- D U P L E X -
bmx!11
P R O U D L Y P R E S E N T S
Pathfinder: Kingmaker - Definitive Edition Update v1.03
Date : 03-2021 Languages: English + 6 Subs
Platform : PS4 FW 7.55 Genre : Role-Playing Games (RPG)
Release Info:
Pathfinder: Kingmaker - Definitive Edition is the ultimate single-player
RPG experience based on the acclaimed Pathfinder series.
Explore and conquer with your party the Stolen Lands of Golarion, a world
rich with history, mystery and conflict featuring real-time combat or
optional turn-based fights.
FEATURES
- STORY RICH: Hundreds of kingdoms have risen and fallen in these lands.
- CONQUER: Conquer new regions and claim them as yours.
- CHARACTERS CUSTOMISATION: Create heroes and customise your character
choosing from more than 1000 different abilities, skills, and feats.
- FOCUS ON COMPANIONS: Meet 12 characters including iconic one from the
Pathfinder setting itself.
- KINGDOM BUILDING: Expand your Kingdom, build new towns and community.
- PLAY YOUR WAY: Fight in real-time with pause or switch to turn-based mode
to have a better control over the fight placement.
The Definitive Edition includes the base game, new features plus 6 DLCs.
Release Notes:
This game is built with 6.50 SDK and therefore may work on FW 6.72 or lower
CUSA15041
Audio languages: English.
Subtitle languages: English, German, Russian, Japanese, French and
Simplified Chinese.
Changelog:
v1.03
Areas
Fixed the issue due to which moving from one zone to another with a large
party (20+) could result in the game crash.
Fixed the issues with the characters' movement at the Capital Square.
It was impossible to attack Kobold Artist at the troll's lair. Resolution:
fixed.
Fixed the issue due to which it was possible to talk to the inquisitor at
the Secluded Lodge only once.
Fixed Octavia's position at Oleg's Trading Post.
Fixed the positions of some enemies at the Old Sycamore area.
Fixed the issues with the characters' movement in the Adamantine Shield
Fortress.
Fixed the issues with the characters' movement in the Lostlarn Keep - the
Depths.
Fixed the looped romance scene with Regongar in the Capital.
The joking mite was rescued from under the ground in the Old Sycamore
Caves.
A rare issue with exiting from some areas has been addressed once again by
improving the algorithm that determines the point of switching between
locations.
Quests
Fixed the issue due to which the final boss failed to appear at the end of
the Varnhold's Lot campaign.
The event with Sartayne (Nazrielle's apprentice and royal advisor) in the
throne room worked incorrectly. Resolution: fixed.
Classes & Mechanics
Fixed the issue due to which Peridot Wyvern became uncontrollable.
Fixed the issue due to which pets became uncontrollable after the
companions' duels.
Fixed an issue due to which ghosts couldn't do anything.
The boggard's Terrifying Croak had no Fear descriptor, that's why bonuses
to saving throws against fear were not applied. Resolution: fixed.
Terrifying Croak now has the Fear descriptor.
The nereid's aura was multiplied if characters succeeded at saving throws
against her.
Mimic's Adhesive Entanglement had no description. Resolution: fixed.
Adhesive Entanglement now has the Entangle description.
Spectres received the halved damage from the Unholy, Positive, and Negative
Energy effects. Resolution: fixed. Now Spectres receive the correct amount
of damage from spells and abilities with the Unholy, Positive, and Negative
Energy descriptors.
Lingering Performance didn't take into account the time left until the end
of the current round. Resolution: fixed.
Bardic Knowledge didn't allow the bard to make Knowledge skill checks
untrained. Resolution: fixed.
A druid in the Shambling Mound shape with the Natural Spell feat couldn't
use any abilities or spells. Resolution: fixed.
Wild Shape (Smilodon) had an incorrect damage description for attacks.
Resolution: fixed.
Wild Shape (Bear) bear had 1d4 damage on attacks instead of the intended
1d6. Resolution: fixed. Now bear attacks have 1d6 damage.
The monk's Style Strike turned off after every rest. Resolution: fixed.
The sage sorcerer's Arcane Bolt ability now correctly works with sneak
attacks and feats affecting rays.
