U N L i M i T E D
P R O U D L Y P R E S E N T
The Walking Dead Onslaught VR Update v1.05
DATE......: 04-2021 LANGUAGES...: English + 1 Sub
PLATFORM..: PS4 FW 7.55 GENRE.......: VR Horror
Release Info:
RECLAIM YOUR HUMANITY
There's no rest when survival is on the line. Prepare for an onslaught of
walkers while playing as your favorite characters from AMC's The Walking
Dead, and confront the horrors of this apocalyptic new world.
The war with the Saviors has finally come to an end, but the damage lingers
in the hearts of those who survived it. It will take risk and sacrifice to
mend this broken society and rebuild what remains of Alexandria for future
generations. Are prepared to do your part?
PLAY AS ICONIC CHARACTERS | Play as Rick, Daryl, Michonne, and Carol,
rebuilding the Alexandria Safe Zone.
FAST-ACTION SURVIVAL | Embark on Scavenger runs, gathering supplies while
fighting off relentless walker herds.
FIGHT YOUR FEARS IN VR | Enjoy ultimate combat freedom with 24 upgradeable
and customizable weapons.
CAMPAIGN STORY | Experience an original Campaign story playing as Daryl
Dixon.
PlayStation VR headset required
PlayStation Camera required
2 PlayStation Move motion controllers required
Enhanced game play on PS4 Pro console
Release Notes:
CUSA19513
v1.05
Audio languages: English.
Subtitle languages: English.
Changelog:
v1.01
- Bug fixes.
v1.02
- Teleport fix and other minor adjustments.
v1.03
- Fixed collision on chain-link fences to prevent teleporting through
locked areas.
- Removed "red hand" FX for when tracking is having difficulty finding the
controllers, increasing immersion.
- Fixed infinite looping audio bug caused when rack up screen was clicked
through too quickly.
- Fixed an issue which caused the player to be stuck if they exited the
game during the rackup sequence, reentered, and selected to replay the
mission.
- Fixed several edge case crashing bugs discovered by the players.
- Updated Credits.
v1.04
- Additional bug and stability fixes.
v1.05
Significant ranged weapon combat overhaul
- All ranged weapons have had their damage values tuned to allow for
one-hit kills to the brain at close range; less damage is dealt to the jaw
and significantly less damage is dealt to the neck and below.
- Ranged weapons now have custom fall-off damage over distance, which can
be improved via weapon upgrades ("Refined Powder"). The Lever Action
Rifle, Revolver, and Crossbow do not have fall-off damage.
- The "Copper Tips" upgrades for the Heavy Pistol, Lever Action Rifle, and
Crossbow are now more effective; penetration values have been increased.
- The Basic Pistol is now less accurate at range to compensate for its new
one-hit kill capability.
- All ranged weapons have had their maximum ammunition and upgraded maximum
ammunition capacities re-balanced to the new weapon damage values.
- Ammo Pickups now grants less ammunition per weapon, increasing ammo
scarcity to promote alternating between different ranged weapons.
- Ranged weapons brought into a Scavenger run as part of the player loadout
now start with a single magazine's worth of ammunition rather than the
maximum for the weapon.
- The ammo bonuses granted by The Forge have been increased from +40% at
max level to +125% (+25% per upgrade).
- Increased blunt melee damage on all ranged weapons (pistol whipping).
- Simulated weight on heavier / longer ranged weapons has been adjusted for
better usability; this weight can be neutralized by stabilizing
(two-handing) a weapon.
Significant melee weapon combat overhaul
- All melee weapons have had their damage values tweaked; less damage is
dealt to the jaw and significantly less damage is dealt to the neck and
below.
- Sharp melee weapons (blades and axes) now stick inside of a Walker's
skull on kill, and must be manually yanked out; higher quality sharp melee
weapons such as the Katana and Battle Axe do not get stuck.
- Dead Walkers no longer automatically detach from sharp melee weapons when
impaled.
- While impaling a Walker with a sharp melee weapon, player movement is
restricted for as long as the weapon remains stuck in the Walker.
- Additional simulated weight has been added to heavier / longer melee
weapons; this weight can be neutralized by stabilizing (two-handing) a
weapon.
- Reduced blunt melee damage for sharp melee weapons when striking with the
hilt or other non-sharp surfaces; the Crowbar, Battle Axe, and Shovel have
retained higher damage for these blunt attacks.
- The Knuckle Knife has been completely retuned to better emphasize blunt
damage (two-hit punch to the head, one-hit when upgraded); the knife end is
no longer an instant kill head strike but also does not stick in skulls on
kill.
- The "Impact" upgrades for the Hammer, Bat, and Battle Axe are now more
effective; explosive damage values have been increased.
Walker aggression and difficulty increased
- Walker perception and aggression has been increased.
- Walker bite damage has been significantly overhauled across all
difficulties; all Walkers now deal more damage when biting.
- On Survivor and Veteran difficulties, Walkers will now also deal initial
grapple damage before biting starts.
- Increased Walker counts in Campaign Chapter 1.
- Armored Walkers and Spike Walkers are now more durable and harder to
kill.
- Spike Walkers are now generally more deadly.
Progression has been eased
- Added more Food to the early game for smoother level progression
experience.
- Changed the Scavenger site played in the first time user experience from
"Main Street" to "Military Checkpoint".
- Reduced the speed of the Scavenger Herd Wall when playing on Novice or
Survivor difficulties.
Other changes
- Reversing grip on a bladed weapon will no longer cause a choked Walker to
detach.
- Choked or impaled Walker corpses have increased simulated weight, but no
longer automatically fall to the floor.
- Increased velocity on thrown Walker corpses to improve player's control
of the throw.
- Choked Walkers can now be brought closer to the player's face.
Notes:
For now, in order to play our rips you will need :
- a PS4 with Firmware 7.55
- a computer to run the PS4 Exploit Host :
https://github.com/Al-Azif/ps4-exploit-host/releases
How-to:
- Unpack PS4 Exploit Host on your computer
- Configure your PS4 to use your computer's IP as DNS servers
- Format your USB drive/key to exFAT
- Copy our .pkg file to the root of your USB drive/key
- Plug your USB drive/key to one of the USB ports of your PS4
- On your PS4, go to 'Settings', 'User's Guide'
- Start one of the Mira/HEN exploits
- Go to Debug Settings / Game / Package Installer
- Install our .pkg and start the game
- Enjoy !
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