[ P r e s e n t s ] AB!DF2^SAC
Blood II: The Chosen (c) GT Interactive
Cracker : Dogfriend : Released : November 17th, 1998
Supplier : Chino XL : Protection : CD Checks / Re-Index
Stripper : Chino XL : Game Type : First Person Shooter
Packager : Rufus : # of Disks : 38 x 2.88MB
P166 CPU, 32MB RAM, 300MB HD, 3D Video Card, DirectX v6.0+, Windows 95 / 98
[ G a m e N o t e s ]
The year is 2028. It's been nearly 100 years since The Chosen One known as
Caleb last did battle with - and defeated - the Dark God. The century since
his victory has been anything but pleasant and as Blood II opens, we find
him walking the streets of an industrial wasteland. To the Cabal, he is the
Great Betrayer; the power over which he fought the Dark God is still at
arm's length. In a flash of dark epiphany, he realizes what must be done:
he will resurrect the other three Chosen - Ophelia, Gabriella, and Ishmael -
and use their combined power to wrest control from the Cabal. To his bitter
surprise, he'll soon discover that the Cabal is the smallest obstacle
between him and ultimate power.
Features:
- LithTech Engine. Next generation 3D engine with dynamic lighting and
terrain mapping allow for a totally realistic environment.
- Enter 30+ action-filled, terror-laced, goal and story-based levels.
Every level is a piece of the story and has a purpose that the player
must understand to defeat the game.
- Control one of four, fully 3D modeled characters, two females and two
males, each with their own abilities you can fully modify, in a dark near
future reminiscent of The Crow and Blade Runner.
- A realistic world that the player can affect. Blow up walls, knock down
buildings and scar surfaces with bullets.
- Destroy 3D modeled enemies with 18 different weapons and spells: The
Flayer, The Decapitator, even old favorites like the infamous Voodoo Doll
and the improved Flare Gun.
- Full 3D accelerator hardware support for screaming frame rates in high
resolution and color.
- Complex death scene system allows players to blow off limbs and body
parts dynamically adding infinite variety to the already tons of death
scenes that will exist.
- Weather effects, including Wind, Rain, Fog and Blood Rain.
- Tons of multiplayer options, including Bloodbath, co-op, Capture the
Flag, and Teamplay.
Movies and Speech were removed, everything else is here. Enjoy!
Greets to: China Blue, Mr.Skill, Hemp Hoodlum, Prozac, aTm, Devil, Xoanon,
CATMAN, Juice, Grudge, TrainMan, TheCa, Animal & Dogfriend, ZeC,
John Lennon, Fallen Angel, OfD, Smokey, Miramax, Mr. Sandman,
Moeb, Spectral Illusion, MGD, Buller, LeChucky, Magnetic King,
Byte, Jaydee, D-Unknown, Jammer, Horde, and Pr0zac Addict!
[ I n s t a l l N o t e s ]
UnZIP and run INSTALL.EXE or manually UnACE to a directory of your choice.
Run BLOOD2.EXE to play single or multiplayer. Run BLOOD2SV.EXE to setup the
server and host your own game. Enjoy!
[ G r o u p N e w s ]
Well, well, well... The Faction is hardly a month old and a certain Faction
member group has already blatantly broken a guideline. We compromised on
the disk limit issue as long as certain guidelines regarding rip quality
were addressed. One of those guidelines (Faction guideline #2) was that ALL
game levels be included in any given CD-RIP, as LEVELS represent a game
component necessary for a game to be deemed functionally and playably sound.
Assuming all Faction member parties were now clear on the guidelines EACH
AND EVERY one of them openly agreed to, we took a step forward; only to be
pulled two steps back by RAZOR's release SIN. 50 x 2.88 MB with DEATHMATCH
levels removed would qualify as a "CD-RAPE" and is clearly a blatant
disregard for the agreed upon rules; not to mention a blatant disregard for
common sense. As if the majority of end-users don't enjoy First Person
Shooters for their multiplayer components and playability. What does this
say about RAZOR? Well their tradition of breaking and or creating rules for
their own gain has gone unchanged and unmatched over their four year
non-existance. It is nothing less than unacceptable, and PARADIGM shares
similar displeasure in regard to RAZOR going back on their word. To RAZOR
we say, shape up and start ripping or ship out and spare us your rapes.