The Metakinetic Master ability no longer creates the second ability in the
ability list with a wrong burn cost.
The slayer's Studied Target ability used on party characters failed to end.
Resolution: fixed. Now it stops working after resting.
Several rogue characters no longer disable each other's Debilitating Injury
spells.
The Mage Armor spell failed to protect from incorporeal touch attacks.
Resolution: fixed. Mage Armor now provides 4 AC bonus against incorporeal
touch attacks.
Shroud of Water and several other abilities could sometimes turn off.
Resolution: fixed.
Tristian's Angelic Form used a standard action instead of a move action.
Resolution: fixed. It now spends a move action.
Hellfire Ray was displayed twice in the level up spell selection window for
wizards and sorcerers. Resolution: fixed.
Freedom of Movement now correctly works on all movement-impairing effects
of the Tar Pool spell.
True Seeing now correctly allows you to ignore different concealment
effects, such as Displacement and Blur.
Arcane Strike worked incorrectly in turn-based mode. Resolution: fixed.
The performance has been slightly improved, namely, when using a large
number of long-lasting AoE effects (auras, Cloudkill and so on).
After you created a mercenary, some alignment-restricted spells could
become unavailable even if the alignment was selected correctly.
Resolution: fixed.
In turn-based mode, effects on enemies could last longer than intended;
effects on any characters could last 1 turn less than intended; effects
during their last active turn could be visible on the characters' portraits
but they were not visible using Inspect and on the character's screen.
Resolution: fixed.
Commands given during the cutscenes played in turn-based mode could be
interrupted by the combat logic, which resulted in the cutscene issues.
Resolution: fixed.
Fixed the issue due to which AOE effects couldn't be applied through
doorways.
A magus could continue to move after a full-round attack in which Spell
Combat was used. Resolution: fixed.
Fixed some errors due to which characters couldn't hide their weapons after
the battle was finished.
If you had a lot of mercenaries, the game could freeze for a long time when
calculating the kingdom data automatically. Resolution: fixed.
Fixed the hints that showed lines of enemies' and allies' attacks.
If a character was moving when a cutscene started in turn-based combat, the
game could freeze. Resolution: fixed.
The AI behavior for a 5-ft. step in turn-based mode has been improved;
freezing of AI turns in some cases has been fixed.
When enabled, the 'Auto interrupt movement' setting interrupted the attacks
and touch spells, especially at a low FPS. Resolution: fixed.
When a character had a charged spell and couldn't reach their target, a
turn now ends automatically even if the character still has a touch attack
available.
Items
Bracers of Armor failed to protect from incorporeal touch attacks.
Resolution: fixed. Bracers of Armor now provide a bonus against incorporeal
touch attacks.
Instead of applying one of the three effects at random, the Black Star
starknife applied all three at the same time.
User Interface
It was impossible to close the message box with congratulations on
completing the Varnhold's Lot campaign. Resolution: fixed.
The UI could sometimes work incorrectly if you opened and closed the
spellbook quickly on the spell selection page during the level-up or
character generation. Resolution: fixed.
If you increased a character's level and then moved to another location
sometimes the class selection page worked incorrectly for another
character. Resolution: fixed.
Miscellaneous
Fixed the issue due to which the game sometimes couldn't be saved at the
end of the Varnhold's Lot campaign.
The Fog of War data storage format in the saved games has been changed,
thus decreasing the files' size. Special thanks to our player hambeard for
this idea!
Notes:
In order to play our rips you will need :
- a PS4 with Firmware 7.55
- a computer to run the PS4 Exploit Host :
https://github.com/Al-Azif/ps4-exploit-host/releases
How-to:
- Unpack PS4 Exploit Host on your computer
- Configure your PS4 to use your computer's IP as DNS servers
- Format your USB drive/key to exFAT
- Copy our .pkg file to the root of your USB drive/key
- Plug your USB drive/key to one of the USB ports of your PS4
- On your PS4, go to 'Settings', 'User's Guide'
- Start current HEN exploit
- Go to Debug Settings / Game / Package Installer
- Install our .pkg and start the game
- Enjoy !
Enjoy This Fine DUPLEX Release
bmx!