sword
- Small nerf to Smartbomb (recharge time, invincibility time, damage radius)
- Powershot explosion doesn't trigger revenge bullets
Humans
- Added floating animation to humans
Enemies
- Tweaked some enemy collisions
- Fixed Disruptors spawning outside of gameplay area
- Crusher Ranged enemy telegraphs it's attack better now. Difficulty based
- Disable dark beam collisions of Crusher Ranged when its arm is not extended
- Tweaked turret collision radius (slightly larger to make it easier to hit)
- Reduced water bot health on harder difficulties
Yeti Kong Boss
- Destroy Yeti Kong's falling rocks upon boss death
- Destroy Yeti Kong's barrels upon boss death
- Tweaked effects for Yeti Kong
- Tweaked Yeti Kong collisions to match visuals better
Helltron Boss
- Small balancing tweaks
Supreme AI Boss
- Balanced Supreme AI
- Fixed starting position of the enclosing beam attack of Supreme AI
- Fixed camera following during Supreme AI intro sequence
Nex Machina Boss
- Fixed Nex Machina being updated during game over screen
- Fixed Nex Machina lazer eye attack timing
World 2
- Tweaked visual look of the worlds (lighting, adding a bit more assets)
- Tweaked gameplay a bit
World 4
- Level 01 - Fixed being able to burrow into undesired area
- Tweaked visual look of the worlds (lighting, adding a bit more assets)
- Tweaked gameplay a bit
- Level 10 - Fixed an issue where some blocks would remain invisible on the playfield after destruction
World 5
- Tweaked visual look of the worlds (lighting, adding a bit more assets)
- Tweaked gameplay a bit
- Level 14 - Fixed an issue where players could enter a part of the level they weren't supposed to
World 6
- Tweaked visual look of the worlds (lighting, adding a bit more assets)
- Tweaked gameplay a bit
- Level 4 - Fixed an issue where the gameplay flow would freeze sometimes
- Level 15 - Fixed beams abruptly killing the player
HUD
- Remove all power-ups from player at the moment of final death (so they don't show up on HUD before the
continue screen)
- Remapped Dash and Special recharge bar values slightly to match min/max bar visuals correctly
- Keep player hitbox always visible during boss fights
Menu
- Proceed from title screen with any key
Co-op
- Added yellow bullets for player 2 in co-op (matches the player color)
- Fixed special weapon token gravitating to player with another special weapon already equipped in co-op
- Fixed crash during Yeti Kong boss battle when other player picks up extra life
- Fixed dash reset on respawn to apply only to respawned players
Replays
- Fixed Hero difficulty replays
- Fixed replay issues in rare cases
- Fixed replay issues between AMD and Intel processors
- Fixed Nex Machina boss replay issues
Effects
- Added beam hit particle effect when dashing through damage shapes
- Tweaks to bullet fade
- Tweaked level transitions to eliminate some cases where transitions looks bad
- Tweaked Nex Machina boss effects
Feats
- Removed "The culling - Assassin" feat as such enemy doesn't exist in the game
- Unlock complete Hero feat when destroying Supreme AI
Trophies
- Updated trophy icons
- Changed platinum trophy name
- Tweaked some trophy descriptions for various languages
- Fixed various trophies which weren't unlocked in given time in trophy's description
- Fixed arcade complete trophies not unlocking on Supreme AI death
- Fixed challenger trophy unlock logic
- Fixed player 2 trophy unlocking in local co-op
Menus
- Fixed Challenge Over screen layout
- Fixed wrong friends filter button if "Friends only" was enabled last time
Localization
- Minor localization fixes in various languages
- Tweaked Polish translation
Audio
- Added audio effect for pre-death hit for player
Videos
- Added ending videos
UPDATE / PATCH v1.03
- Fixed crash with Master difficulty during the boss battle
UPDATE / PATCH v1.02
- Gameplay balancing
- Audio balancing
UPDATE / PATCH v1.01
- Gameplay tweaking
- Gameplay balancing
- Localization fixes for game menus
- Localization fixes for trophies
NOTES
Requires 'Nex.Machina.PS4-PRELUDE' installation.
Latest update version available at this time running on current PS4 firmware (5.05).
In order to play this game you will need:
1. A PS4 with Firmware 5.05.
2. A computer running the PS4 Exploit Host:
https://github.com/Al-Azif/ps4-exploit-host/releases
IF YOU LIKE THIS GAME, BUY IT!!!
iNSTALLATiON
1. Format your USB drive to exFAT file system.
2. Copy the .pkg file to the root of your USB drive.
3. Plug your USB drive to one of the USB ports of your PS4.
4. On your PS4, go to 'Settings' => 'User's Guide/Helpful Info' => 'User's Guide'.
5. The exploit selection should appear, start one of the HEN exploits.
6. Go to 'Debug Settings' => 'Game' => 'Package Installer' and install .pkg file.
7. Start the game and...
8. Enjoy!!!
\o_ PRELUDE -- TEAM _o/