REAL TIME PIRATES
Release Info
Packager ...... [ LuiKang ] Date ............. [ 08-07-98
Supplier ...... [ LuiKang ] Rating ........... [ [7/10 ]
Disk # ........... [17x1.4mb]
Crack type .... [see release notes ] Rel type ......... [ Starcraft Campaign addon ]
Release Notes
Realease info :
Installation : Unzip,Unrar and
Since Antioch contains new hero sounds, it's important to follow a few simple setup
instructions in order to get everything running perfectly. The first thing to do is to
create a new folder under your existing StarCraft maps folder (for example, antioch) and
then unzip the campaign to that folder. This will extract the SCMs, a readme file, and a
sound folder containing all the new unit sounds. To enable the new sounds, move the sound
folder into your main StarCraft folder.
The new unit sounds will only work when the sound folder is kept in the main StarCraft
directory, when the name is kept exactly as it is, and when the file and directory
structure within the sound folder itself is kept intact. To disable the sounds when not
playing the campaign, either rename the folder (giving it a temporary name like
antiochsound or stuff or temp) or move it to a different location. It's often easy to
forget to disable the sounds; if you're playing a regular game of SC and your units
take on different personalities, this sound folder is probably the culprit. ;-)
Once the sound files are in place, simply go into StarCraft and start a Custom game like
you would when playing any other SCM. Under the new folder you've created, select
(1)Antioch1-01.scm and you're on your way. As a side note, when continuing the campaign
from a saved game, victory may not automatically bring you to the next mission, due to a
quirk in the current version of StarCraft. If this happens, simply start another Custom
game and choose the next mission in the campaign sequence. That's about it. Enjoy!
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