1 9 1 1 <JED>
Razor 1911 Proudly Presents:
Test Drive 5
(c) Accolade
Supplied By : Bo and Luke Duke Release Date : Nov. 7 1998
Cracked By : Protection Type :
# of Disks : 40 X 2.88
Game Type : Racing Sim System Type : WIN95/98
Packed By : Duke Boys! 3D Acceleration : D3D/3DFX
Requirements: P166, 120 MB HDD, DirectX 6.0+, 3D card recommended
Game Notes & Crack Information
The clash of modern super cars vs. muscle cars from the past continues
in the sequel to the best-selling Test Drive 4. Test Drive 5 features
twice the cars (28) and three times as many tracks (18). The addition of
new features like split-screen mode, branching roads, and breathtaking
photo realistic graphics make Test Drive 5 the ultimate racing
challenge.
Usage Information and Notes:
Ripped: Movies..neat
To install the game, simply unzip all of the archives into a temp
directory, make a directory to hold the game in, then unACE the
game into that directory, using the ACE32.EXE provided.
ace32 x -v -y testd5.c01 c:\td5\ <--make sure to add the final slash!
Razor 1911 Greetings
Group : Hybrid, Origin, Paradigm, clASS, PWA, DrinkorDie, Siege, RiSC
People: The Punisher, Pitbull, Beowulf, Shinobi, Horde, Minister, CWQ,
Cool Hand, The Candyman, Line Noise, Fabulous Furlough, Martial Artist,
TSA, Garoto, Trainman, Fallen Angel, Garoto, Fkrueger and Big Boss.
Razor 1911 News & Announcements
Once again RAZOR 1911 brings you the hottest titles of the year. This
time it's Test Drive 5. Enjoy the art we call releasing. Ciao
In lieu of recent events contributing to the breakdown of the now
defunct S.P.A. (Software Piracy Association), a private meeting between the
key contributing and contending groups was held. On October 15th, 1998 an
agreement and compromise was reached between the 3 attending parties, CLASS,
PARADIGM and RAZOR 1911. Let it be known that this type of compromise could
not be achieved under the S.P.A. environment; it took a clean break to
accomplish in a day what had previously gone unaccomplished in 2 months.
The end result being a new council whose sole purpose is to set standards
for the game-releasing subsector of the scene, to be adhered to by all
admitted parties. Represented members of this new council named THE
FACTION, have pledged to abide by the following set of rules created a) to
ensure a quality minded end result and b) to encourage fair play and a
productive competitive environment for involved groups.
The Faction 10 Point Program:
1. The disk limit is as of now 50 x 2.88 megabytes or 2,915,328 bytes.
This equates to a total of 144 megabytes of compressed data or
145,766,400 bytes. Using 2.88 megabyte archives enables us to keep the
standard 8 character filename with a 3 character extension. This will
also help contribute to the elimination of the 'missing disk'
phenomenon, plaguing end-users worldwide. Acceptable compression
formats at this time are ACE or RAR, followed by the traditional
PKZIPing.
2. Every release under this limit will be a functionally and playably
complete game. This means that included will be every component
necessary for the successful completion of the game (every level, track,
course and other NECESSARY component).
3. Sound effects WILL and MUST be included.
4. Intros, Outros and Cut-Scenes should be removed if the size of the
release is 40 x 2.88 disks or more with them included. Intros should
NOT be iuncluded in a Movie Add-On, only Cut-Scenes and Outro (aka
End-Scene) should be included. Animation files, such as .SMKs, should
be "framed" and not blacked out. Re-indexing of large files, should
consist of an actual re-index instead of just creating a file full of
0's, (which doesn't change the actual file size, but allows it to
compress to virtually nothing), thus promoting more quality minded rips
and cracks.
5. Only 2 Add-Ons should be released per game. Each Add-On should be no
more than 25 x 2.88 megabyte archives.
6. A brief outline of what has been stripped from the game should be
clearly stated in the game-release .NFO, as well as information as to
whether or not Add-Ons can be expected.
7. Children's games (aka Kiddie games) and Edutainment software do not
qualify under THE FACTION's guidelines for acceptable releases.
8. In regard to games distributed in the United States that are LATER
distributed in Europe or vice versa under the same or different name /
publisher. These games if released AFTER another group's release are
counted as DUPES unless it can be proven that there is a clearly
noticeable PLAYABLE difference in the latter release (eg. new levels,
enhanced graphics, or other new features).
9. Fully cracked Update Patches and Trainers are highly regarded, though
they are not the responsibility of any group (including that of which
released the original game.) If 2 trainers from the same or different
groups are released for 1 game, this does NOT qualify as a dupe unless
the latter trainer provides no new features over the prior trainer.
10. Admittance to THE FACTION is done on an invite / vote-in basis. The
group invitation must be proposed before ALL current FACTION member-
group representatives, and the corresponding vote must be undertaken by
ALL FACTION member-group representatives. This council operates in a
purely democratic manner and all parties therein have upon joining,
agreed to follow all stated guidelines of this Declaration of Scene
Independence. Today is not only a new dawn in the games scene, but our
Independence Day where differences are at least temporarily put aside
and our unity re-consolidated.
This document was signed & approved on October 17th, 1998 by the following
individuals, representing their respective groups:
Mr.Skill - [CLASS] - ZEUS [PARADIGM] - The Punisher [RAZOR 1911]
The Gods at Razor 1911 are:
Aggro. August West. Bad Spirit. Beowulf. Big Boss. BoneZ. Bunter
Cockroach. Cyric. CWQ. Drather. Flames. FireBlade. Hetero & WOTW. Jkowall
Juz. Kelt. Manhunter. Minister. MyM. Philter. Pitbull. Pork Chop. Ranger.
Shinobi. Slice. Stone. The Punisher. Third Son. Toast.Wish Bone. Wolverine
The Gods of the Net & BBS Scene:
Brain. Biggy. Fain. Garoto. Kerisma. Morbid.
Mossy Oak. Stix. Wazza
Do you want to be a part of the RAZOR legend?
We are ALWAYS looking for talented PEOPLE to be a part of the RAZOR legend.
Are you able to help in any of following areas:
Do you work for a software house, store/shop, distributor, or publisher?
Can you supply un-released games, utilities, or even some hardware?
Are you working for a fast ISP, or other supplier of shell accounts, etc?
Can you donate something else of value to the group?
Do you want your site/board to be part of the RAZOR legend?
If you run a site/board and are ready to contribute to the success
of the oldest cracking group on the IBM, get in touch with us. All of
our siteops are actively participating in the success of the group, so
if you plan to just sit there and run a board/site, forget it.
** RAZOR 1911 DOES NOT TAKE COURIER APPLICATIONS **
You may reach us via E-mail at:
razorinfo*hotmail*com
Razor 1911 World Wide Web Site
http://www.razor1911.com
Razor 1911 Founder's Web Site
http://www.ifi.unit.no/razor
Razor 1911 For Supply-Mail
(No Name)
Suite 189
2611 North Hiatus Road
Cooper City, Florida
USA 33026
(Or simply ask to join #RAZOR on EFNET IRC)
SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE (C).
IF YOU LIKED THIS GAME, BUY IT. -*- R A Z O R 1 9 1 1