P R O U D L Y P R E S E N T S -
Title : DRAGON BALL FIGHTERZ (Update v01.28)
Publisher : Bandai Namco Platform : Nintendo Switch
Developer : Arc System Works Origin : eShop
Genre : Fighting / Action Title ID : 0100A250097F0800
Date : August 2021 Format : 93x50MB / NSP
Summary
DRAGON BALL FighterZ is born from what makes the DRAGON BALL series
so loved and famous: endless spectacular fights with its
all-powerful fighters.
Partnering with Arc System Works, DRAGON BALL FighterZ maximizes
high end Anime graphics and brings easy to learn but difficult to
master fighting gameplay.
High-end Anime Graphics.
Using the power of the Unreal engine and the talented team at Arc
System Works, DRAGON BALL FighterZ is a visual tour-de-force.
3vs3 Tag/Support.
Build your dream team and sharpen your skills to master high-speed
tag combinations.
Thrilling Online Features.
Ranked matches, interactive lobby, crazy 6-player Party Match...
There is something for every taste!
Exclusive Story Mode.
Discover a scenario featuring Android 21, a brand new character
whose creation was supervised by Akira Toriyama himself.
Languages: English, French, Italian, German, Spanish, Portuguese,
Russian, Japanese, Korean and Chinese.
Update Notes: v01.28 (v1048576). Firmware 12.1.0 is required.
Although Goku is coming to the Nintendo Switch in a new game this
September, Bandai Namco is still showing support for the 2018
release Dragon Ball FighterZ.
Air Guard Cancel: Guard Cancels can now be performed in the air
for the same cost as ground usage.
Guard Cancel Vanish: By spending two bars of meter, players can
use a Vanish out of Guard Cancels. No assists or follow-ups can be |
performed after the hit.
Z Change: Z Change can be performed after any special with no
meter cost.
Float Status: Any attack that ends in the air grants characters
the Float Status for more mixup and combo options.
Ki Charge: Now deflects Ki Blasts on frame 1 and can be performed
after blocking a Ki Blast.
Dragon Rush: Can be performed during a Ki Charge by pressing
medium attack.
Sparking Blast: Can no longer run out during combos.
Z Assist: Chip Damage removed from some assists.
Z Assist Type C: Lengthened cooldown time between uses.
EX Specials: Meter increase scaling now only dependent on time and |
not the opponent's status. Lengthened tine during which Ki Gauge
increase scaling applies.
High Jumps: New shortcut implemented by holding unique attack
button while jumping.
Super Attack Damage Scaling: Reduced damage scaling for attacks
used after Supers excluding Ultimate Z Changes (DHC).
Jumping Heavy: Opponent is now knocked forward when there is a
camera motion. Fixed Dragon Ball glitch.
Crouching Heavy (2H): Some characters have more active frames.
Lengthened time for air invincibility.
Ki Blast Deflect: When any attack deflects a Ki Blast, other moves |
can be performed like with Super Dash and Z Reflect.
Greets
Abstrakt . Capital . Caravan . Dual Crew Shining . Eurasia
Lightforce . Menace . Mode 7 . Nightfall . Oldskool . Paradox
Quartex . Quasar . Rising Sun . Squire . Triforce . Venom
SUXXORS - True Power! Since 2003.