- D U P L E X - bmx!11 P R O U D L Y P R E S E N T S Jurassic World Evolution 2 Update v1.03 Date : 12-2021 Languages: English Platform : PS4 FW 9.00 Genre Release Info: Jurassic World Evolution 2 is the much-anticipated sequel to Frontier's ground-breaking 2018 management simulation, Jurassic World Evolution, offering an all new narrative campaign voiced by cast members from across the Jurassic World film franchise, exciting new features, four engaging game modes, and an expanded roster of awe-inspiring dinosaurs. An Original Jurassic World Story Learn what it takes to be a park management master in Campaign mode, a compelling, original narrative that puts you at the heart of the action following the earth-shattering events of Jurassic World: Fallen Kingdom. Work alongside iconic characters from the films, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and Claire Dearing (voiced by Bryce Dallas Howard), and lead the efforts to control, conserve, and contain wild dinosaurs now rampaging across the USA. Create your own Jurassic World Take control with deeper management tools and creative options. Construct a range of customisable new buildings and hire new Scientists, and shape your park to meet the needs of both your guests and dinosaurs. Unleash your creativity in Sandbox mode, or test your skills in Challenge mode as you deal with diverse locations and environmental calamities. Play with Chaos Theory Play through key moments of your favourite films - with a twist. Experience 'what-if' scenarios from iconic Jurassic World and Jurassic Park films, each level set across eras and locations from all five movies. Dive into the Jurassic World franchise and see how events unfold when you take control. Discover Awe-Inspiring Dinosaurs Over 75 different prehistoric species come to life in Jurassic World Evolution 2, including highly requested flying and marine reptiles. These animals feel more alive than ever as they preside over territory, fight for dominance, and react intelligently to the world around them. Use bioengineering to customise dinosaurs with bold new colours, and alter their genomes to unlock traits. If you already own the PS4 version of this game, you can get the PS5 digital version at no extra cost and you do not need to purchase this product. Owners of a PS4 disc copy must insert it into the PS5 every time they want to download or play the PS5 digital version. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version at no extra cost. Enhanced game play on PS4 Pro console Offline play enabled Release Notes: CUSA27319 Changelog: v1.01 Audio Further mix improvements Further audio pass on many areas of the game Animation Various animation improvements Fixes to clipping and misalignment issues Buildings Various LODs and clipping issues fixed Further foliage pass on amenity and attraction buildings Further art pass on interior visuals across buildings Cameras Fixes to various odd game camera behaviours Cinematics Improved shots to various intro cinematics Crashes/Stability and Performance Various crash and stability fixes Optimisations to various game systems Dinosaur & Flying/Marine Reptiles Further body and pattern colour balance pass Dinosaur Needs/Behaviors Further balance pass across all dinosaur species needs Additional Iteration on dinosaur movement and navigation Further balance pass on ranger team terrorising Additional balance on dinosaur social requirements Further balance pass on major injuries Additional balance on live prey feeder dispensing times Improvements to herd leadership decision making Dinosaur Infamy Further balance pass across dinosaur infamy levels Game Modes Further balance and iteration pass on many aspects of the game modes including economy and objectives Further balance and iteration pass on research unlocks and contracts Added prompt after the Campaign is complete to guide players into Chaos Theory Adjusted dinosaur cosmetic unlocks for Challenge Mode Guests Further balance pass and fixes to guest distribution Localisation Fixes and iteration to terminology across all text in game Park Teams Further balance passes on various park teams Ensure notifications are displayed Additional improvements to tranquilise and transport flow Additional improvements to gunner accuracy Additional improvements to the speed at which ranger teams perform status checks Research Further balance pass on unlock requirements for various items in the the different research trees Weather Updated lighting for environments and storms General iteration and polish across many UI screens and icons in game Added detail to front end menus for the narrative modes and difficulty suggestions for Chaos Theory mode Building tooltips added and reviewed across a number of buildings Added trend arrows to the finance value on the HUD Added visible arc to transportation UI Added raise/lower stand while viewing from lagoon stand Improvements to the park overview finance graphs Added improvements to path connection player feedback Added improvements to player feedback when a park is closed and can be opened Further balance and pass on all help screen triggers Further balanced on mineral and fossil hardness to make it easier to extract/sell VFX Additional vfx balance pass across the game v1.02 QoL Updates Accessibility Added more accessibility options: To allow players to pause the game at any time, added a pause function for cinematics Added 'signify speaker by colour' option in settings to differentiate between speakers in subtitles Added 'Autosave Interval' in settings, allowing players to adjust autosave frequency between 1 and 20 minutes Buildings Added DFW themed buildings to Sandbox mode, including