- D U P L E X -
bmx!11
P R O U D L Y P R E S E N T S
Bad North Update v2.00
Date : 01-2021 Languages: 10 Subs
Platform : PS4 FW 5.50 Genre : Puzzle
Release Info:
Bad North is a charming but brutal real-time tactics roguelite. Defend your
idyllic island kingdom against a horde of Viking invaders, as you lead the
desperate exodus of your people. Command your loyal subjects to take full
tactical advantage of the unique shape of each island. Everything is at
stake: fail, and watch the blood of your subjects stain the ground red.
It's charmingly brutal, with beautiful procedurally-generated islands and
adorable soldiers juxtaposed against the blood-stained realities of war.
You control the broad strokes of the battle, giving high level commands to
your soldiers who try their best to carry them out in the heat of the
moment. It's accessibly deep, with simple player inputs masking a dynamic
combat simulation that make it inviting to new players while challenging
veterans.
Keep fighting, warriors. Not for power or riches or glory, but for hope of
peace to come once again in the harsh lands of the Bad North.
Release Notes:
CUSA10606
v2.00
Subtitle languages: English, German, Russian, Portuguese, Korean, Japanese,
Italian, Portuguese (Brazil), French and Spanish.
Changelog:
v1.01
- Fixed an issue that would stop enemies spawning, cause the island to
never end.
- Fixed an issue that caused units to be invisible / corrupted
- Items will no longer respawn in the inventory
- Fixed an issue that caused some islands and / or initial load screen to
load forever.
- Misc UI fixes
v1.02
- Fixed issue where ships sometimes fail to launch when fleeing
- Fixed issue where replenish would fail to start if a unit died on the way
to the house
- Fixed issue where units would be dead, but not register as killed for end
of level conditions
- Fixed issue where levels would appear have corrupted terrain due to a 2
islands showing at once.
- Updated the upgrades menu to open/close on button press, rather than
navigating downs from the map.
v1.03
Balance
Note: Some of these balance changes (marked with a ) will only take effect
after starting a new campaign.
- Archery skill Volley is more predicatable, powerful and can do stun
damage
- Pike skill charge has been slightly debuffed and made more consistent
- Max enemy types per level is increased to 4
- Final level can contain all enemy types and has modified generation
rules
- Reduced randomization on island difficulty
- Slightly reduced end-game difficulty on Normal
- Modified how numerous some late-game enemy types are, in particular
axe-throwing and large bow-wielding enemies
- Recruitable Commanders come with progressively more gold throughout the
campaign
- Stun system has been tweaked and large enemies are no longer immune to
stun damage (though still very resistant to it)
Bugs
- Fixed issue where foliage highlights could become extremely bright
- Fixed issue where volleying with no archers would cause the squad to
become unresponsive
- Fixed issue where the local commander could be dismissed
- Squads are less likely to get stuck when moving past / through each
other, especially when replenishing
- Fixed an issue where broken agents could cause all their neighbours to
become broken
- Fixed dotted line curves in squad selection and upgrades screen for 4K
systems
- Modified trigger conditions for "Nightwatch" trophy so it will trigger if
you win an island that partially took place during the night (previously it
would only trigger if you ended the level at nighttime
- Fixed an issue with the "Folk Hero" trophy that could prevent it from
triggering.
- Fixed issue where docking / undocking Nintendo Switch could cause
commanders display to be misaligned in the map view
User Interface
- Updated squad selection UI to make it less likely to dismiss your first
commander by accident.
- Added commander gold to the squad selection screen
- Game Over screen shows number of Vikings Killed
- Warhorn and Replenish will default to the closest non-burning house when
playing with Gamepad
v1.04
Optimizations
- Various improvements to overall framerate
- Reduction in framerate spikes
- Improved / reduced loading times, especially when returning to a save
game late in the campaign
Bugs
- Fixed issue where the squad select UI would scroll incorrectly with
gamepad
- Fixed issue where duplicate squad order markers could appear
- Fixed houses still burning sometimes when returning to an island
- Fixed issue where portraits would sometimes become corrupted (show as
plain white)
- The aEURoeMoveaEUR command no longer gets deselected when you toggle
between squads
- Commanders can no longer get stun-locked when attempting to flee if some
of their squad are already on the ship
Improvements / Tweaks
- Updated app icons
- aEURoeGame SavingaEUR icon / spinner shows for longer
- Highlight effects on flee / replenish
- Slight buff to basic pikes
- Fleeing an island resolves halfway to the fog (reduced waiting time)
- Resetting settings to defaults works correctly
v1.05
Balance
- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are
delayed
- Fixes progression blocker if commander is stunlocked
- Early game enemy types appear a little sooner
Features
- Easy Difficulty mode
- Controller layout cheatsheets
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a
game over
Performance
- Improved Island Generation so failures are less likely
- Should reduce the chance of having islands stuck under the fog
- Improved some framerate spikes due to garbage collection
Bug Fixes
- Fixed a very rare crash related to navigation
- Corrected the %age completion on Game Over, so it's more accurate and
doesn't show 100% if you lose the final level
- Popups can be closed with the back button
- Fixed issue where hover effects on soldiers stick when pausing / winning
