[ P r e s e n t s ] AB!DF2^SAC
Carnivores (c) WizardWorks/GT Interactive
Cracker : N/A : Released : December 15th, 1998
Supplier : USA'S FINEST : Protection : N/A
Stripper : USA'S FINEST : Game Type : Huntin' Dinosaurs
Packager : DMX : # of Disks : 15 * 2.88M
P150, 100M HD, 16M HD, Windows 95 / 98, 3D card recommended
[ G a m e N o t e s ]
What was thought to be extinct, is no longer.. Another planet has been
discovered, populated with prehistoric dinosaurs. You embark on the hunt
of a lifetime, trudging through the eerie landscape that strangely resembles
Earth. Suddenly trees come crashing down around you - someone, no something
immense is trampling your way. Then you see it -- your ultimate dream and
deepest nightmare in the flesh - the T-Rex! Ready...aim...fire..oh no, your
shot missed! There's no time to take shot again. You run realize it's too
late...the hunter has become the hunted.
Features:
* Kill, or be killed, by 7 prehistoric species of dinosaurs.
* Embark on a struggle for survival in 6 immersive environments.
* Stalk your pray with 10 weapons and accessories
* From the elusive Stegosaurus to the cunning Velociraptor, each dinosaur
possess its own intellect and behavior
* Protect your life, or down your kill, using tranquilizers or 3 lethal
weapons.
* Experience the elements of a unique environment complete with blinding
sun, translucent water and eerie, prehistoric cries.
So you know what you're doing, here are the keys for the game:
Forward - A Fire - Mouse Button 1
Backward - Z Get Weapon - Mouse Button 2
Turn Up - Up Arrow Jump - Space Bar
Turn Down - Down Arrow Run - Shift
Turn Left - Left Arrow Crouch - X
Turn Right - Right Arrow Call - ALT
Binoculars - B
Greets to: China Blue, Mr.Skill, Hemp Hoodlum, Prozac, aTm, Devil, Xoanon,
CATMAN, Juice, Grudge, TrainMan, TheCa, Animal & Dogfriend, ZeC,
John Lennon, Fallen Angel, OfD, Smokey, Miramax, Mr. Sandman,
Moeb, Spectral Illusion, KFlex, Buller, LeChucky, Magnetic King,
Byte, Jaydee, D-Unknown, Horde, Principal, Hannibal, Garoto and
Pr0zac Addict!
[ I n s t a l l N o t e s ]
You know the drill. Unzip, run INSTALL or unace manually, then
run HUNTSOFT.EXE for Software version, HUNT3DFX.EXE for the
3DFX Version.
[ G r o u p N e w s ]
Welcome Garoto to the group.
[ F A C T I O N M a n i f e s t o ]
In lieu of recent events contributing to the breakdown of the now
defunct S.P.A. (Software Piracy Association), a private meeting between the
key contributing and contending groups was held. On October 15th, 1998 an
agreement and compromise was reached between the 3 attending parties, CLASS,
PARADIGM and RAZOR 1911. Let it be known that this type of compromise could
not be achieved under the S.P.A. environment; it took a clean break to
accomplish in a day what had previously gone unaccomplished in 2 months.
The end result being a new council whose sole purpose is to set standards
for the game-releasing subsector of the scene, to be adhered to by all
admitted parties. Represented members of this new council named THE
FACTION, have pledged to abide by the following set of rules created a) to
ensure a quality minded end result and b) to encourage fair play and a
productive competitive environment for involved groups.
The Faction 10 Point Program:
1. The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes.
This equates to a total of 144 megabytes of compressed data or
145,766,400 bytes. Using 2.88 megabyte archives enables us to keep the
standard 8 character filename with a 3 character extension. This will
also help contribute to the elimination of the 'missing disk'
phenomenon, plaguing end-users worldwide. Acceptable compression
formats at this time are ACE or RAR, followed by the traditional
PKZIPing.
2. Every release under this limit will be a functionally and playably
complete game. This means that included will be every component
necessary for the successful completion of the game (every level, track,
course and other NECESSARY component).
3. Sound effects WILL and MUST be included.
4. Intros, Outros and Cut-Scenes should be removed if the size of the
release is 40 x 2.88 disks or more with them included. Intros should
NOT be iuncluded in a Movie Add-On, only Cut-Scenes and Outro (aka
End-Scene) should be included. Animation files, such as .SMKs, should
be "framed" and not blacked out. Re-indexing of large files, should
consist of an actual re-index instead of just creating a file full of
0's, (which doesn't change the actual file size, but allows it to
compress to virtually nothing), thus promoting more quality minded rips
and cracks.
5. Only 2 Add-Ons should be released per game. Each Add-On should be no
more than 25 x 2.88 megabyte archives.
6. A brief outline of what has been stripped from the game should be
clearly stated in the game-release .NFO, as well as information as to
whether or not Add-Ons can be expected.
7. Children's games (aka Kiddie games) and Edutainment software do not
qualify under THE FACTION's guidelines for acceptable releases.
8. In regard to games distributed in the United States that are LATER
distributed in Europe or vice versa under the same or different name /
publisher. These games if released AFTER another group's release are
counted as DUPES unless it can be proven that there is a clearly
noticeable PLAYABLE difference in the latter release (eg. new levels,
enhanced graphics, or other new features).
9. Fully cracked Update Patches and Trainers are highly regarded, though
they are not the responsibility of any group (including that of which
released the original game.) If 2 trainers from the same or different
groups are released for 1 game, this does NOT qualify as a dupe unless
the latter trainer provides no new features over the prior trainer.
10. Admittance to THE FACTION is done on an invite / vote-in basis. The
group invitation must be proposed before ALL current FACTION member-
group representatives, and the corresponding vote must be undertaken by
ALL FACTION member-group representatives. This council operates in a
purely democratic manner and all parties therein have upon joining,
agreed to follow all stated guidelines of this Declaration of Scene
Independence. Today is not only a new dawn in the games scene, but our
Independence Day where differences are at least temporarily put aside
and our unity re-consolidated.
This document was signed & approved on October 17th, 1998 by the following
individuals, representing their respective groups:
Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]
[ A p p l i c a t i o n I n f o ]
Interested in joining? We are looking for talented new members to help us
fill the ranks! If you fall within any of the following categories, you
might just be what we're looking for:
* If you work for a software developer, distributor, or publisher!
* If you can supply unreleased games, utilities, or even hardware!
* If you work for an ISP, or other provider of shell accounts, etc!
* If you feel that you have anything else that might be of value to us!
NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME.
[ C o n t a c t i n g C L A S S ]
Should you wish to make contact with our members, we can easily be reached
via E-Mail atsupport*class101*com
NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK.
"STOP! DROP! Shut 'em down open up shop!
Woooahhhh.... Nooooo... That's how CLASS PC Roll!"