ol Olli^cRo MYTH PROUDLY PRESENTS: Championship Manager 4 Update 4.03 (c) Eidos Interactive RELEASE SIZE : 02 * 2.88MB RELEASE DATE : 03/2003 PROTECTION : Securom + Custom Checks [Release Notes] READ THIS NFO PROPERLY & UNDERSTAND IT! Support the software companies. If you play this game BUY it! Update Notes: General - General game speed improvements - Fixed problem opening game window on some PC's - Fixed league stage heading when viewing away records. - Fixed bug whereby Financial Income Tables totals always appeared to be zero. - Fixed problem where computer friendly proposal news items did not have respond button. - Fixed cup screen problem where dots sometimes replaced the v's. - Fixed problem where transfers did not always get cancelled after a transfer deadline. - Fixed some Swedish stadium issues for derby games. - Fixed rehabilitation time out calculation. - Fixed ridiculous wages being given to all players at top clubs after a season or so - Fixed the missing Euro symbol when using Ter's skin. - Fixed unable to untick man specific marking option during match. - Fixed scouting individual players sometimes never were reported back. - Fixed captain changing during match problem (assistant picking captain when shouldn't.) - Fixed problem with histories not showing up for players (this was related to the installer) - All shortcut keys now are handled on the news screen. - Added ability to display club logo's on team screens [Spanish Version Only] - When a person's contract expires and no response is made to the news item, you now don't get the same news every day from then on. - When user has news items allowing responses, the game doesn't take him to news screen every 2 hours. - Loans are now not terminated by computer teams as much. - Teams won't try to buy first options on players they cannot buy. e.g. Non Basque players and Athletico Bilbao. - Human players can now no longer respond to contract decision news for other teams. - All player transfers now get cancelled on transfer deadline day. - Disabling scouting of "parent" comps like the Portugese Second Division B. This caused a crash before. The individual regional leagues can still be scouted. - Added a link to a player's club when viewing them through a national team. - Changed the way the picking positions panel worked so it won't collapse and disappear - Fixed the currency conversion for the Brazilian Real - Injuries time string rounded to nearest and not always upwards. - Injury lengths adjusted. - Player compare used the neutral colour for some positional comparisons. - If selling team does not make contract offer to part exchanged player, the offer is now cancelled. - Fixed long term distortion of player attributes throughout the game due to erroneous effects of training - Made players in mid range leagues ( Holland, Belgium, Scotland etc ) more agreeable to moves to clubs in top leagues ( England, Italy, Spain ) Competitions - Fixed problem where game dates for Euro Champ Qual differed to actual real life dates causing leagues to be scheduled incorrectly - Fixed Croatian Super Cup date. - Fixed winter break periods for Italian leagues. - Fixed Greek second division playoff problem where losing non league team may still be promoted. - Fixed French league schedule to play on specific wednesday. - Fixed N.Ireland Cup semi-finals are now played on neutral venues. - Fixed Antrim Shield and Irish Cup match times. - Fixed last 2 games being played on a sunday at 3pm. - Fixed German league cup fixture dates. - Fixed Japanese super cup not being played in 2003 - Dutch Premier/First Division playoffs now do not get postponed due to the European Championships. - Squad numbers added for Portugese teams. - Champions League 2nd phase now has improved method of keeping teams from same nation and group apart. - Correct teams at home in MLS playoff quarter finals. - No away goals now for MLS playoff quarter finals. - Reserve leagues for leagues starting in 2003 now work properly. - Mexican playoffs now get decided on league positions if draws - not extra time and pens. - 3 rounds instead of 2 for Irish First Division in second season. - Two legged playoff final for Irish league. - Reserve dates fixed for first year in Ireland. - Argentina teams now use squad numbers. - In Argentina, if home and away team kits clash, the home team changes its colours. - Brazilian state cup draws now seeded properly. - Minas Gerais state championship winner is now declared champions. - Relegation now applies to Sao Paulo and Mato Grosso do Sul state