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P r o u d l y P r e s e n t s
Title : Power Rangers: Battle for the Grid (Update v1.6.0)
Publisher : nWay Platform : Nintendo Switch
Developer : nWay Inc. Origin : eShop
Genre : Fighting / Action Title ID : 0100E1E00CF1A800
Date : October 2019 Format : 28x50MB / NSP
R e l e a s e N o t e s
It's Morphin Time! Power Rangers finally comes to Nintendo Switch.
Pit current and classic Rangers like never before in 3 vs. 3 tag
battles.
A modern take on the 25 year franchise, Power Rangers: Battle for
the Grid showcases stunning graphics and vivid details. Pit current
and classic Rangers and villains like never before in 3 vs. 3 tag
battles. Test your skills online against friends and players from
around the world for endless replayability. A streamlined combat
system welcomes newcomers with simplified controls while
maintaining depth for the most dedicated competitor to learn and
master.
25 YEARS OF RANGERS.
Generations of Power Rangers collide across the multiverse's 25
year history. Experience authentic but reimagined Power Rangers
battle sequences like never before.
EASY TO LEARN, HARD TO MASTER.
Power Rangers: Battle for the Grid features traditional fighting
game controls. This easy to learn but hard to master game is
designed to welcome players of all skill levels.
Languages: English, French, German, Spanish and Portuguese.
Update Notes: v1.6.0 (v524288). Firmware 9.0.1 and master key 7.0
are required.
The new Update adds Data for new DLC Character 'Eric Myers'
released today and other fixes and gameplay changes
Visit battleforthegrid.com for more info on character changes.
Known Issues
An issue with Magna Defender's wall bounce OTG state, causing him
to receive an incorrect hit reaction from certain OTG attacks. To
be fixed in a future patch
Certain projectile limitations can be bypassed with specific
inputs. To be fixed in a future patch
Bug Fixes
Throws are no longer breakable if the victim is being thrown
during an attack, stagger, or crumple state
Megazord attacks summoned while enemy is KO'd now correctly
position themselves
Block damage KO's on most Special, EX, and Super attacks fixed
(all block damage should be able to KO)
Assists no longer count toward the hit reaction limiter. E.g.,
launching an assist no longer counts toward the 2 max launcher
limit
Assists no longer apply pushback while they're being hit in the
corner. I.e., "Happy Birthdays" (two-for-one sales) and "Merry
Christmases" (comboing the entire enemy team) near the corner
should no longer cause massive push back against the attacker
Fixed various button input issues: holding attack buttons while
tapping directions should no longer trigger Special and unique
attacks. Tapping back + light + medium on the same frame now
executes a back dash instead of a forward dash
Fixed an issue with throws not properly interacting with armor
moves. I.e., throw hitboxes will always grab armored attacks like
Dragon Armor Trini's standing heavy and Magna Defender's back
medium attack (if timed properly, of course)
Beam projectiles are no longer reflectable. Dragon Armor Trini's
neutral Special can no longer be reflected by Shadow Ranger's
forward Special parry attack, for instance
Most normal attack sound effects no longer linger when played on
the first frame of their attack, reducing the amount of phantom
sounds (when plink dashing, for example)
System-Wide
All characters now have non-Super attacks with OTG properties,
opening up even more combo routes. I.e., specific attacks for
each character can now pick up enemies off of the ground after
certain hard knockdowns
Super armor visual and sound effects improved. Super armor now
triggers a distinct sound with a distinct character shader
Hitstun deterioration for ground-based hitstun is now slightly
more aggressive, mitigating certain ground-based loop combos
Megazord Ultras
Mega Goldar's light attack (triple stab) now juggles a bit more
consistently, and now has OTG properties
Dragonzord's heavy attack (tail swing) now has OTG properties
Dino Megazord's medium attack (stomp and punt): stomp portion now
has OTG properties and the kick portion now has a much bigger
hitbox
Delta Squad Megazord's light attack (judgment) effect applies
much earlier. Cooldown reduced slightly
Delta Squad Megazord's medium attack lockdown effects (air block
disable and jump disable) duration increased by 50%. Startup
reduced slightly, with recovery being increased, making it less
"spammable", but more impactful
Delta Squad Megazord's heavy attack startup and cooldown
increased slightly
Make sure to get our updated DLC Unlocker to access Eric Myers.
G r e e t i n g s
Abstrakt . Anthrox . Capital . Caravan . Complex
Dual Crew Shining . Duplex . Echelon . Eurasia . Kalisto . Legacy
Lightforce . Menace . Miracle . Mode 7 . Money . Mystic . Napalm
Nightfall . Oldskool . Paradox . Premiere . Project X . Protocol
Quartex . Quasar . Rising Sun . Scoopex . Sneakers . Triforce
VENOM - Mighty Morphin! Since 2001.