- D U P L E X -
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P R O U D L Y P R E S E N T S
Aragami 2 Update v1.03
Date : 12-2021 Languages: English
Platform : PS4 FW 9.00 Genre : Action
Release Info:
Aragami 2 is a third person stealth game where you play as an assassin with
the power to control the shadows. Join the shadow clan and fight the
invader armies to protect your people.
You are one of the last elite warriors of your kin, the Aragami. Victims of
a supernatural affliction which corrodes the body and devours the mind, the
Aragami control Shadow Essence - a mystical power which grants the ability
to control the shadows. With this power the Aragami carry out their tasks
and quests - assignments made all along the valley to ensure the
subsistence of the village and to free the Aragami enslaved by the invader
armies.
PLAY IN SINGLE MODE OR IN CO-OP WITH YOUR FRIENDS: Discover a full campaign
and join the assassin squad up to 3 players in co-op.
ENGAGE IN FAST-PACED STEALTH ACTIONS: Manage covers and powers with
agility. Take down your enemies with stealth kills and non-lethal
takedowns.
ENTER INTO COMBAT AS A TACTICAL DECISION: Become the master of a skill
based combat with high risk and high reward.
BUILD YOUR SHADOW ASSASSIN: Craft your weapons and armors and upgrade your
elite warrior with three skill trees of 42 abilities and shadow powers.
PROTECT THE RASHOMON VALLEY: Save your people and defeat the curse before
it ends with you and discover how the Aragami became a legend.
Release Notes:
CUSA23444
Changelog:
v1.03
- New: Players can now pause the game when playing single player.
- New: Game now enters slow motion when opening the Ability / Item Wheel.
- New: Added new tutorials to introduce enemy types and special objectives.
- New: Added setting to disable automatic target lock when attacking.
- New: Added setting to automatically target a parried character.
- New: Added setting to toggle Slow Motion when using the power wheel.
- New: Added Setting to disable HUD for Available Actions.
- New: Added player noise visual feedback to enemy awareness HUD.
- New: Added idle player animations for blacksmith and dye shop.
- New: Added some current mission info in Status Screen.
- New: Medals that can't be obtained due to mission clauses or special
objectives will not be shown in mission results or in the mission board.
- New: Player is now able to review the Ability Tree from the Status Screen
(Pause Menu).
- New: Added counter for hostiles killed and player detections in Status
Screen (Pause Menu).
- Fix: Player stuck in vault loop when vaulting just after grabbing a body.
- Fix: Parry failing to trigger while staggered or blocking enemy attacks.
- Fix: Enemies block shurikens / kunais even when unaware of the player
position.
- Fix: Player can throw corpses through walls.
- Fix: Unconscious enemies dying when being dropped to the floor from low
heights while grabbed.
- Fix: Player can glitch through player house early in the story.
- Fix: Enemy fire area attacks hitbox hitting players jumping.
- Fix: Target Lock targetting enemies very far away from the character
and/or failing to target close enemies.
- Fix: Assassination targets and special objectives affecting player
detection events, making it impossible to obtain certain medals like no
kills / no detections.
- Fix: Player stuck in a fall pose when performing an aerial elimination.
- Fix: Healing VFX shouldn't trigger when at full health.
- Fix: Player clipping through the floor/wall when vaulting.
- Fix: Player could get stuck on top of a rope trigger.
- Fix: Hard Landing would sometimes teleport the player to another
position.
- Fix: Citizens and Slaves were spawning in T-Pose.
- Fix: Player could use Shadow Powers and items on Akai and Nobu.
- Fix: Multiple multiplayer fixes.
- Fix: Multiple mission scripting fixes affecting M00, M03, M18, M22, M23,
M40, M51 among other missions.
- Fix: Improvements to cutscene visual fidelity.
- Fix: Removed constant wind affecting player cloth in Kakurega Village.
- Fix: While carrying a body and on top of other bodies, interactions can
become unavailable.
- Fix: Improved Combat Jump behaviour.
- Fix: Sync issues with combat music.
- Fix: Sync issues when grabbing enemy bodies, and bodies getting stuck
suspended in the air.
- Fix: Shadow Leap to Walkable Rope sometimes hard locked the player to
that rope trigger.
- Fix: Multiple fixes in Fire Capital location.
- Fix: Multiple fixes in Mine location.
- Fix: Multiple fixes in Fire Palace location.
- Fix: Scene blinking for a single frame after custscenes.
- Fix: Issues with mouse sensitivity setting not being saved.
- Fix: Mission 40 scripting issues.
- Fix: Issues with loot spawners.
- Fix: Photon Bolt dll update to fix Online Matchmaking.
- Fix: Issue with clients not being properly reset after cinematics.
- Fix: Multiplayer T-Pose fix.
- Fix: Momentum upgrade not working in multiplayer.
- Fix: Player could carry a corpse through a wall in some cases.
- Fix: Issues with Dark Flame not working properly.
- Fix: Final encounter combat takedown animation glitch.
- Fix: Functional fixes in Kakurega Village.
- Fix: Chameleon ability delay inconsistency with upgrade.
- Fix: Minor improvements to cinematics and some dialogues.
- Fix: Knocked out enemies dying when dropped to the floor from low height.
- Fix: Button prompts disappearing on some specific situations.
- Fix: Momentum could kill civilians.
- Fix: Mission 20 scripting issues with cinematic actor spawning.
- Fix: Floating Essence Crystals in Mines.
- Fix: Player doing a climb animation when falling on a steep floor.
- Fix: Issues with stealth covers (grass) in Mountain.
- Fix: Player freezing when knocking out an enemy while an eavesdrop action
is available.
- Fix: Photon Bolt Multiplayer backend updated.
- Fix: Final battle desync issues.
- Fix: Shade ability not working for clients.
- Fix: Torchbearer spirit link lines not visible in Shadow Vision for
clients.
- Fix: Various smaller fixes.
- Change: Added VSync option
- Change: Stamina and Vitality are now infinite in Kakurega Village.
- Change: Changes to Enemy Citizen Animations.
- Change: Increased enemy peripheral vision.
- Change: Removed body inverse kinematics in player dialogues.
- Change: Updated outdated Tutorial videos.
- Change: Mesmerize can now be used in combat.
- Change: Changes to interaction system so that items can be interacted
even if they end up out of view.
- Change: Momentum will now trigger on alerted enemies if they are in range
of the original target.
- Change: Rebalance of enemy hearing in relation to player movement.
- Change: Scorcher fireballs have now more movement attraction toward
players.
- Change: Added facial animations to various cinematics and enemy
animations.
- Change: Changes to score event management to try and solve remaining
issues with enemies killed calculations.
- Change: Rebalanced final encounter to provide a more suitable challenge.
- Change: Small tweaks to final Mission to rebalance difficulty.
v1.02
- Bug fixes and performance improvements.
v1.01
- Bug fixes and performance improvements.
Enjoy This Fine DUPLEX Release
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