championships. - Fixed reserves and U18s for Brazilian teams. - Brazilian cup now gets played every year. - Yugoslav reserve league expanded to 18 teams - Yugoslav u21 rule changed to cover only 2nd division - Updated Spanish fixtures rules for number of Non-EU players - Added squad number selection for all leagues in Spain - Fixed Norwegian League red/yellow card validation error - Added limit of 2 Non-EU players on pitch in Norwegian Leagues - Added squad number selection for top 2 Norwegian leagues - Fixed days/times that Singaporean Games are played on - Fixed Singapore Cup Draw problem (from 03/04 season onwards) - Added Penalty shootouts to level Singaporean league games - Singaporean reserve games not being played bug fixed - Fixed Crystal Palace playing at Milton Keynes in season 2003-4!! - American 2nd division schedule section no longer crashes. - Added season 03/04 polish second division relegation playoff. Finances - Prize money for Brazilian state leagues now works. - Fixed really low maximum wages allowed by the board, when approaching to sign certain players. - Allowed a little more flexibility with regards to wage offers, prior to this board was very strict as to whom it considered a first team or key player. - Lowered wages allowed for squad rotation and first team players a little. - Tuned scottish finance system to prevent non-old firm teams gaining ground on them too easily. - Reduced ground maintainance for smaller clubs and non-professional clubs Match Day - Fixed set piece taker timewasting when losing late in the game - Fixed fairly common bug where full back would throw ball to centre back who would be robbed for run in at goal - Fixed goalie rather naively taking throw back to opposition after injury - Fixed problem where live league table was not being updated when returning to a match screen. - Setting team mentality for human teams now comes into effect immediately not at the end of the current period. - Teams now lie deep or push up more in relation to their mentality and whether they are playing the offside trap - Tuning of offside assessment from passing player's point of view - Direct free kicks less effective - Found happy medium between "loads of disallowed goals" in beta demo and "none" in v4.0.1 - If a human manager returns from holiday or reenters a network game during his team's match, either he or the computer will take control depending on who had original control, not both. - Auto continue now works after a match day has finished. - Latest scores panel now shows human controlled teams in yellow. - Latest scores now show the current match period of all games. - Human controlled teams on latest scores are now highlighted. - Fixed central defender condition bug and put more emphasis on each player's stamina - Tuned player passing of ball - Removed 10 yard dissent rule for leagues that don't utilise it - Big teams sit back less vs little teams in internationals unless safely winning - Better selection of individual player instructions by CPU teams - Fixed bug where human teams are left with less defenders staying back at an attacking set piece than they set in the tactics screen - Fixed stupid dives and yellow cards for it outside the danger areas - Regular yellow cards now shown as text events only in key or extended highlights - Fixed occasional unseemly grouping of players around team mate with the ball - Toned down long shots while making those who are good at them more likely to hit the target - Improved close range finishing for top players - Less stupidly wayward goal kicks - Improved marking by attacking teams defenders who stay back at set pieces - Fixed crash when all subs were used and goalkeeper got injured and no replacement put in goal. Awards - Fixed award referred to players' old clubs if transferred during season. - Fixed continental and global awards not announced. - Fixed World Cup, Euro Championship awards (and similar) not being processed after first competition. - Yearly awards now showing current year, listed in reverse order, and correct last winner. - Team award news now shows up to 3 of your players (if any were named.) - Award screen now shows child competitions awards. - Now records matches for child competitions. Player/Staff Search - Fixed not able to save (short)lists while out of a job. - Fixed retired players listed in player search. - Fixed filtering by value from (e.g.) 100K to (e.g.) 100K showing no results. - Fixed misaligned text and icons. - Fixed filtering attributes with upper value of 0 including all. - Fixed national managers listed with their nationality and not national t Read this NFO properly! [Install Notes] 1. Unzip. 