new buildings: Restroom Lagoon Lagoon Hatchery Lagoon Viewing Gallery Shark Feeder Hotel Large Hotel Small Hatchery Large Power Station Small Power Station Viewing Platform Added extra JP themed buildings to Sandbox mode: Lagoon Lagoon Hatchery Lagoon Viewing Gallery Shark Feeder Aviary Aviary Hatchery Aviary Viewing Gallery Added a 'randomise all' button to Amenity and Guest Attraction architecture and colour customisation Campaign Added level select screen for Campaign mode - once completed, players can now go back and re-play any of the campaign levels Genome Editing Updated the skin and pattern colour selection screen from a preview image to colour swatches; it's now easier to select the colour you wish to use Added a random swatch for both pattern and skin colour. Players can now hatch a batch of dinosaurs, each with a random skin and/or pattern colour Added animal x-ray images to genome editing screen Sandbox Mode Added Sandbox versions of all 5 campaign levels (with appropriate landscape and play space tweaks) Added 'Combat Frequency' option to Sandbox settings Added versions of all Sandbox levels that have been flattened and the play space cleared of trees etc; players can chose which one to use on the sandbox settings before loading into a level Added colour 'LUT' options to sandbox settings; these 'LUTs' change the colour tone of a level, players can choose from a predefined selection Landscaping Added 'auto paint' option to landscaping tools (off by default); with this option on, terrain that is raised or lowered will now automatically update it's texture to match (example, raising the terrain will create a rock texture at the top, the blends down into dirt/grass at the bottom) Added perch points for flying reptiles to use on all placeable rocks Improved visual feedback for terrain constraints Added more details and info to the following buildings' tooltips: Arrival Point Control Centre Expedition Centre Staff Centre Viewing Buildings Customisable Attraction Monorail Station When using mouse and keyboard, added the ability to click on individual events in the calamity bar. Upon clicking, the player is now taken to the calamity location on the map Added extra info to path connection warning message, clarifying that players need to ensure that buildings are connected to the arrival point through the path network Added an info panel for the transport tool which shows the selected dinosaur and options for selling or loaning, where applicable Added fossil storage full message at dig sites on the expedition maps Added more info to finance overview screen Balance Changes Reduce the frequency of storms and periodic disease outbreaks in Chaos Theory Reduce the frequency of periodic disease outbreaks in Challenge levels on easy and medium difficulty Dominance changes: Reducing the dominance boost of traits that don't affect combat stats Increase the dominance boost of traits that do affect combat stats Fixing an issue that would cause the Aggressive trait to increase dominance more than intended Reducing the increase in dominance from high infamy Decrease the frequency of leadership challenges Decrease the likelihood of dinosaurs fights causing injuries Rebalance the combat stats of dinosaurs that can be involved in group hunts Contracts can now be requested more frequently in Challenge mode Balanced selling eggs to the black market narrative event Balanced economy in various challenge levels Balanced Jurassic difficulty on Challenge 1 Balanced Triceratops comfort objective in Jurassic Park 3 Chaos Theory level (no longer auto completes) Bug Fixes Audio Fixed issues that caused outside ambiance to play when inside an aviary dome Added in various missing SFX on various animals Buildings/Fences Fixed issue where selling a dinosaur/reptile straight from a Paleo Medical Facility could cause the helicopter to get stuck and lock the building Player is now blocked from demolishing a lagoon that contains a dead reptile until it has been removed Fixed issued that caused half of the shark to vanish when the camera is close to it Gate animation can now be cancelled when opening, not just when closing Fixed issues where buildings are warning that they are not powered, even when they don't need power Show time remaining whilst lagoons and aviaries are under construction Fixed gaps that can be caused when placing curved sections of fences Fixed missing physics on buildings that are being demolished Turn off the power UI when a power substation is deactivated Fixed missing confirmation dialogue box when demolishing certain buildings Fixed issues where buildings with vehicles can't be moved short distances because of collisions with the vehicles Show power output and fuel usage if tool tip is still open once a backup generator has finished being constructed Fixed the amenity building customisation screen close button not working Added better feedback when a repair task is blocked by a dinosaur Show running cost of power stations on info panel Fixed deactivated Paleo Medical Facility still being able to incorrectly treat dinosaurs/reptiles Fixed missing 'guest boost' indication on attraction buildings Crashes/Stability Various fixes for crashes that could occur Fixed softlock that could occur when creating a save whilst airlifting dinosaurs from a hatchery Dinosaur/Reptile Animations Fixed missing animation for pre-fight between Sauropelta vs Chungkingosaurus Increase animation blend times during fights to make movement smoother Fixed issue that caused flying reptiles to continually play 'eat social animations' (which can cause them to not actually eat when they need to) Adjusted flying reptiles position when