P R O U D L Y P R E S E N T S -
Title : Dead Cells (Update v1.8.0)
Publisher : Motion Twin Platform : Nintendo Switch
Developer : Motion Twin Origin : eShop
Genre : Action / Platformer Title ID : 0100646009FBE800
Date : May 2020 Format : 19x50MB / NSP
Summary
Use your alchemic abilities to escape the island in this brutally
challenging 2D action-platformer with no checkpoints. You'll get
better... eventually.
Dead Cells puts you in control of a failed alchemic experiment
trying to figure out what's happening on a sprawling, ever-changing
and seemingly cursed Island. Tough but fair combat, responsive
controls, challenging foes, permadeath and of course, the emergency
panic roll to get you out of trouble, make for a demanding,
visceral and cathartic action game.
Experience a Roguevania, mixing an interconnected world, branching
paths and unlockable skills with the constant adrenaline-pumping
threat of permadeath. No checkpoints. You either vanquish the final
boss in one go, or you try again. However, you keep some of your
progress for successive runs; new paths you've unlocked, access to
new levels, mutations, abilities and weapons.
Speaking of weapons, Dead Cells features a plethora of ways to slay
your enemies. A large variety of swords, bows and of course spells,
but also whips, grenades and turrets, each one with its own unique
twist. Plus, mutations and scrolls allow you to build and customize
your character differently with each and every run.
At the end of the day though, it's YOUR skills as a player that
matter most! Roguelites are about constantly sharpening your
skills, until what was an insurmountable obstacle becomes a walk in
the park. Patience, you'll get better!... eventually.
RogueVania: The progressive exploration of an interconnected world,
with the replayability of a rogue-lite and the adrenaline pumping
threat of permadeath.
2D Souls-lite Action: Tough but fair combat, the iconic dodge roll,
more than 90 weapons and spells with unique gameplay... The
unforgiving action wed to the absence of any kind of safety net
makes for an adrenalin pumping ride each and every run.
Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked,
special permanent abilities allow you to access new paths to reach
your objective. Opt for the path that suits your current build,
your play style, or just your mood.
Exploration: Secret rooms, hidden passages, charming landscapes.
Take a moment to stroll the towers and breath in that fresh sea
mist infused air...
Languages: English, French, Italian, German, Spanish, Portuguese,
Russian, Japanese, Korean and Chinese.
Update Notes: v1.8.0 (v917504). Firmware 10.0.2 is required.
Dead Cells - 1.5.1 Patch Notes | Castle EXIT
Balancing
Added an exit to Castle after the Giant's Lair
The exit to the Throne Room still exists and has 2 triple scrolls
to compensate for the loss of a level
The Cavern and the transition from Forgotten Sepulcher lost 2
scrolls each to balance everything out
Add a triple scroll to Ancient Sewers, Ramparts and Ossuary
Clock Tower lost a dual scroll but got two triples. Cavern and
Sepulcher got one more triple scroll
Buff Networking base and cap value
Community suggestion Decreased the number of buzzcuters in the
Ramparts
Community suggestion Bosses have decreased health, and Gigantus,
the Concierge and Conjonctivius hit slightly less harder
Level design
Prison Depths and Corrupted Confinement were added more fight
rooms, a shop and old Prison Depths' key system (minus the golden
key which provided a scroll.) There is now a door closing behind
you after you leave the Cursed Chest room, so don't leave without
your gear kids
Graphics & UI
Add a Mutations page in the stats panel
Improved the display of mutations on the Pause menu when you
equip more than three thanks to the Custom Mode
Prevent Tactical Retreat VFX from playing more than once per
dodge
Music & Sfx
Added a missing SFX on Rampager's jump back movement
Fixed Rampager running SFX playing even when not runnning and
tweaked how it sounded. She was hurt by all the teasing on her
weight and decided to start a diet. A prisonner's diet
Polished perfect dodge SFX
Added a SFX for Adrenaline triggering
Bug fixes
Made sure alpha saves had access to Giant's Lair from the
Sepulcher right of the bat
Fixed a crash on pause menu with no mutation
Change the kill count door after Giant's Haven into a Perfect
Kill door
Fixed the bug preventing elites to spawn in Prison's Quarters,
Prison Depths and Corrupted Confinements
Friendly worms no longer appear on the map when Explorer's
Instinct is active
Fixed missing and incorrect translations
Fix the exit to the Guardian's Haven not appearing in the
Sepulcher's level in the 100% alpha saves
Fixed star and skulls icons not appearing on altar items with
corresponding affixes
Fixed missing and incorrect texts
Removed tutorials from alpha saves
Fixed Custom Mode locking achievements when mutations were
locked. Only weapons and skills are taken into account
Fixed a certain spoiler item hitting through walls
Greets
Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia
Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox
Quartex . Quasar . Rising Sun . Squire . Triforce . Venom
SUXXORS - Certainly not dead! Since 2003.