P R O U D L Y P R E S E N T S -
Title : A Robot Named Fight (Update v1.5.0.28)
Publisher : Hitcents Platform : Nintendo Switch
Developer : Matt Bitner Games Origin : eShop
Genre : Action / Adventure Title ID : 0100EB600A4DA800
Date : January 2020 Format : 25x50MB / NSP
Summary
Millennia of peace have passed since the mechanical gods ascended
and left the lower order robots to cultivate the world.
Unfortunately for those left behind, something forgotten and
terrible stirs amidst the stars: the Megabeast, a pulsating
moon-sized orb of flesh, eyes, mouths and reproductive organs -
unleashing its children onto the world like an unstoppable plague.
A Robot Named Fight is a 2D action adventure roguelite focused on
exploration and item collection. Take on the role of a lone robot
tasked with stopping the entity known as Megabeast. Explore
procedurally-generated labyrinths, uncover randomized power-ups and
artifacts, find secrets, and blast meaty creatures in this
deliciously gory adventure.
Explore a procedurally-generated labyrinth with more than 4
billion unique runs
Prove your worth with true permadeath
Take on over 60 menacing enemies solo or with a friend via local
co-op
Adapt to a different item set every run with more than 100 unique
items
Complete in-game achievements to unlock new content
Enjoy an unreasonable amount of meat
Languages: English.
Update Notes: v1.5.0.28 (v524288). Firmware 9.1.0 is required.
A Robot Named Fight is still receiving new updates. Another patch
was issued today, which introduces a new 4-player co-op mode
where one player plays as Fight and up to three more players can
join in as orbs. Bug fixes, room revisals, balance changes, and
more are also included
Any Key will now cause the Title Screen to progress when it
readys "Press Any Key"
Titlescreen will no longer read "Press Return" if user is using a
joystick and switches to keyboard
Fixed crash caused by using the cloaking device in a room with
creatures that have the hopper behavior
Fixed bug where Lil Zurvan would spawn copies of Search Burst
activated item
Fixed visual glitch with viridian shell and dive shell combo
Fixed several rare issues where boss rooms could be placed
without the appropriate gating
Fixed issue where "Very High" jump rooms could spawn at the start
of underwater paths and cause soft-locks
Fixed issue where Dash would briefly return movement controls to
normal when used under confusion effect
Fixed issue where Teleporters could be placed such that they need
items from later areas to access
Fixed issue where using Module Transmogrifier to blow up an item
dropped by champions would make all future champion items
unattainable
Fixed issue where certain enemies would trigger room lock down in
Forbidden Place
Revised Rooms
BuriedCity1x2Jump01 - fixed out of bounds
CoolantSewers1x2VeryHighLeft02 - fixed stray tile
CoolantSewers1x1JumpLeft01 - fixed potential soft-lock with slide
CoolantSewers1x1JumpLeft01 - fixed floor
Factory2x2AllExits02 - made jump easier
Surface2x1DamageBlocks01 - improved camera bounds
Surface2x1Jump01 - improved camera bounds
Factory1x2VeryHighDownLeft01 - double-jump sequence break (and
potential soft-lock) more difficult to achieve
Cave2x1Arachnomorph01 - fixed backwards facing Wall Tumor
Shooters
BuriedCity1x2AllExit02 - fixed broken item block in lower right
corner
Cave1x2VeryHighLeft01 - can be escaped if underwater
Cave1x2VeryHighDownRight01 - can be escaped if underwater
Balance Changes
ArtificeBeam now costs 1 Red, Blue, Green and 0 Gray
The placement of bonus items is now effected by expected
traversal capabilities. Items like Explorb and Master Map will no
longer be placed behind gates that require the "final item", etc.
Aura Bolt's aura doesn't destroy projectiles
New items added to Buluc-Chabtan's item pool
New items added to Wadjet-Mikail's item pool
Phaserang now lets you fire multiple Phaserangs
Phaserang has an initial velocity of 24 opposed to 16
Phaserang DPS reduced from 35 to 24
Phaserang won't auto deselect unless your energy is lower than
the cost to fire a new rang and there are no rangs currently out
White Wyrm can target Co-op Players
Secret Boss's laser can target Co-op Players
Tyr's Horns now applies it's 10% champion spawn bonus before the
1/3 penalty of previously visited rooms is applied
Bligthbark attacks faster
Other
New Coolant Sewers Deathmatch map
All Coolant Sewers Shops have new BG Palette
Inactive teleporters provide dim light
Input on non-Player 1 controllers brings up "Join Game" prompt
Support for up to 3 co-op orbs
Greets
Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia
Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox
Quartex . Quasar . Rising Sun . Squire . Triforce . Venom
SUXXORS - Fighting Robots! Since 2003.