CHRONiC PRESENTS:
Metal_Gear_Solid_3_Pal_Multi2_Ps2_Dvd-CHRONIC
Title: MGS 3 Snake Eater Date: 02/28/2005
Source: DVD Filename: c-mgs3.*
Platform: PS2 Size: 71x50 MB
Origin: PAL Format: .iso
Company: Konami Genre: Stealth
Language: English, French
DESCRIPTION:
Removing series hero Solid Snake from the military and scientific
installations that have formed the backdrops to his previous missions,
Metal Gear Solid 3: Snake Eater is a jungle-based adventure, allowing
creator Hideo Kojima and his talented Konami Computer Entertainment
Japan (KCEJ) team a free reign to add new gameplay elements and to
further push back the aesthetic boundaries that have elevated the
Metal Gear series above its contemporaries.
Set in the 60s and using the Cold War as its inspiration, Metal Gear
Solid 3: Snake Eater forces the player to adopt a number of new skills
to survive in Snake's new jungle environment. Danger lurks everywhere
as Snake explores the beautifully-realised forests, encampments and
rivers, with guards patrolling key routes, dangerous animals to contend
with, and the uneven terrain and noisy foliage making the silent
approaches the Metal Gear hero is famed for virtually impossible.
However, Metal Gear Solid 3: Snake Eater's lush locale can also be used
to Snake's advantage, and the free-roaming gameplay allows the player
to approach problems laterally. He can now climb trees to avoid detection
and hang from branches with one arm while picking off assailants with his
gun, or simply by dropping onto them. Similarly, the noise of guards
crunching through fallen leaves can alter Snake to their presence, while
the long grasses and collapsed trees provide additional cover.
In addition to the jungle setting, which gives way to confrontations atop
a waterfall and a top-secret military base, series creator and Director
Hideo Kojima has added a number of key additions to make the most of the
outdoor locations. Enemy guards are now more intelligent and work as a
group, utilising SAS-style search and destroy patterns as they hunt, while
the open spaces of the jungle exterior afford little in the way of hiding
places at times.
Kojima-san and KCEJ have also ensured that the weapons available during the
Cold War period are authentically recreated, with Snake given access to
automatic weapons used in the 60s, but none of the more futuristic guns seen
in Snake Eater's predecessors. Such is the attention to detail that event he
camouflage seen in the game is authentic to the period, as are the vehicles
and communications devices on show.
Another key addition to the Metal Gear mythos is a level of fallibility to
Solid Snake. As the developing team look to continually evolve and develop
the character, Snake is now prone to more human failings than in the past.
His energy levels will flag faster depending on the terrain, with harsh climbs,
lengthy fights and steep inclines rapidly depleting his reserves. In order to
keep him at optimum performance, the player must kill and eat animals within
the jungle, with Snake tucking into snakes, birds and fish during the course of
the game. In a typically clever piece of Kojima logic, however, some animals
will have an adverse affect on him, temporarily poisoning Snake and weakening
him. However, if the player perseveres and continues to eat said creatures,
he will gain a growing immunity to its effects and become hardier as a result
http://shop.gameplay.co.uk/webstore/productpage.asp?productcode=PT0927&title=metal_gear_solid_3_-_snake_eater
- If you like this game, Buy the Original ! -
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