drinking, so they don't appear to sit on top of the water Prevent Mosasaurus from clipping through the floor of the lagoon Ensure a second animal is present before playing a social eat animation Fixed various clipping issues with jump attack animations Fixed cases where Dinosaurs could run on the spot Fixed cases when animals could slide into various positions/spots in different situations Fixed various popping/glitches on different animations Fixed various alignment issues with social interactions Improved the look/movement of hunt/chase pathing when prey get's into an area the dinosaur can't reach Fixed various alignment issues when dinosaurs fight/hunt Fixed issue that could cause dinosaurs to turn on the spot Reduced the amount of times that the Mosasaurus swims into the shark feeder support Fixed various instances of dinosaurs/reptiles distorting whilst being airlifted from hatcheries Fixed instances where dinosaurs would stand or lay on dead dinosaurs Dinosaur/Reptile Behaviours Fixed issue that could cause a dinosaur that has recently become comfortable still attempting to breakout of their enclosure Improved ragdoll movement and lessen clipping during different situations (dead, tranquilized) Fixed issue where flying reptiles can end up underneath lagoons Fixed issue where flying reptiles would attempt to eat from a deactivated piscivore feeder Fixed issue that caused dinosaurs to eat from a corpse from the same place and clip into each other Fixed situations where an animal may attempt to start a fight with another animal that's dying When attempting to tranquilised a sleeping dinosaur, they will now wake up quickly rather than play out the whole rest animation Balanced amount of food that dinosaurs can provide carnivores Improved Flying reptiles ability to hunt goats Removed the 'Thirst' need from marine reptiles in the genome library, it's not needed or used Balanced aggressive behaviour triggering fights with marine Vs marine and flying Vs flying Improved positioning of dinosaur when it's eating prey, that has moved from the position it was killed (ragdoll) Dinosaur/Reptile Injuries & Diseases Escalated diseases no longer need to be scanned again, and are monitored automatically Fixed 'Infected Wounds' not appearing as a disease Fixed wrong icon appearing above ill animals that you do have the cure for Ensure scars are applied to animals in all appropriate situations, even non lethal ones Balance pass on injuries received when a dinosaur attacks a fence Rebalanced frequency of 'broken wing' and 'swallowed object' injuries Increased the time it takes for a dead animal to discolour Predators that die through a group attack now display 'Killed by' rather than 'Hunted by' Previously seen ailments will now reveal themselves immediately, without the need for a medical scan Dinosaur/Reptile Models Fixed texture stretching around the Carcharodontosaurus leg Enabled snow/dust settling on dead dinosaurs Pteranodon 1997 skin can now be unlocked correctly Removed quills from Velociraptor 2001B skin Fixed the Suchomimus always having visible lift straps when released Economy Balance pass on guest comfort needs (lowered) Added notification when income tax becomes deductible Fixed situation that could cause the player not be able to start incubating a marine reptile, even though they have enough money Expeditions Move the Hanson Formation dig site, which contains the Cryolophosaurus, further up the map so that it's accessible Expedition helicopter now leaves when performing a live capture Feeders Fixed issue that could cause the fish from lagoon fish feeders to swim outside of the lagoon itself Fixed meat vanishing early from dinosaurs mouth whilst eating Foliage/Trees Fixed cacti blocking navigation of vehicles and dinosaurs, stopping dinosaurs from detecting wetland Game Settings Ensure that camera shake is actually turned off, if setting selected, when placing rocks in sandbox mode and moved this setting to the Accessibility section Game Modes Ensure that storms are actually frequent, if the player selects the 'Frequent Storms' sandbox setting Fixed various contracts that could be given out in Challenge that can't be completed due to restrictions on the level Removed 'Increase Genome' contract from sandbox mode, as players can't increase a genome in that mode Stop various contracts that can't be completed in Chaos Theory mode from being offered to the player Fixed rounding issue in the first Campaign level that could cause the 'ensure Stegosaurus are at 90% comfort' not to be completed, when the Stegosaurus comfort is at 90% Stopped highlighting buildings that don't need to be demolished as part of an early objective in the Jurassic World: Fallen Kingdom Chaos Theory level Fixed edge case where a player can create a save game just after a failure state, which can break the mission flow, meaning the player can not continue The dinosaurs roaming around Jurassic World Fallen Kingdom Chaos Theory level no longer count as 'terrorising' Fixed various flow issues on Campaign levels that could cause objectives to be incompletable Genome Editing Give better feedback when certain gene modifications need to be unlocked in other areas of the game, not through research Variants and patterns unlocked by completing Challenge levels no longer also require a tech tree node to be researched Guests Balanced the rate and way in which guests refill a park after it's closed and opened Guests now react at photo points during the Jurassic Tour JW Database Fixed various data inconsistencies and typos Landscaping Stop terrain being modified underneath buildings that are being demolished Fixed issue that could cause terrain tool