2. Unace to your installation directory. 3. Start the game as usual. 4. Read this NFO properly! News & Application You think you can contribute to the scene too? You have one or more talents in: - supplying NEW unreleased GAMES (maybe you work at a game/util magazine, courier delivery firm, newspaper, game press/marketing company, distributor, publisher, duplicator, tv/radio show, shop, warehouse, design firm, language translation company, packing company store etc). You don't need a fast internet connection for the above! - supplying NEW unreleased store/shop games BEFORE, yes that's BEFORE the store release date & have a fast UPLOAD 300k+ internet connection and time to spare on weekday mornings. We are NOT interested in modem, cable, or DSL links as they can be capped at anytime! Proper internet connections are needed! Of course we shall reimburse you for the costs of the games you buy. As we buy our games! - you are experienced in removing executable protection systems (such as ASProtect, ASPack, Armadillo, tELock, NeoLite etc.) and you are willing to help defeating the latest versions of commercial iso copying protection systems like Safedisc 2+ or Securom or Tages or VOB or StarForce or Laserlok. You must be able to code in assembly language. - you are a coder with lots of experience in Debugging/ASM & C/C++. You also can code your OWN tools to automatically remove commercial iso protections like the latest versions of any of the following: SafeDisc or Securom or TAGES or VOB or Laserlok or StarForce. Using tools created by others does NOT count and we check! You will also need advanced knowledge of import tables setting breakpoints with/and PE File Formats. - are you able to write YOUR OWN source code to unpack & repack game related major file format types such as MPQ, MIX & WAD? And can you also identify most major big-file formats(files that contain more files) by looking at the hex byte code of the header for that file? Do you know what reindexing is in regards to game .exe's and can you do it? And can you turn your OWN source code written in ASM/C/C++ for the above tasks into executable group tools? And do you also have 50K downlink for downloading new game formats to write tools for? You must send example code of your work with sources on major file formats for depacking/repacking. Existing/stolen source will not be allowed! - making trainers for newly released games, menu driven, must work in Win9x and Win2K/WinXP. Also you must be on a 50k downlink at least. And you have time during the week to do trainers. Also you understand DMA & ASM debugging techniques and use them to find your trainer codes. This is needed to make sure your trainers will work on all operating systems! If you can meet one or more of those requirements and want to join the finest active group in the scene today, e-mail us. Use the contact information given below. And always remember: we do this just for FUN. We are against any profit or commercialisation of piracy. We do not spread any release, others do that. In fact, we BUY all our own games with our own money, as we love game originals. Nothing beats a quality original. And if you like this game, BUY it. We did! [Group Comment] "Always ahead of the CLASS!" [Contact Details] READ BELOW FIRST OR YOUR MAIL WILL BE DELETED! MYTH DOES NOT PASSWORD FILES, OTHERS DO THAT! MYTH DOES NOT MAIL/SEND/PASSWORD MISSING FILES! MYTH DOES NOT PUBLISH FILES ON WEB SITES, NEVER! MYTH DOES NOT USE IRC TO PUBLISH FILES, NEVER! MYTH DOES NOT USE ICQ OR MSN, NEVER! MYTH DOES NOT REMOVE INFOS FROM NFOS,OTHERS DO THAT MYTH DOES NOT DO TECHNICAL SUPPORT, NEVER EVER! MYTH DOES NOT HAVE, WANT OR NEED ANY WEB SITES! MYTH DOES NOT GIVE OUT ANY LINKS OR FILE NAMES! MYTH DOES NOT GIVE OUT ANY MUSIC OR GAME FILES! MYTH DOES NOT TELL TO OUTSIDERS HOW TO CRACK/TRAIN! MYTH DOES NOT HAVE MAILING LISTS OR NEWS LISTS! MYTH DOES NOT DO SCENE OR GROUP INTERVIEWS! MYTH DOES NOT WANT PEOPLE TO SPREAD OUR RELEASES! MYTH DOES NOT USE OR SUPPORT PEER-TO-PEER SERVICES! MYTH DOES NOT SUPPORT ILLEGAL STREET TRADERS! MYTH DOES NOT TELL YOU WHERE YOU CAN OBTAIN FILES! MYTH DOES NOT TELL YOU HOW OTHERS OBTAIN OUR FILES! MYTH DOES NOT REPLY, WHEN YOU DON'T READ THE ABOVE! WWW : NEVER (WE DON'T USE WEB & WE DON'T WANT ONE MAIL :gods*mythelite*com (READ NOTES ABOVE FIRST) UPDATED [13/JAN/2003] Support the software companies. If you play this game BUY it!
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