[ F A C T I O N M a n i f e s t o ]
In lieu of recent events contributing to the breakdown of the now
defunct S.P.A. (Software Piracy Association), a private meeting between the
key contributing and contending groups was held. On October 15th, 1998 an
agreement and compromise was reached between the 3 attending parties, CLASS,
PARADIGM and RAZOR 1911. Let it be known that this type of compromise could
not be achieved under the S.P.A. environment; it took a clean break to
accomplish in a day what had previously gone unaccomplished in 2 months.
The end result being a new council whose sole purpose is to set standards
for the game-releasing subsector of the scene, to be adhered to by all
admitted parties. Represented members of this new council named THE
FACTION, have pledged to abide by the following set of rules created a) to
ensure a quality minded end result and b) to encourage fair play and a
productive competitive environment for involved groups.
The Faction 10 Point Program:
1. The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes.
This equates to a total of 144 megabytes of compressed data or
145,766,400 bytes. Using 2.88 megabyte archives enables us to keep the
standard 8 character filename with a 3 character extension. This will
also help contribute to the elimination of the 'missing disk'
phenomenon, plaguing end-users worldwide. Acceptable compression
formats at this time are ACE or RAR, followed by the traditional
PKZIPing.
2. Every release under this limit will be a functionally and playably
complete game. This means that included will be every component
necessary for the successful completion of the game (every level, track,
course and other NECESSARY component).
3. Sound effects WILL and MUST be included.
4. Intros, Outros and Cut-Scenes should be removed if the size of the
release is 40 x 2.88 disks or more with them included. Intros should
NOT be iuncluded in a Movie Add-On, only Cut-Scenes and Outro (aka
End-Scene) should be included. Animation files, such as .SMKs, should
be "framed" and not blacked out. Re-indexing of large files, should
consist of an actual re-index instead of just creating a file full of
0's, (which doesn't change the actual file size, but allows it to
compress to virtually nothing), thus promoting more quality minded rips
and cracks.
5. Only 2 Add-Ons should be released per game. Each Add-On should be no
more than 25 x 2.88 megabyte archives.
6. A brief outline of what has been stripped from the game should be
clearly stated in the game-release .NFO, as well as information as to
whether or not Add-Ons can be expected.
7. Children's games (aka Kiddie games) and Edutainment software do not
qualify under THE FACTION's guidelines for acceptable releases.
8. In regard to games distributed in the United States that are LATER
distributed in Europe or vice versa under the same or different name /
publisher. These games if released AFTER another group's release are
counted as DUPES unless it can be proven that there is a clearly
noticeable PLAYABLE difference in the latter release (eg. new levels,
enhanced graphics, or other new features).
9. Fully cracked Update Patches and Trainers are highly regarded, though
they are not the responsibility of any group (including that of which
released the original game.) If 2 trainers from the same or different
groups are released for 1 game, this does NOT qualify as a dupe unless
the latter trainer provides no new features over the prior trainer.
10. Admittance to THE FACTION is done on an invite / vote-in basis. The
group invitation must be proposed before ALL current FACTION member-
group representatives, and the corresponding vote must be undertaken by
ALL FACTION member-group representatives. This council operates in a
purely democratic manner and all parties therein have upon joining,
agreed to follow all stated guidelines of this Declaration of Scene
Independence. Today is not only a new dawn in the games scene, but our
Independence Day where differences are at least temporarily put aside
and our unity re-consolidated.
This document was signed & approved on October 17th, 1998 by the following
individuals, representing their respective groups:
Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]
[ A p p l i c a t i o n I n f o ]
Interested in joining? We are looking for talented new members to help us
fill the ranks! If you fall within any of the following categories, you
might just be what we're looking for:
* If you work for a software developer, distributor, or publisher!
* If you can supply unreleased games, utilities, or even hardware!
* If you work for an ISP, or other provider of shell accounts, etc!
* If you feel that you have anything else that might be of value to us!
NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.
[ C o n t a c t i n g C L A S S ]
Should you wish to make contact with our members, we can easily be reached
via E-Mail atsupport*class101*com
NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.
"STOP! DROP! Shut 'em down open up shop!
Woooahhhh.... Nooooo... That's how CLASS PC Roll!"