to not work correctly when flattening/raising terrain around lagoons Localisation Fixed various truncated text Fixed various typos Pass on language/terminology consistency Pass on subtitles to match VO Narrative Events Removed 'Theft Sabotage' events in favour of other, better sabotage ones Added details of the scientist involved in applicable narrative events Optimisations Optimised territory system Park Teams Prevent players being able to erroneously lock on to marine and flying reptiles, when direct controlling ACU helicopter Fixed ranger team vehicle being launched into the air when driving over a dead goat Ensure the 'danger to vehicle' icon is shown in the appropriate places Added extra visual trails to darts fired from the park team to give better aiming feedback to the player Fixed issue where the helicopter could clip through the landscape Fixed missing animations on park team member when switching between equipment Fixed ranger teams needing to be re-assigned to a drone task after being disabled after a storm Ranger team vehicles now produce tire tracks when going in reverse Fixed Response Facility sometimes showing access to 3 vehicles, when it actually has 2 Fixed controller inputs sometimes being blocked after being forced into direct control Ensure destroyed MUVs are added to the calamity bar Ensure that renamed ranger posts also appear on the Rangers UI Drone rotors now spin when in use Added shortcut to buy new vehicle from selecting a destroyed one Fixed issue causing drones in lagoons and aviaries to sometimes become stuck Fixed sometimes not be able to replace a destroyed ranger vehicle Park Tours/Transport Added extra info to tell the player how to fix a tour that has suffered an emergency shut down Despawn dead goats on tour tracks more quickly, and don't allow dinosaurs to sleep on tracks either (to lessen the amount of times tours get stuck) Fixed issue where monorail track piece would move towards the camera as player pans down Paths Fixed flickering issue when trying to place a path junction across a tour path Photography Fixed incorrect 'Ranger Team' text when taking a picture that features the Mobile Veterinary Unit Rendering Fixed artefact that could appearing along the top of water whilst a dinosaur is drinking Scientists Applying more skill to a task that is needed no longer incorrectly counts as applying a trait Fixed 'show unavailable staff' off the bottom of the assign screen when player has large number of scientists Fixed images of scientists not appearing straight away when perform research tasks Fixed issue that could cause salaries of applicants to be too low Fixed various bio inconsistencies Players can assign scientists to tasks if they have the a trait that makes the task cheaper, and means they can afford it Storms Ensure all vehicles are appropriately affected by storms Fixed issue where the 'Ticket Sales' UI was incorrectly stating that Adventure guests desired the Gyrosphere Tour attraction, when they actually want the Jurassic Tour attraction Fixed issue that caused a mis-match of progress between the genome grid and details panel Added missing button prompt on the Paleo Medical Facility when a healed dinosaur/reptile needs transporting back to an enclosure Fixed empty 'Standing By' icon Disable the Paleo Medical Facility 'Transport' button when there are no available helicopters to carry out the task Improve visuals when a fossil is selected to be extracted Fixed size of the ranger team icon in assign task mode Fixed issue where the incubation timer could loop infinitely Make various UI panel options cycle round When the task log is open, the d-pad can select items in the log, not the build menu Fixed some building icons in the build menu not matching the in game model Fixed issue that stopped players being able to use the left thumbstick to select options when resupplying response team No longer display the clear extraction slots button when fossils are being extracted Added missing 'Scientist Limit' data to egg incubation screen Hide the delivery tool tip when the selling animal confirmation is open Updated loading animation Fixed icons and lines on the map view shaking whilst the player moves around it Fixed issue that sometimes stopped the 'synthesis' button from working on the hatchery screen Ensure the live capture event is focused on when the map is opened Fixed ESC key not working correctly if the mouse is over the in game HUD Fixed negative amenity profit sometimes still showing as blue, and not red Fixed hatcheries displaying total number of species available, rather than just ones that can be released through the specific one Path - track junctions now appear on the map view Fixed various missing or broken icons in different research screens Fixed the star rating an finance buttons on the HUD becoming unresponsive Always show the cosmetic stat in the Dinosaur Appeal tab on the info window Ensure the pause menu can still be accessed whilst the game time is paused and the pause wheel is still open Visuals Added particle effects when flying reptiles break out of aviaries Fixed light still emitting from a flare that has been removed v1.03 Various localisation updates Fix issue that caused missing localisations on Chinese and Portuguese languages Fixed broken HDR calibration screen Various crash fixes Enjoy This Fine DUPLEX Release bmx!
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Jurassic World Evolution 2 ist der mit Spannung erwartete Nachfolger von Frontiers höchst erfolgreichem Jurassic World Evolution und baut auf der Formel des bahnbrechenden und packenden Management-Si... weiter...
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