the level
- Fixed issue where full squads could be sent to replenish
- Possible fix for occasional soft-lock in the campaign map
- Fixed a bug where clicking commander portraits in the map screen would
result in incorrect audio
- Fixed one issue that could cause an infinite loading screen on new
Campaign
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other
(introduced in 1.04)
- Fix for potential progression blocker if some soldiers made it into a
house but the commander gets stunlocked on their way there
- Fix for squads occasionally forgetting to follow their commander back out
of a house
- Improved handling of corrupted campaign save files
- Fix for commander flags getting stuck on houses
- Cycling through squads will show godrays, indicating the selected squad
- Fleeing archers will be able to shoot from the ship before their
commander arrives
- Fix for the squad destination marker sometimes becoming invisible
Polish
- Campaign Map updated with new visuals / animations / workflows
- Various aesthetic improvements to the islands
- Added several new island pieces to the island generator
- Pathways between levels on islands are more visible
- New fire effects
- Improved Rich Presence for the platforms that support it
- Various additional UI / flow tweaks
- Squads will now exit the house and pretend they were helping, if they
were replenishing when the battle was won
- Corpses get highlighted like grass
- Flee will popup an icon once the ship is considered fully fled (50% to
the fog)
- Sparklier snow
Localisation
- Spanish: next turn shows the number of commanders available as per other
languages
- German: Added missing translation for "Ready for action" in the upgrade
screen
- Various languages: Fixed text clipping on "Fled" or "Dead" on the end of
level screen
v1.06
Balance
- Fix for reduced total campaign gold (introduced by 1.05)
- Fix for viking brute archers having too much stun damage (introduced in
1.05)
Bug Fixes
- Fix for blurry fatigue icon in loadout screen
- Fix for Game Over being triggered if the final level is the only level
left
- Fix for gamepad movement pointer disappearing if rapidly reselecting
units
- Fix for certain enemies occasionally teleporting off of their ships
v2.00
Upgrades / Meta Progression
- Added 4 new Items - Mines, Jabena, Philosopher's Stone & Holy Grail
- Added Hero Traits - unique buffs for commanders
- Unlock Items and Traits to equip your Starting Commanders
- View details of all upgrades seen in the game in the new Codex view
- Rebalanced all abilities that launch units (bomb, Warhammer etc.)
- Nerfed the Warhammer, tweaked it's targeting and added a 3rd upgrade
level
- Plunge attack is buffed and scales with Infantry level (veteran / elite)
- When losing an Item Island you can see which Item you would have won
Campaign
- See enemy types you will face before playing a level
- Number of enemy types correlates to total enemy numbers
- Movement of the Viking Frontier is more controlled & moves faster in
harder difficulties
- Jabena Item allows one Commander to deploy on two Islands per Campaign
Turn
- Optionally allow restarting of levels, as an option when starting a
campaign
- Added checkpoint islands that provide a fixed point you can return to,
rather than restarting your campaign
- Very Hard difficulty is unlocked after completing Hard
- Ability to delete old campaign saves
Economy
- Gold is now deposited in a shared Gold Bank, rather than distributed to
commanders
- Total Gold in a campaign is more controlled, less RNG
- Some rare Islands will have a high gold count, but corresponding threat
level
- Philosopher's Stone Item adds additional Gold into the economy
General Combat
- Replaced the old red-shielded enemies with a new enemy type
- Most enemies (including those with shields) can be knocked off of ships
- Your archers are slightly more likely to target non-shielded troops
- All archers (except brutes) are more likely to target stunned troops
- Enemy archers are more likely to target shielded troops
- Axe-throwers are more likely to target shielded troops with axes
- Infantry are more responsive when ordered to retreat from enemies
- Pikes are more able to form up near stunned enemies
- Archers are better at targeting when close to terrain
- Units are less likely to get stuck on sharp corners of terrain
- Longships landing now do significant stun damage, instead of knockback
Commanders
- Choose the look and loadout (item + trait) of your starting Commanders
- See stats for kills and losses in the Upgrade screen
- See home and death islands in the Upgrade screen
- View dead Commanders in the Upgrade screen
- Holy Grail Item allows you to resurrect one Dead Commander
- Banner Icons altered to give visual representation of Commander Traits
- Additional facial features, including new hair styles and gray streaks
Controls
- Added alternate control mapping
Visuals
- New UI for all Island Rewards and Won Game
- Updated unit outlines to be much crisper, especially with MSAA
- Less visual clipping between shadows, tiles, longships and land
- Tweaked coloration of the islands
- Updated graphical effects for fire and smoke
- Updated effects for bomb explosions
Notes:
In order to play our rips you will need :
- a PS4 with Firmware 7.02
- a computer to run the PS4 Exploit Host :
https://github.com/Al-Azif/ps4-exploit-host/releases
How-to:
- Unpack PS4 Exploit Host on your computer
- Configure your PS4 to use your computer's IP as DNS servers
- Format your USB drive/key to exFAT
- Copy our .pkg file to the root of your USB drive/key
- Plug your USB drive/key to one of the USB ports of your PS4
- On your PS4, go to 'Settings', 'User's Guide'
- Start current HEN exploit
- Go to Debug Settings / Game / Package Installer
- Install our .pkg and start the game
- Enjoy !
Enjoy This Fine DUPLEX Release
bmx!