Eboy
S K i D R O
-> T H E L E A D i N G F O R C E <-
proudly presents
Sins of a Solar Empire Diplomacy v1.01 Update
RELEASE DATE : 18-02-2010 PROTECTION : Stardock PA
GAME TYPE : Strategy DISKS : CRACKED UPDATE
Release Notes:
The Skid Rowdies are looking new blood to fill up the ranks.
We're a professional team of dedicated sceners with big mark
under sceners. We believe on the ground idealism of the root
of the real old school scene. We do all this for fun and
nothing else. We don't earn anything on our hobby as we do
this for the competition and the heart of what got the scene
started in the mid eighties.
If you think you got something to offer, then don't hold back
on contacting us as soon as possible.
twice the fun \/ double the trouble
On with the update release information:
Sins of a Solar Empire Diplomacy v1.01
Gameplay
- Pirates will now prefer planets with 2 or more modules
(rather than dead asteroids and the like).
- AI players will offer pacts regardless of their feelings
towards the player, as long as the other relationship
requirements are met.
- When on a player mission the pirates will no longer stop at
the first target owned planet they come accross. When on a
raid the pirates will try to stop at a sufficiently occupied
planet instead of any planet.
- Pirates will always try their best to nuke a planet before
leaving. It's the only way to be sure.
- Relationship penalties have been changed to make them more
stable.
- Initial pirate raids are less powerful.
- Pirate gauss guns are less powerful.
- Lowered the rate at which AI players gain diplomatic points.
- Lowered the rate at which the AI relationship bonus
increases.
- The various AI difficulties will now gain the AI
relationship bonus at different rates.
- Lowered the cooldown on Diplomatic Immunity by 30 seconds.
- You should now be able to target any ally in a free-for-all
match for pirate/regular missions, and for pirate bounty.
- Locked teams games will no longer have a diplomatic victory
option.
- Increased the penalty for breaking a peace treaty.
- Experience for killing pirates has gone down.
- AI players are now more likely to send pirate missions.
- The pirates now have a unique armor type that will allow
them to take less damage from all weapon types.
- Military actions now have a negative cap of -20.
Interface
- The quick bounty button will now let you increase the bounty
on allies. It will prefer non-allies if any exist;
- Fixed a text placement issue on the game over screen.
- Relationship displays can now be negative.
Misc
- Added a data value to game constants (juicy planet
threshold) to set the number of modules pirates look for
when stopping to attack.
- Fixed an old bug that resulted in AI players offering
alliances more often than they should.
- Fixed an issue with some autocast use times.
- Fixed an issue where certain pacts were not functioning
properly (most notably the supply pact).
- Fixed a possible crash within the mission system.
- Fixed a bug that might cause the AI to not offer pirate
missions.
Install Notes:
1. Unpack the included rar files.
2. Run Sins.of.a.Solar.Empire.Diplomacy.v1.01.Update and
install
3. Copy the cracked content from SKIDROW directory to your
main installation directory and overwrite.
4. Play the game
Additional Notes:
This release is ment to be used together with our release:
Sins.of.a.Solar.Empire.Trinity-SKIDROW.
We could have labled our release, a lot of names, but since
the update is only for the Diplomacy expansion of the game,
then we choosed to label it like that.
Greetings:
Salutes to our old Amiga friends from:
FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX
DCS - CRYSTAL - ZENITH - ACCESSION - ALPHA FLIGHT - PRODIGY
THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC
Salutes to our new friends in:
UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK
FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS
Logo and layout by: Eboy/SAE
Last updated 21/07/2007 by [XXX]